Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Belt of the Dwarven Kind
rare
Present of King Iorn Ludwakazar
DDEX2-4 Mayhem in the Earthspur Mines (T2, 4h)
Show
Notes:
This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty. A description of this item can be found in the Dungeon Master's Guide.
Requires Attunement
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
• You have Darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.
Enduring Spellbook
common
Enduring Spellbook
Purchase Log
Show
Notes:
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.
Healing Potion
common
DDHC-DIA Baldur’s Gate: Descent into Avernus HC Chapter 1
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Necklace of Fireballs
rare
Craypt of the Hellriders
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw
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Notes:
Wondrous item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Shield +1 (renown)
common
renown
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw
Show
Spider Staff
rare
Wave Echo Cave
DDHC-LMoP Part4
Show
Notes:
The Spider Staff of Nezznar
The top of this black, adamantine staff is shaped like a spider.
6 lbs.
Can be wielded as a quarter staff.
Wielder must be attuned to use staff and cast spells.
Wielder deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges used to power spells in staff. With staff in hand may use an action to cast a spell from staff with no components if the spell is on your class spell list.
Spider Climb (1 charge) and Web (2 charges , Spell save DC15)
Staff regains 1d6+4 charges a day. If the last charge is used: The staff is shattered and destroyed on a roll of 1 on a d20.
Location: Party
Wand of Magic Missles
uncommon
Hellwasp's Nest
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3 Harumans Hill
Show
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wand of Secrets
common
Crypt of the Hellriders
DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw
Show
Notes:
Wand, uncommon
The wand has 3 charges. While holding it. you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Belt of the Dwarven Kind | rare | Present of King Iorn Ludwakazar | DDEX2-4 Mayhem in the Earthspur Mines (T2, 4h) | Show | ||
|
Notes:
This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty. A description of this item can be found in the Dungeon Master's Guide. Requires Attunement In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. |
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| Enduring Spellbook | common | Enduring Spellbook | Purchase Log | Show | ||
|
Notes:
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. |
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| Healing Potion | common | DDHC-DIA Baldur’s Gate: Descent into Avernus HC Chapter 1 | Show | |||
| Necklace of Fireballs | rare | Craypt of the Hellriders | DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw | Show | ||
|
Notes:
Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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| Shield +1 (renown) | common | renown | DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw | Show | ||
| Spider Staff | rare | Wave Echo Cave | DDHC-LMoP Part4 | Show | ||
|
Notes:
The Spider Staff of Nezznar 6 lbs. Location: Party |
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| Wand of Magic Missles | uncommon | Hellwasp's Nest | DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3 Harumans Hill | Show | ||
|
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Wand of Secrets | common | Crypt of the Hellriders | DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw | Show | ||
|
Notes:
Wand, uncommon The wand has 3 charges. While holding it. you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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