Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Whelm legendary DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Wave legendary DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
The Elemental Essence Shard (Fire) ( Language : Ignan ) rare SJ-DC-IGC-ECP-03 Conflagration Show
Notes:

The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial.

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Shield of Expression common BMG-MOON-MD-09 - The Prince's Fairy Godmother Show
Notes:

Armor (Shield), common

The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Rope of Mending ( Strange Material : Lightning ) common SJ-DC-IGC-ECP-04 Cyclone Show
Notes:

This “rope” consists of 50 feet of lightning that functions as a standard rope despite its “shocking” appearance.

Rope of Entanglement rare DDAL07-07 Rotting Roots Show
Notes:

Wondrous Item, rare
This rope is 30 feet long and weighs 3 pounds. If you
hold one end of the rope and use an action to speak
its command word, the other end darts forward to
entangle a creature you can see within 20 feet of
you. The target must succeed on a DC 15 Dexterity
saving throw or become restrained.
You can release the creature by using a bonus
action to speak a second command word. A target
restrained by the rope can use an action to make a
DC 15 Strength or Dexterity check (target's choice).
On a success, the creature is no longer restrained by
the rope. The rope has AC 20 and 20 hit points. It
regains 1 hit point every 5 minutes as long as it has
at least 1 hit point. If the rope drops to 0 hit points, it
is destroyed.
This rope is fashioned from a 30-foot length of
wilted, thorny vine. Upon entangling a creature that
isn’t undead or a construct, the thorns dig into its
target’s flesh and appear to feed—the vine grows
green, its leaves become full and vibrant, and
colorful, aromatic flowers blossom along its length.
This item can be found in the Dungeon Master’s
Guide

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Rebels Yell uncommon Trade Log Show
Notes:

Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn

Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Plate Armor of Vulnerability ( Slashing ) rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Pipe of Rememberance ( Temperate ) common SJ-DC-IGC-ECP-03 Conflagration Show
Notes:

This pipe is covered with Ignan symbols for fire and the bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Night Cutter ( Scimitar of Life Stealing w/ Delver Property) rare CCC-RCC-01-04 Black Bliss Show
Notes:

The blade of this scimitar is solid black and etched with intricate spider webs. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Special. When you acquire this scimitar using treasure points, you automatically gain the Night Cutter story award (see below).

Masquerade Tattoo common WBW-DC-DGE-01 An Underdodge Story Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This item is found in Tasha’s Cauldron of Everything.

During the tournament in Underdodge, you received a tattoo from an eccentric halfling named Tattoo. He is known for his quick work, thanks to unique artificer infusions on his tattoo pens. Tattoo completed his expert design in only a minute; reattuning to this tattoo later similarly requires just one minute.

Mace of Smiting rare DDAL07-06 Fester and Burn Show
Notes:

Weapon (mace), rare
You gain a +1 bonus to attack and damage Rolls
made with this magic weapon. The bonus increases
to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with
this weapon, the target takes an extra 7 bludgeoning
damage, or an extra 14 bludgeoning damage if it's a
construct. If a construct has 25 hit points or fewer
after taking this damage, it is destroyed.
The once-fine haft of this club has long-since gone
to soggy rot; even the leather wrapping its pommel
isn’t enough to stop it from soaking through the
wearer’s gloves. The adamantine head of the mace is
carved to resemble the giant rune Rün (ruin). Upon
striking a construct with the mace, it unleashes a
shower of gold sparks.
This item can be found in the Dungeon Master’s
Guide.

Longsword +3 very_rare Trade Log Show
Longsword +2 rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Gloves of Mechanus ( Gauntlets of Flaming Fury ) rare SJ-DC-Pandora-JWEI-03B Show
Notes:

Wondrous Item, rare (requires attunement)
Flavor
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Gauntlets of Ogre Power uncommon Trade Log Show

Unlocked Magic Items