Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Staff of Bird Calls common Dragons of Icespire Peak Show
Bracers of Archery uncommon Trade Log Show
Notes:

These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. A description of this item can be found in Player Handout 5.

Longbow +3 very_rare Trade Log Show
Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Notes:

Manual of Quickness of Action
Wondrous Item, very rare

This book contains coordination and
balance exercises, and its words are
charged with magic. If you spend 48
hours over a period of 6 days or
fewer studying the book’s contents
and practicing its guidelines, your
Dexterity score increases by 2, as
does your maximum for that score.
The manual then loses its magic,
but regains it in a century.

Headband of Intellect uncommon Trade Log Show
Goggles of Night uncommon Trade Log Show
Cape of the Mountbanke rare Trade Log Show
Notes:

Wondrous item, rare
This cape smells faintly of brimstone. While wearing
it, you can use it to cast the dimension door spell as
an action. This property of the cape can't be used
again until the next dawn.
When you disappear, you leave behind a cloud of
smoke, and you appear in a similar cloud of smoke at
your destination. The smoke lightly obscures the
space you left and the space you appear in, and it
dissipates at the end of your next turn. A light or
stronger wind disperses the smoke.
This long cape is made of light-grey silk trimmed
in coarse, black fur. Although it is obviously of high
quality, it appears tattered and worn. Instead of
smoke, a cloud of stale dust is left behind when the
wearer disappears

Studded Leather Armor +2 very_rare Trade Log Show
Oathbow very_rare DDAL-DRW-08 The Harrowing of Hell Show
Notes:

Mounted on the east wall is a bow made of blackened, cooled lava, its string glowing as if red-hot. This is an oathbow gifted to Lysander as a token of alliance by Duracles. He cannot use the bow, but views it as a ne status symbol.

Scarab of Protection legendary DDAL-DRW-08 The Harrowing of Hell Show
Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants Show
Nine Lives Stealer Scimitar very_rare Trade Log Show
Notes:

Weapon (scimitar), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property.

The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.
This item can be found in the Dungeon Master’s Guide.

Mace of Disruption rare Trade Log Show
Notes:

Mace of Disruption Weapon (mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Tome of Clear Thought very_rare Trade Log Show
Cloak of Arachnida very_rare Trade Log Show
Notes:

Cloak of Arachnida Very Rare Avernus true
Cloak of Arachnida Wondrous item, very rare (requires attunement) This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn. This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Quaryl's Codex - Tome of the Stilled Tongue legendary DDAL00-02f Lost Tales of Myth Drannor : The Definition of Heroism Show
Notes:

Quaryl's Codex (Tome of the Stilled Tongue)
Wondrous Item, legendary (requires attunement by a wizard)

This thick tome contains pages of thin, hammered copper and has thin covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.

Heward's Hireling Armor very_rare Trade Log Show
Idlip Comforter (Flying Carpet 3x5) very_rare Trade Log Show
Notes:

This item has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
This thick, down-filled comforter is embroidered with the horizon of Idlip. It is enchanted to always grant the user pleasant dreams, which makes waking up easier.

Sapphire Buckler very_rare DDAL-DRW-19 Fall the Cold Night Show
Notes:

Armor (shield), very rare (requires attunement)

This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW-19 Fall the Cold Night Show
Notes:

Wondrous item, legendary (requires attunement by a spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book.

Gem. Rary's telepathic bond, Raulothim's psychic lance

In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.

Unlocked Magic Items