Season:
Race:
Human
Class:
13 Barbarian
Background:
Lifestyle:
None
Current Level:
20
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
20
Total GP:
67286
Total Downtime:
55
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
21
Magic Item Limit:
10
Bracers of Defense,
Manual of Bodily Health,
Goggles of Night,
Headband of Intellect,
Glaive, +3,
Belt of Storm Giant Strength,
Chronostat of Precision Clockwork Amulet,
Giant's Bane,
Periapt of Health,
Periapt of Proof Against Poison,
Ring of Fire Resistance,
Blood Fury Tattoo,
Kyrzin's Ooze,
Dragon-Touched Focus Gem - Ascendant,
Sapphire Buckler,
Staff of Striking,
Defender Greatsword,
Quaryl's Codex - Tome of the Stilled Tongue,
Daern's Instant Fortress,
Rod of Absorption,
Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2023-06-21 21:25 DDAL09-20 Where Devils Fear To Tread 1 0 16666 10 Defender Greatsword, Rod of the Pactkeeper +2 Show

Soul Coin
Spell Scroll of Gate
Potion of Flying
Potion of Longevity
Story Award
(Thanks of Ilmater)
You have worked the will of the gods of light to maintainthe balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the DungeonMaster’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.

2023-08-22 07:15 20 Svc Rewards 1 0 0 30 Rod of Absorption Show

Rod of Absorption + 30 DTD to Asia, lvl to Buddy

2023-06-27 15:03 DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism 1 0 2540 10 Quaryl's Codex - Tome of the Stilled Tongue Show

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2021-07-17 19:46 CCC-GHC-07 The River Runs Red 1 0 600 80 Ring of the Ram Show
2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 0 3050 10 Belt of Storm Giant Strength Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2022-01-07 16:50 CCC-GAD-01-03 Caught in Time 1 1 10000 10 Chronostat of Precision Clockwork Amulet, Prospector's Chronoglass - Periapt of Proof Against Poison Show
2021-06-21 01:24 Against the Giants 4 1 1600 Show DM Log

1 Point
7 points left

2022-08-10 18:14 DDAL-DRW-20 The Death of Szass Tam 1 1 10050 10 Blood Fury Tattoo, Kyrzin's Ooze Show

-2500 GP for purchase of 5x Potion of Superior Healing
-200 GP for 2x Potion of Water Breathing
Potion of Invisibility
Potion of Vitality
Spell Scroll of Maddening Darkness

2020-08-15 16:47 DDAL04-06 The Ghost 1 1 80 10 Boots of Elvenkind, Potion of Cold Resistance Show

Story Award : Escape from the Demiplane of Dread :
You have been escorted out of Barovia by a family of Vistani. The trip is long and arduous, however. Once free, however, you must spend 80 downtime days traversing the width and breadth of Faerun in searach of the mysterious mists if you wish to return to Barovia. Once you have returned, you once more regain the The Demiplane of Dread story award and must find a new way out of Barovia.

2020-11-03 18:25 DDAL09-15 Maddening Screams 1 1 600 20 Helm of Telepathy, Red Dragon Scale Mail Show

Faith and Trust Story Reward

You’ve successfully retrieved the wards of faithfulness from
the resting place of the Bloody Hooves.

2020-08-01 15:17 DDAL04-04 The Marionette 1 1 80 10 Eyes of Charming Show

Story Award : Eye of the Raven :
You have aided a member of the mysterious and elusive Order of the Feather. Somewhere, a bird is thinking fondly of you.

Story Award : Trust of the Burgomaster :
You have aided the Burgomaster of Orașnou. News travels fast. You gain advantage on ability checks that involve negotiations with any Burgomaster in Barovia.

2021-01-08 19:27 CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy 1 1 1200 20 Tome of Understanding Show

Story Award:
Master of the Thieves’ Guild
You have saved Glevith of the Welcomers from certain
death. In return, he makes you an honorary master of
the Welcomers. All purchases you make within Phlan
are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free
tool proficiency in Thieves’ Tools, and begin play
with a set of Thieves’ Tools.

2021-07-17 23:30 Against the Giants 6 1 1600 Show DM Log

4 hours game time
9 credits left

2021-05-07 22:57 DDAL09-06 Infernal Insurgency 1 1 1600 Show DM Log

2.5 hours played
1 DM point awarded
9 points total

2020-08-08 16:47 DDAL04-05 The Seer 1 1 60 10 Wind Fan Show

Downtime Activities Earned :
Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can't be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it's been used.
The Vistani are quite good at reading people. If you spend 10 downtime days
learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it's been used.

2020-09-05 20:10 DDAL04-10 The Artifact 1 1 240 20 Wand of Binding, Driftglobe Show
2020-08-22 16:56 DDAL04-07 The Innocent 1 1 150 20 Cape of the Mountebank, Brass-Ring Spellbook Show
2020-08-29 19:12 DDAL04-09 The Tempter 1 1 150 20 Show
2020-09-19 17:35 DDAL04-12 1 1 90 20 Bonds of Fear Show
2020-07-25 21:12 DDAL04-03 The Executioner 1 1 40 20 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-06-21 21:25 DDAL09-20 Where Devils Fear To Tread 1 10 Show

Soul Coin
Spell Scroll of Gate
Potion of Flying
Potion of Longevity
Story Award
(Thanks of Ilmater)
You have worked the will of the gods of light to maintainthe balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the DungeonMaster’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.

2023-08-22 07:15 20 Svc Rewards 1 30 Show

Rod of Absorption + 30 DTD to Asia, lvl to Buddy

2023-06-27 15:03 DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism 1 10 Show

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2021-07-17 19:46 CCC-GHC-07 The River Runs Red 1 80 Show
2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 10 Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2022-01-07 16:50 CCC-GAD-01-03 Caught in Time 1 10 Show
2021-06-21 01:24 Against the Giants 3 4 Show DM Log

1 Point
7 points left

2022-08-10 18:14 DDAL-DRW-20 The Death of Szass Tam 1 10 Show

-2500 GP for purchase of 5x Potion of Superior Healing
-200 GP for 2x Potion of Water Breathing
Potion of Invisibility
Potion of Vitality
Spell Scroll of Maddening Darkness

2020-08-15 16:47 DDAL04-06 The Ghost 1 10 Show

Story Award : Escape from the Demiplane of Dread :
You have been escorted out of Barovia by a family of Vistani. The trip is long and arduous, however. Once free, however, you must spend 80 downtime days traversing the width and breadth of Faerun in searach of the mysterious mists if you wish to return to Barovia. Once you have returned, you once more regain the The Demiplane of Dread story award and must find a new way out of Barovia.

2020-11-03 18:25 DDAL09-15 Maddening Screams 1 20 Show

Faith and Trust Story Reward

You’ve successfully retrieved the wards of faithfulness from
the resting place of the Bloody Hooves.

2020-08-01 15:17 DDAL04-04 The Marionette 1 10 Show

Story Award : Eye of the Raven :
You have aided a member of the mysterious and elusive Order of the Feather. Somewhere, a bird is thinking fondly of you.

Story Award : Trust of the Burgomaster :
You have aided the Burgomaster of Orașnou. News travels fast. You gain advantage on ability checks that involve negotiations with any Burgomaster in Barovia.

2021-01-08 19:27 CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy 1 20 Show

Story Award:
Master of the Thieves’ Guild
You have saved Glevith of the Welcomers from certain
death. In return, he makes you an honorary master of
the Welcomers. All purchases you make within Phlan
are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free
tool proficiency in Thieves’ Tools, and begin play
with a set of Thieves’ Tools.

2021-07-17 23:30 Against the Giants 3 6 Show DM Log

4 hours game time
9 credits left

2021-05-07 22:57 DDAL09-06 Infernal Insurgency 3 1 Show DM Log

2.5 hours played
1 DM point awarded
9 points total

2020-08-08 16:47 DDAL04-05 The Seer 1 10 Show

Downtime Activities Earned :
Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can't be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it's been used.
The Vistani are quite good at reading people. If you spend 10 downtime days
learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it's been used.

2020-09-05 20:10 DDAL04-10 The Artifact 1 20 Show
2020-08-22 16:56 DDAL04-07 The Innocent 1 20 Show
2020-08-29 19:12 DDAL04-09 The Tempter 1 20 Show
2020-09-19 17:35 DDAL04-12 1 20 Show
2020-07-25 21:12 DDAL04-03 The Executioner 1 20 Show
Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-21 21:25 DDAL09-20 Where Devils Fear To Tread 1 16666 10 Defender Greatsword, Rod of the Pactkeeper +2 Show

Soul Coin
Spell Scroll of Gate
Potion of Flying
Potion of Longevity
Story Award
(Thanks of Ilmater)
You have worked the will of the gods of light to maintainthe balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the DungeonMaster’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can't die from old age.

2023-08-22 07:15 20 Svc Rewards 1 0 30 Rod of Absorption Show

Rod of Absorption + 30 DTD to Asia, lvl to Buddy

2023-06-27 15:03 DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism 1 2540 10 Quaryl's Codex - Tome of the Stilled Tongue Show

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2021-07-17 19:46 CCC-GHC-07 The River Runs Red 1 600 80 Ring of the Ram Show
2023-12-12 17:18 DDAL06-03 Crypt of the Death Giants 1 3050 10 Belt of Storm Giant Strength Show

-50GP
Potion of Speed
Spell Scroll of Project Image
Spell Scroll of Teleport
Antimagic Field

Death's End

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2022-01-07 16:50 CCC-GAD-01-03 Caught in Time 1 10000 10 Chronostat of Precision Clockwork Amulet, Prospector's Chronoglass - Periapt of Proof Against Poison Show
2021-06-21 01:24 Against the Giants 4 1600 Show DM Log

1 Point
7 points left

2022-08-10 18:14 DDAL-DRW-20 The Death of Szass Tam 1 10050 10 Blood Fury Tattoo, Kyrzin's Ooze Show

-2500 GP for purchase of 5x Potion of Superior Healing
-200 GP for 2x Potion of Water Breathing
Potion of Invisibility
Potion of Vitality
Spell Scroll of Maddening Darkness

2020-08-15 16:47 DDAL04-06 The Ghost 1 80 10 Boots of Elvenkind, Potion of Cold Resistance Show

Story Award : Escape from the Demiplane of Dread :
You have been escorted out of Barovia by a family of Vistani. The trip is long and arduous, however. Once free, however, you must spend 80 downtime days traversing the width and breadth of Faerun in searach of the mysterious mists if you wish to return to Barovia. Once you have returned, you once more regain the The Demiplane of Dread story award and must find a new way out of Barovia.

2020-11-03 18:25 DDAL09-15 Maddening Screams 1 600 20 Helm of Telepathy, Red Dragon Scale Mail Show

Faith and Trust Story Reward

You’ve successfully retrieved the wards of faithfulness from
the resting place of the Bloody Hooves.

2020-08-01 15:17 DDAL04-04 The Marionette 1 80 10 Eyes of Charming Show

Story Award : Eye of the Raven :
You have aided a member of the mysterious and elusive Order of the Feather. Somewhere, a bird is thinking fondly of you.

Story Award : Trust of the Burgomaster :
You have aided the Burgomaster of Orașnou. News travels fast. You gain advantage on ability checks that involve negotiations with any Burgomaster in Barovia.

2021-01-08 19:27 CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy 1 1200 20 Tome of Understanding Show

Story Award:
Master of the Thieves’ Guild
You have saved Glevith of the Welcomers from certain
death. In return, he makes you an honorary master of
the Welcomers. All purchases you make within Phlan
are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free
tool proficiency in Thieves’ Tools, and begin play
with a set of Thieves’ Tools.

2021-07-17 23:30 Against the Giants 6 1600 Show DM Log

4 hours game time
9 credits left

2021-05-07 22:57 DDAL09-06 Infernal Insurgency 1 1600 Show DM Log

2.5 hours played
1 DM point awarded
9 points total

2020-08-08 16:47 DDAL04-05 The Seer 1 60 10 Wind Fan Show

Downtime Activities Earned :
Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can't be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it's been used.
The Vistani are quite good at reading people. If you spend 10 downtime days
learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it's been used.

2020-09-05 20:10 DDAL04-10 The Artifact 1 240 20 Wand of Binding, Driftglobe Show
2020-08-22 16:56 DDAL04-07 The Innocent 1 150 20 Cape of the Mountebank, Brass-Ring Spellbook Show
2020-08-29 19:12 DDAL04-09 The Tempter 1 150 20 Show
2020-09-19 17:35 DDAL04-12 1 90 20 Bonds of Fear Show
2020-07-25 21:12 DDAL04-03 The Executioner 1 40 20 Show