Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of Fire Resistance (R, A) rare Trade Log Show
Dread Helm (C) common Trade Log Show
Rod of Absroption (VR, A) common PO-BK1-07 Beyond the Portal Show
Notes:

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Szass Tam’s Arcane Essence (Epic Boon) unique DDEP00-01 The Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

Szass Tam’s Planar Essence (Epic Boon) unique DDEP00-01 The Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel.

Fish Suit (VR) very_rare Assigning DM Reward Show
Greater Silver Sword (L,A) common PO-BK-1-08 - Dark Side of the Rune Show
Red Wizard Blade (L) legendary Assigning DM Reward Show
Astromancy Archive (R, A) rare Trade Log Show
Notes:

Astromancy Archive Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute.

Baleful Talon (VR) very_rare Assigning DM Reward Show
Boomerang Shield (UC, A) uncommon Assigning Service Rewards Show
Notes:

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Armor of Fungal Spores (UC) common Assigning Service Rewards Show
Notes:

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.