Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Belt of the Dwarven Kind rare Present of King Iorn Ludwakazar DDEX2-4 Mayhem in the Earthspur Mines (T2, 4h) Show
Notes:

This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty. A description of this item can be found in the Dungeon Master's Guide.

Requires Attunement
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
• You have Darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Enduring Spellbook common Enduring Spellbook Purchase Log Show
Notes:

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Healing Potion common DDHC-DIA Baldur’s Gate: Descent into Avernus HC Chapter 1 Show
Necklace of Fireballs rare Craypt of the Hellriders DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw Show
Notes:

Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Shield +1 (renown) common renown DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw Show
Spider Staff rare Wave Echo Cave DDHC-LMoP Part4 Show
Notes:

The Spider Staff of Nezznar
The top of this black, adamantine staff is shaped like a spider.

6 lbs.
Can be wielded as a quarter staff.
Wielder must be attuned to use staff and cast spells.
Wielder deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges used to power spells in staff. With staff in hand may use an action to cast a spell from staff with no components if the spell is on your class spell list.
Spider Climb (1 charge) and Web (2 charges , Spell save DC15)
Staff regains 1d6+4 charges a day. If the last charge is used: The staff is shattered and destroyed on a roll of 1 on a d20.

Location: Party

Wand of Magic Missles uncommon Hellwasp's Nest DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3 Harumans Hill Show
Notes:

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Secrets common Crypt of the Hellriders DDHC-DIA Baldur’s Gate: Descent into Avernus Chapter 3: Kostchtchie’s Maw Show
Notes:

Wand, uncommon

The wand has 3 charges. While holding it. you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.