Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Necklace of Fireballs rare Craypt of the Hellriders DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw Show
Notes:

Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Spider Staff rare Wave Echo Cave DDHC-LMoP Part4 Show
Notes:

The Spider Staff of Nezznar
The top of this black, adamantine staff is shaped like a spider.

6 lbs.
Can be wielded as a quarter staff.
Wielder must be attuned to use staff and cast spells.
Wielder deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges used to power spells in staff. With staff in hand may use an action to cast a spell from staff with no components if the spell is on your class spell list.
Spider Climb (1 charge) and Web (2 charges , Spell save DC15)
Staff regains 1d6+4 charges a day. If the last charge is used: The staff is shattered and destroyed on a roll of 1 on a d20.

Location: Party

Belt of the Dwarven Kind rare Present of King Iorn Ludwakazar DDEX2-4 Mayhem in the Earthspur Mines (T2, 4h) Show
Notes:

This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty. A description of this item can be found in the Dungeon Master's Guide.

Requires Attunement
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
• You have Darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Wand of Magic Missles uncommon Hellwasp's Nest DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3 Harumans Hill Show
Notes:

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Shield +1 (renown) common renown DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw Show
Healing Potion common DDHC-DIA Baldur’s Gate: Descent into Avernus HC Chapter 1 Show
Wand of Secrets common Crypt of the Hellriders DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw Show
Notes:

Wand, uncommon

The wand has 3 charges. While holding it. you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Enduring Spellbook common Enduring Spellbook Purchase Log Show
Notes:

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.