Proteus

Season:
Race:
Human
Class:
Sorcerer
Background:
Sage
Lifestyle:
Wealthy
Current Level:
20
Total GP:
50626.4
Total Downtime:
237
Tag:
Faction:
Brotherhood of the Dragon (Custom Faction)
Faction Rank:
Heroic (rank 4)
Magic Item Count:
26
Magic Item Limit:
10
Tankard of Sobriety (C),
Pole of Collapsing (C),
Clockwork Amulet (C),
Staff of Power (VR, A),
Tome of Leadership and Influence (VR, read),
Peripat of Proof against Poison (R),
Cloak of Many Fashions (C),
Staff of the Magi (L,A),
Carpet of Flying 5ft. x 7ft. (VR),
(Bludgeoning, Slashing and Piercing Resistance from Efreeti Bottle),
Grey Robe of the Archmagi (L, A),
Ioun Stone of Mastery (L, A),
Cubic Gate (L),
Bag of Holding (UC)(stashed),
Vorpal Scimitar (L, A)(stashed),
Nereid shawl,
Cap of Waterbreathing (stashed),
Cap of Waterbreathing (stashed),
Staff of the Magi (L, A)(stashed),
Ythryn Mythallar (L, A),
Ring of Fire Resistance (R, A),
Dread Helm (C),
Rod of Absroption (VR, A),
Szass Tam’s Arcane Essence (Epic Boon),
Szass Tam’s Planar Essence (Epic Boon),
Fish Suit (VR),
Greater Silver Sword (L,A),
Red Wizard Blade (L),
Astromancy Archive (R, A),
Baleful Talon (VR),
Boomerang Shield (UC, A),
Armor of Fungal Spores (UC)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2021-01-12 14:13 Trade Log -15 Tome of Clear Thought (VR, not read) > Carpet of Flying 5ft. x 7ft. (VR) Show Trade Log
2020-12-27 21:24 Trade Log Battleaxe +3 Skeggöx (VR, A) > Show Trade Log

given up

2020-12-27 21:17 DDAL06-03 Crypt of the Death Giants 1 1500 20 Belt of Storm Giant Strength (L,A) Show

*Death’s End *
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-12-14 16:27 Trade Log -15 Quaryl's Codex (Tome of the Stilled Toungue) (L, A) > Staff of the Magi (L,A) Show Trade Log
2020-12-10 20:04 Trade Log -15 Smoldering Plate Armor (C) > Cloak of Many Fashions (C) Show Trade Log
2020-11-21 13:00 DDAL00-02F The Definition of Heroism 1 1250 18 Quaryl's Codex (Tome of the Stilled Toungue) (L, A), (Bludgeoning, Slashing and Piercing Resistance from Efreeti Bottle) Show

Got multiple permanent resistances through wish from efreeti bottles and wish:
Cinders (https://www.adventurersleaguelog.com/users/9490/characters/54774) opened a bottle with 92:
Bludgeoning, Slashing, Piercing
Aeon (https://www.adventurersleaguelog.com/users/2540/characters/72907) opened a bottle with 91:
Necrotic, Psychic, Force
Aeon casted Wish:
Radiance
Story Awards

Quaryl's Spellbooks
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.

Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Copied Rary's Telepathic Bond from Quaryl's Spellbooks for 250gp 10hours
Got Scroll of Resurrection from Lore of the Ages

2020-11-19 15:27 Purchase Log -2500 Smoldering Plate Armor (C) Show Purchase

Bought Plate Armor and applied Reward from https://youtu.be/7rQWeKQDO-Q?t=3060 to make it a Smoldering Plate Armor
Bought 1000gp diamond

2020-10-18 22:25 Trade Log -15 Staff of Power (VR) > Battleaxe +3 Skeggöx (VR, A) Show Trade Log

Traded with Valdani https://www.adventurersleaguelog.com/users/24644/characters/63670

2020-10-18 18:00 DDEP04 Reclamation of Phlan 1 800 20 Staff of Power (VR), Skyfist (Dwarven Thrower) (VR) Show

1 Potion of Superior Healing; -2 Potions of Greater Healing

Hero of the Welcomers
Working alongside the Welcomers - Phlan's thieves-turned-freedom fighters - you rid the town of it's evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

2020-10-14 21:57 Trade Log Staff of Thunder and Lightning > Show Trade Log

given up

2020-10-14 18:00 CCC-RCC-01-06 The Handfastening 1 799.9 Peripat of Proof against Poison (R) Show

Potion of Superior Healing

Story Award: Minor Nobel
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-10-07 08:41 DDAL08-03 - Dock Ward Double Cross 1 1 1600 Show DM Log
2020-10-07 08:41 Downtime correction 20 Show
2020-10-03 22:00 Trade Log Wand of the War Mage +2 > Show Trade Log
2020-10-03 18:45 CCC-BMG-38-HULB3-2 Dead Canaries 1 1 -300 20 Tome of Clear Thought (VR, not read) Show

Mental Fortitude
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Bought 4 potions of Greater Healing -400gp, 1 potion of Superior Healing 500gp

2020-09-26 11:36 Downtime activities -90 -57 Show

Spellcasting Service Remove Curse 90gp

NATURE OF THE WEAVE: studying the books of Manshoon for 50 days -> expertise in arcana
Tome of Leadership and Influence: studying for 6 days -> +2 char and max char

2020-09-25 23:37 Trade Log Ring of Protection > Show Trade Log

given up

2020-09-25 19:15 CCC-ROZK-01-2 Zhentarim's Lament 1 800 Tome of Leadership and Influence (VR, read) Show

Cursed: All hair fell out.

NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-09-20 19:24 Trade Log -15 Battleaxe +3 Skeggöx > Staff of Power (VR, A) Show Trade Log
2020-09-12 21:15 Trade Log Wand of the War Mage, +1 > Show Trade Log

given up

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2021-01-12 14:13 Trade Log -15 Show Trade Log
2020-12-27 21:24 Trade Log Show Trade Log

given up

2020-12-27 21:17 DDAL06-03 Crypt of the Death Giants 20 Show

*Death’s End *
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-12-14 16:27 Trade Log -15 Show Trade Log
2020-12-10 20:04 Trade Log -15 Show Trade Log
2020-11-21 13:00 DDAL00-02F The Definition of Heroism 18 Show

Got multiple permanent resistances through wish from efreeti bottles and wish:
Cinders (https://www.adventurersleaguelog.com/users/9490/characters/54774) opened a bottle with 92:
Bludgeoning, Slashing, Piercing
Aeon (https://www.adventurersleaguelog.com/users/2540/characters/72907) opened a bottle with 91:
Necrotic, Psychic, Force
Aeon casted Wish:
Radiance
Story Awards

Quaryl's Spellbooks
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.

Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Copied Rary's Telepathic Bond from Quaryl's Spellbooks for 250gp 10hours
Got Scroll of Resurrection from Lore of the Ages

2020-11-19 15:27 Purchase Log Show Purchase

Bought Plate Armor and applied Reward from https://youtu.be/7rQWeKQDO-Q?t=3060 to make it a Smoldering Plate Armor
Bought 1000gp diamond

2020-10-18 22:25 Trade Log -15 Show Trade Log

Traded with Valdani https://www.adventurersleaguelog.com/users/24644/characters/63670

2020-10-18 18:00 DDEP04 Reclamation of Phlan 20 Show

1 Potion of Superior Healing; -2 Potions of Greater Healing

Hero of the Welcomers
Working alongside the Welcomers - Phlan's thieves-turned-freedom fighters - you rid the town of it's evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

2020-10-14 21:57 Trade Log Show Trade Log

given up

2020-10-14 18:00 CCC-RCC-01-06 The Handfastening 1 Show

Potion of Superior Healing

Story Award: Minor Nobel
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-10-07 08:41 DDAL08-03 - Dock Ward Double Cross 3 1 Show DM Log
2020-10-07 08:41 Downtime correction 20 Show
2020-10-03 22:00 Trade Log Show Trade Log
2020-10-03 18:45 CCC-BMG-38-HULB3-2 Dead Canaries 1 20 Show

Mental Fortitude
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Bought 4 potions of Greater Healing -400gp, 1 potion of Superior Healing 500gp

2020-09-26 11:36 Downtime activities -57 Show

Spellcasting Service Remove Curse 90gp

NATURE OF THE WEAVE: studying the books of Manshoon for 50 days -> expertise in arcana
Tome of Leadership and Influence: studying for 6 days -> +2 char and max char

2020-09-25 23:37 Trade Log Show Trade Log

given up

2020-09-25 19:15 CCC-ROZK-01-2 Zhentarim's Lament 1 Show

Cursed: All hair fell out.

NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-09-20 19:24 Trade Log -15 Show Trade Log
2020-09-12 21:15 Trade Log Show Trade Log

given up

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2021-01-12 14:13 Trade Log -15 Tome of Clear Thought (VR, not read) > Carpet of Flying 5ft. x 7ft. (VR) Show Trade Log
2020-12-27 21:24 Trade Log Battleaxe +3 Skeggöx (VR, A) > Show Trade Log

given up

2020-12-27 21:17 DDAL06-03 Crypt of the Death Giants 1500 20 Belt of Storm Giant Strength (L,A) Show

*Death’s End *
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-12-14 16:27 Trade Log -15 Quaryl's Codex (Tome of the Stilled Toungue) (L, A) > Staff of the Magi (L,A) Show Trade Log
2020-12-10 20:04 Trade Log -15 Smoldering Plate Armor (C) > Cloak of Many Fashions (C) Show Trade Log
2020-11-21 13:00 DDAL00-02F The Definition of Heroism 1250 18 Quaryl's Codex (Tome of the Stilled Toungue) (L, A), (Bludgeoning, Slashing and Piercing Resistance from Efreeti Bottle) Show

Got multiple permanent resistances through wish from efreeti bottles and wish:
Cinders (https://www.adventurersleaguelog.com/users/9490/characters/54774) opened a bottle with 92:
Bludgeoning, Slashing, Piercing
Aeon (https://www.adventurersleaguelog.com/users/2540/characters/72907) opened a bottle with 91:
Necrotic, Psychic, Force
Aeon casted Wish:
Radiance
Story Awards

Quaryl's Spellbooks
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.

Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Copied Rary's Telepathic Bond from Quaryl's Spellbooks for 250gp 10hours
Got Scroll of Resurrection from Lore of the Ages

2020-11-19 15:27 Purchase Log -2500 Smoldering Plate Armor (C) Show Purchase

Bought Plate Armor and applied Reward from https://youtu.be/7rQWeKQDO-Q?t=3060 to make it a Smoldering Plate Armor
Bought 1000gp diamond

2020-10-18 22:25 Trade Log -15 Staff of Power (VR) > Battleaxe +3 Skeggöx (VR, A) Show Trade Log

Traded with Valdani https://www.adventurersleaguelog.com/users/24644/characters/63670

2020-10-18 18:00 DDEP04 Reclamation of Phlan 800 20 Staff of Power (VR), Skyfist (Dwarven Thrower) (VR) Show

1 Potion of Superior Healing; -2 Potions of Greater Healing

Hero of the Welcomers
Working alongside the Welcomers - Phlan's thieves-turned-freedom fighters - you rid the town of it's evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

2020-10-14 21:57 Trade Log Staff of Thunder and Lightning > Show Trade Log

given up

2020-10-14 18:00 CCC-RCC-01-06 The Handfastening 1 799.9 Peripat of Proof against Poison (R) Show

Potion of Superior Healing

Story Award: Minor Nobel
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-10-07 08:41 DDAL08-03 - Dock Ward Double Cross 1 1600 Show DM Log
2020-10-07 08:41 Downtime correction 20 Show
2020-10-03 22:00 Trade Log Wand of the War Mage +2 > Show Trade Log
2020-10-03 18:45 CCC-BMG-38-HULB3-2 Dead Canaries 1 -300 20 Tome of Clear Thought (VR, not read) Show

Mental Fortitude
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Bought 4 potions of Greater Healing -400gp, 1 potion of Superior Healing 500gp

2020-09-26 11:36 Downtime activities -90 -57 Show

Spellcasting Service Remove Curse 90gp

NATURE OF THE WEAVE: studying the books of Manshoon for 50 days -> expertise in arcana
Tome of Leadership and Influence: studying for 6 days -> +2 char and max char

2020-09-25 23:37 Trade Log Ring of Protection > Show Trade Log

given up

2020-09-25 19:15 CCC-ROZK-01-2 Zhentarim's Lament 1 800 Tome of Leadership and Influence (VR, read) Show

Cursed: All hair fell out.

NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-09-20 19:24 Trade Log -15 Battleaxe +3 Skeggöx > Staff of Power (VR, A) Show Trade Log
2020-09-12 21:15 Trade Log Wand of the War Mage, +1 > Show Trade Log

given up