Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Whelm
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blackrazor
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Wave
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Amdraig ( Steel )
very_rare
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
Weapon (Longsword), Very Rare (Requires Attunement by a Good-Aligned Creature)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.
Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight. AMDRAIG Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Longsword +3
very_rare
Trade Log
Show
Dwarven Plate
very_rare
Trade Log
Show
Notes:
Heavy armor, very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Elven Blade of the Third Age ( Longsword +2 )
rare
Trade Log
Show
Notes:
This curved, single-bladed, hand-and-a-half elven blade is made with a rare alloy containing both mithril and steel. Forged during the third age by the elves of Illefarn, this blade was a favoured weapon for elven Warblades and Bladesingers who long battled their ancient foes, the orcs. Due to the mithril found in the blade, the longsword weighs half as much as a regular longsword. In addition, the blade glows with a cold blue light when Orcs and Goblins are within 300 feet of it.
Mace of Smiting
rare
DDAL07-06 Fester and Burn
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack and damage Rolls
made with this magic weapon. The bonus increases
to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with
this weapon, the target takes an extra 7 bludgeoning
damage, or an extra 14 bludgeoning damage if it's a
construct. If a construct has 25 hit points or fewer
after taking this damage, it is destroyed.
The once-fine haft of this club has long-since gone
to soggy rot; even the leather wrapping its pommel
isn’t enough to stop it from soaking through the
wearer’s gloves. The adamantine head of the mace is
carved to resemble the giant rune Rün (ruin). Upon
striking a construct with the mace, it unleashes a
shower of gold sparks.
This item can be found in the Dungeon Master’s
Guide.
Rope of Entanglement
rare
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare
This rope is 30 feet long and weighs 3 pounds. If you
hold one end of the rope and use an action to speak
its command word, the other end darts forward to
entangle a creature you can see within 20 feet of
you. The target must succeed on a DC 15 Dexterity
saving throw or become restrained.
You can release the creature by using a bonus
action to speak a second command word. A target
restrained by the rope can use an action to make a
DC 15 Strength or Dexterity check (target's choice).
On a success, the creature is no longer restrained by
the rope. The rope has AC 20 and 20 hit points. It
regains 1 hit point every 5 minutes as long as it has
at least 1 hit point. If the rope drops to 0 hit points, it
is destroyed.
This rope is fashioned from a 30-foot length of
wilted, thorny vine. Upon entangling a creature that
isn’t undead or a construct, the thorns dig into its
target’s flesh and appear to feed—the vine grows
green, its leaves become full and vibrant, and
colorful, aromatic flowers blossom along its length.
This item can be found in the Dungeon Master’s
Guide
Figurine of Wonderous Power : Ivory Goats
rare
WBW-DC-DGE-01 An Underdodge Story
Show
Notes:
Wondrous item, (rarity varies by figurine)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manuel for the creature's statistics.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This item is found in the Dungeon Master’s Guide.
Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows
· The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
· The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
· The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
Your team's display of skills has earned you the favor of Sir Dodge, ruler of the Under-Court. Each member of your team has been awarded a three-headed goat trophy, which can be disassembled into three individual pieces. While you carry this trophy, you can hear that familiar satyr referee shout "Dodgeball!" at the first signs of trouble, granting you a +2 bonus to your initiative if you aren't incapacitated.
Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Gloves of Mechanus ( Gauntlets of Flaming Fury )
rare
SJ-DC-Pandora-JWEI-03B
Show
Notes:
Wondrous Item, rare (requires attunement)
Flavor
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Black Root of Clathrus Archeri ( Staff of Defense with the Wicked Property )
rare
SJ-DC-Pandora-JWEI-03A
Show
Notes:
Staff, rare (requires attunement)
Flavor:
This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip.
When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap.
Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.
Night Cutter ( Scimitar of Life Stealing w/ Delver Property)
rare
CCC-RCC-01-04 Black Bliss
Show
Notes:
The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Special. When you acquire this scimitar using treasure points, you automatically gain the Night Cutter story award (see below).
The Elemental Essence Shard (Fire) ( Language : Ignan )
rare
SJ-DC-IGC-ECP-03 Conflagration
Show
Notes:
The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Whelm | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blackrazor | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Wave | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Amdraig ( Steel ) | very_rare | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | |||
Notes:
Weapon (Longsword), Very Rare (Requires Attunement by a Good-Aligned Creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn. Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight. AMDRAIG Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. |
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Longsword +3 | very_rare | Trade Log | Show | |||
Dwarven Plate | very_rare | Trade Log | Show | |||
Notes:
Heavy armor, very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Elven Blade of the Third Age ( Longsword +2 ) | rare | Trade Log | Show | |||
Notes:
This curved, single-bladed, hand-and-a-half elven blade is made with a rare alloy containing both mithril and steel. Forged during the third age by the elves of Illefarn, this blade was a favoured weapon for elven Warblades and Bladesingers who long battled their ancient foes, the orcs. Due to the mithril found in the blade, the longsword weighs half as much as a regular longsword. In addition, the blade glows with a cold blue light when Orcs and Goblins are within 300 feet of it. |
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Mace of Smiting | rare | DDAL07-06 Fester and Burn | Show | |||
Notes:
Weapon (mace), rare |
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Rope of Entanglement | rare | DDAL07-07 Rotting Roots | Show | |||
Notes:
Wondrous Item, rare |
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Figurine of Wonderous Power : Ivory Goats | rare | WBW-DC-DGE-01 An Underdodge Story | Show | |||
Notes:
Wondrous item, (rarity varies by figurine) A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manuel for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This item is found in the Dungeon Master’s Guide. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows · The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. · The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. · The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed. Your team's display of skills has earned you the favor of Sir Dodge, ruler of the Under-Court. Each member of your team has been awarded a three-headed goat trophy, which can be disassembled into three individual pieces. While you carry this trophy, you can hear that familiar satyr referee shout "Dodgeball!" at the first signs of trouble, granting you a +2 bonus to your initiative if you aren't incapacitated. |
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Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Gloves of Mechanus ( Gauntlets of Flaming Fury ) | rare | SJ-DC-Pandora-JWEI-03B | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
||||||
Black Root of Clathrus Archeri ( Staff of Defense with the Wicked Property ) | rare | SJ-DC-Pandora-JWEI-03A | Show | |||
Notes:
Staff, rare (requires attunement) When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act. |
||||||
Night Cutter ( Scimitar of Life Stealing w/ Delver Property) | rare | CCC-RCC-01-04 Black Bliss | Show | |||
Notes:
The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Special. When you acquire this scimitar using treasure points, you automatically gain the Night Cutter story award (see below). |
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The Elemental Essence Shard (Fire) ( Language : Ignan ) | rare | SJ-DC-IGC-ECP-03 Conflagration | Show | |||
Notes:
The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial. |