Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Elemental Essence Shard Air ( Language : Auran )
rare
SJ-DC-IGC-ECP-04 Cyclone
Show
Notes:
The Elemental Essence Shard of Air takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality. The bearer can speak and understand the Auran dialect of Primordial.
Rebels Yell
uncommon
Trade Log
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn
Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Bag of Holding
uncommon
S13 Free Item
Show
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Blessing of Protection
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Masquerade Tattoo
common
WBW-DC-DGE-01 An Underdodge Story
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This item is found in Tasha’s Cauldron of Everything.
During the tournament in Underdodge, you received a tattoo from an eccentric halfling named Tattoo. He is known for his quick work, thanks to unique artificer infusions on his tattoo pens. Tattoo completed his expert design in only a minute; reattuning to this tattoo later similarly requires just one minute.
Cloak of Many Fashions ( Guardian Minor Property )
common
WBW-DC-PHP-PHAN-01 If the Shoe Fits
Show
Notes:
Cloak of Many Fashions w/ Guardian: While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated
Rope of Mending ( Strange Material : Lightning )
common
SJ-DC-IGC-ECP-04 Cyclone
Show
Notes:
This “rope” consists of 50 feet of lightning that functions as a standard rope despite its “shocking” appearance.
Shield of Expression
common
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
Armor (Shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Bulaga Wizard Hat ( Hat of Vermin )
common
CCC-GSP02-01 Minauros Unchained
Show
Notes:
Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.
Pipe of Rememberance ( Temperate )
common
SJ-DC-IGC-ECP-03 Conflagration
Show
Notes:
This pipe is covered with Ignan symbols for fire and the bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Elemental Essence Shard Air ( Language : Auran ) | rare | SJ-DC-IGC-ECP-04 Cyclone | Show | |||
Notes:
The Elemental Essence Shard of Air takes the form of a striking pendant, featuring a stylized bolt of living lightning captured within its intricate design. The electrifying essence weaves through the pendant in a dance of brilliant azure and sizzling white, evoking the untamed energy of the elemental plane. Remarkably, this captivating emblem of lightning doesn't inflict harm upon the wearer; instead, it crackles with a harmless, mesmerizing energy. When worn, the pendant emanates a subtle electric charge, offering a sense of invigorating vitality. The bearer can speak and understand the Auran dialect of Primordial. |
||||||
Rebels Yell | uncommon | Trade Log | Show | |||
Notes:
Weapon (battleaxe), uncommon Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
||||||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Bag of Holding | uncommon | S13 Free Item | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Blessing of Protection | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Masquerade Tattoo | common | WBW-DC-DGE-01 An Underdodge Story | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This item is found in Tasha’s Cauldron of Everything. During the tournament in Underdodge, you received a tattoo from an eccentric halfling named Tattoo. He is known for his quick work, thanks to unique artificer infusions on his tattoo pens. Tattoo completed his expert design in only a minute; reattuning to this tattoo later similarly requires just one minute. |
||||||
Cloak of Many Fashions ( Guardian Minor Property ) | common | WBW-DC-PHP-PHAN-01 If the Shoe Fits | Show | |||
Notes:
Cloak of Many Fashions w/ Guardian: While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated |
||||||
Rope of Mending ( Strange Material : Lightning ) | common | SJ-DC-IGC-ECP-04 Cyclone | Show | |||
Notes:
This “rope” consists of 50 feet of lightning that functions as a standard rope despite its “shocking” appearance. |
||||||
Shield of Expression | common | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | |||
Notes:
Armor (Shield), common The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
Bulaga Wizard Hat ( Hat of Vermin ) | common | CCC-GSP02-01 Minauros Unchained | Show | |||
Notes:
Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth. |
||||||
Pipe of Rememberance ( Temperate ) | common | SJ-DC-IGC-ECP-03 Conflagration | Show | |||
Notes:
This pipe is covered with Ignan symbols for fire and the bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |