Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Wave
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Shield of the Uven Rune
very_rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Wondrous item, very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic
to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
This item is found in Waterdeep: Dungeon of the Mad Mage.
Manual of Quickness of Action
very_rare
20 Svc Rewards
Show
Studded Leather Armor +2
very_rare
Trade Log
Show
Notes:
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
Bee's Knees ( Harmonious Sapphire Buckler )
very_rare
SJ-DC-Triden-BZ Sweet Dreams Are Made of Bees
Show
Notes:
Armor (shield), very rare (requires attunement)
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
A modular panel stamped with the tiny bee logo of Honeybell Habitats, this hexagonal shield buzzes instantly to life whenever its security protocol is triggered.
Harmonious. Attuning to this item takes only 1 minute.
Helm of Brilliance
very_rare
DDAL-DRW03 Saving Silverbeard
Show
Notes:
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.
This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
As long as the helm has at least one ruby, you have resistance to fire damage.
As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Ring of Free Action
rare
CCC-BMG-Moon20 Through the Storm
Show
Notes:
[rare, attunement] -- While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
The ring appears to be made of smooth, gray, wooden thorny vines in the a. A piece of moonstone forms the center of the ring. When the ring's magic is activated, the wearer feels a harmless flash of pain as if his finger is pierced by a thorn - a drop of blood as payment to the Earthmother.
Portable Hole
rare
Trade Log
Show
Wall of Teeth
rare
DDEX02-14 The Sword of Selfaril
Show
Notes:
Armor (shield), rare
This shield is fashioned of dull, black steel and festooned
with hundreds upon hundreds of human teeth. Whenever
the wielder of the shield is presented with an opportunity
to act in a selfish or malevolent way, the item heightens
the wielder’s urge to do so.
Ring of Spell Storing
rare
CCC-Ziege-03 Dead Men Feel No Cold
Show
Notes:
Wondrous Item, rare
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
The ring is in the shape of a kraken head
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Iron Bands of Billaro
rare
Trade Log
Show
Robe of Eyes
rare
Trade Log
Show
Chain Mail +2
rare
Trade Log
Show
Bracers of Defense
rare
Trade Log
Show
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
Dragontooth Dagger
rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.
Gem of Seeing
rare
CCC-BMG-Moon19-3 The Castle of Mirrors
Show
Notes:
This gem appears as a broken shard of glass. When you speak the command word, the shard cuts you a tiny bit, but not enough to do damage.
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Wave | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Shield of the Uven Rune | very_rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic This item is found in Waterdeep: Dungeon of the Mad Mage. |
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Manual of Quickness of Action | very_rare | 20 Svc Rewards | Show | |||
Studded Leather Armor +2 | very_rare | Trade Log | Show | |||
Notes:
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. |
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Bee's Knees ( Harmonious Sapphire Buckler ) | very_rare | SJ-DC-Triden-BZ Sweet Dreams Are Made of Bees | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. A modular panel stamped with the tiny bee logo of Honeybell Habitats, this hexagonal shield buzzes instantly to life whenever its security protocol is triggered. Harmonious. Attuning to this item takes only 1 minute. |
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Helm of Brilliance | very_rare | DDAL-DRW03 Saving Silverbeard | Show | |||
Notes:
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan. This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. |
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Ring of Free Action | rare | CCC-BMG-Moon20 Through the Storm | Show | |||
Notes:
[rare, attunement] -- While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. The ring appears to be made of smooth, gray, wooden thorny vines in the a. A piece of moonstone forms the center of the ring. When the ring's magic is activated, the wearer feels a harmless flash of pain as if his finger is pierced by a thorn - a drop of blood as payment to the Earthmother. |
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Portable Hole | rare | Trade Log | Show | |||
Wall of Teeth | rare | DDEX02-14 The Sword of Selfaril | Show | |||
Notes:
Armor (shield), rare |
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Ring of Spell Storing | rare | CCC-Ziege-03 Dead Men Feel No Cold | Show | |||
Notes:
Wondrous Item, rare This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM. The ring is in the shape of a kraken head |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Iron Bands of Billaro | rare | Trade Log | Show | |||
Robe of Eyes | rare | Trade Log | Show | |||
Chain Mail +2 | rare | Trade Log | Show | |||
Bracers of Defense | rare | Trade Log | Show | |||
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. |
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Dragontooth Dagger | rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Weapon (dagger), rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. This item is found in Tyranny of Dragons. |
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Gem of Seeing | rare | CCC-BMG-Moon19-3 The Castle of Mirrors | Show | |||
Notes:
This gem appears as a broken shard of glass. When you speak the command word, the shard cuts you a tiny bit, but not enough to do damage. |
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Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show |