Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Bag of Holding uncommon CCC-GARY-05 The Shadows of the Trees Show
Notes:

Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Ring of Spell Storing uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
Longsword +1 uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
Notes:

durgeddin's smith mark

Naerth’s planar compass common DDAL09-02 Stopped at the Gate Show
Notes:

A tethered compass made
of string, wood shavings,
and dried mushrooms with
a center of brass, this item
spins wildly when within
60 feet of a gate or portal
to another plane. This item
functions as an amulet of
the planes (see the
Dungeon Master’s Guide).

Daphnaie armor (hide) very_rare DDAL09-03 Hungry Shadows Show
Notes:

This armor is made of pliant
material from worn, laurel tree
bark with stylized carvings of
dancing dryads burnt into it.
Small bits of green moss
accentuate the wood, allowing
the wearer to gain advantage
on Dexterity (Stealth) checks
when in a forest. This item
functions as +3 armor (hide)
(see the Dungeon Master’s
Guide).

Wand of Magic Missle uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
Greataxe +2 rare DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
Headband of Intellect uncommon DDHC-WDH Waterdeep: Dragon Heist Show
Weave (Helm of Teleportation) rare CCC-PHA-01 Six Summoned Swords Show
Notes:

Weave (Helm of Teleportation)
Wondrous Item, rare (Requires Attunement)

The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer.
A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship.
When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon.

Sapphire Buckler (A) very_rare DHC-DIA Baldur's Gate:Descent into Show
Notes:

Source: Fizban's Treasury of Dragons

Armor (Shield), Very Rare (Requires Attunement)

This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.

Dragon Scale Mail (Brass) (A) very_rare DHC-DIA Baldur's Gate:Descent into Show
Notes:

ragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.

Tome of Clear Thought very_rare DHC-DIA Baldur's Gate:Descent into Show
Notes:

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

The Sixth Sword (+2 Rapier with Guardian minor property) rare CCC-HAL-02 Six Striking Swords Show
Notes:

The Sixth Sword (+2 Rapier with Guardian minor property)

Weapon, rare, Table G

This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.

Manual of gainful exercise very_rare DDHC-DIA Baldur’s Gate: Descent into Avernus: Show
Ring of telekinesis very_rare DDHC-DIA Baldur’s Gate: Descent into Avernus: Show
Plate Armor of Safeguarding very_rare DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Set in the center of this armor's chest is a citrine engraved with the shield rune.

While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.

Invoking the Rune. As an action, you can invoke the armor's rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn't require concentration. Once the rune has been invoked, it can't be invoked again until the next dawn.
Plate Armor (Plate Armor of Safeguarding)

Manual of bodily health very_rare DDHC-WDH Waterdeep: Dragon Heist Show
Ring of amity very_rare DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Source: Bigby Presents - Glory of the Giants

Ring, Very Rare (Requires Attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.

Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Emerald Elemental Gem uncommon DDHC-JRC-08 the Mists of Manivarsha Show
Notes:

Wondrous item, uncommon

This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.

An emerald elemental gem that conjures a water elemental that resembles Adirohit