Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Instrument of Illusions (A)
common
Character Creation
Show
Notes:
Wondrous item, common (requires attunement)
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Llyneth’s Cloak of Mists (Cloak of Elvenkind)
common
CCC-BMG MOON 2-3 The Eye in the Mist
Show
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement)
This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components.
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide.
Shadowneedle (Unbreakable Arrow)
common
CCC-BMG MOON 4-3 Gate to the Unknown
Show
Notes:
Shadowneedle (Unbreakable Arrow)
Weapon (arrow), common (Common Table)
One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.
This item can be found in Xanathar’s Guide to Everything.
Moon-Touched Sword (shortsword)
common
CCC-BMG MOON 10-2 Shadows and Shrouds
Show
Notes:
Moon-Touched Sword
Weapon (shortsword), common
A shard of pure moonlight, this sword has no guard and barely enough hilt for the wielder’s grip. It always glows with a soft, pale white radiance.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and
dim light for an additional 15 feet.
This item is found in Xanathar’s Guide to Everything.
Belt of Dwarvenkind
rare
CCC-BMG MOON 3-1 Atop the Fairheights
Show
Notes:
Belt of Dwarvenkind
Wondrous Item, rare (requires attunement)
While wearing this belt, you gain the following benefits:
Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
You have advantage on saving throws against poison, and you have resistance against poison damage.
You have darkvision out to a range of 60 feet.
You can speak, read, and write Dwarvish.
Ever Vigilant (Silvered Greatsword of Warning)
uncommon
CCC-BMG MOON 3-3 Beneath Caairnwell
Show
Notes:
Ever Vigilant (Silvered Greatsword of Warning)
Weapon (greatsword), uncommon (requires attunement)
This silvered greatsword has a pommel shaped like a unicorn’s head, and its blade is inscribed with inscriptions that are prayers to the Earthmother. Some say this is Cymrych Hugh’s legendary sword, while others say it’s a reflection and that the original rests with the Earthmother, awaiting a hero truly worthy of wielding it.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
This item can be found in the Dungeon Master’s Guide.
Canaith mandolin
common
DDHC-TYP White Plume Mountain
Show
Red Elemental Gem
uncommon
CCC-BMG MOON 7-2 Temple of the Sun
Show
Notes:
Red Elemental Gem
Wondrous item, uncommon
This is one of the artifacts of the lost temples of the Earthmother. It is inscribed with motifs of the sun rising and setting.
This gem contains a mote of elemental energy.
When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.
(This gem is a red corundum.)
Cloak of Protection
uncommon
CCC-BMG MOON 7-3 The Temple of Death
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
This elegant cloak is made of deep blue velvet trimmed in silver thread.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Gem of Brightness
uncommon
CCC-BMG MOON 8-1 Blood on the Moors
Show
Notes:
Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
This item is found in the Dungeon Master’s Guide.
Earth Tender’s Branch (Staff of the Python)
uncommon
CCC-BMG MOON 8-2 Breasal Strife
Show
Notes:
Earth Tender’s Branch (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Stone of Good Luck (Luckstone)
uncommon
CCC-BMG MOON 8-3 A Grim View of Farview
Show
Notes:
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn.
While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws.
Sentinel Shield
common
CCC-BMG MOON 11-1 A Darkened City
Show
Notes:
Sentinel Shield
Armor (shield), uncommon
Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
Figurine of Wondrous Power (Silver Raven)
uncommon
CCC-BMG MOON 11-2 A Darkened Court
Show
Notes:
Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
Medallion of Thoughts
uncommon
CCC-BMG MOON 11-3 A Darkened Heart
Show
Notes:
Medallion of Thoughts
Wondrous Item, uncommon (requires attunement)
The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
This medallion is made out of polished silver and shaped like a small mirror.
Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.
Eyes of the Eagle
uncommon
CCC-BMG MOON 15-1 Shattered Omens
Show
Notes:
Eyes of the Eagle
Wondrous Item, uncommon (requires attunement)
These crystal lenses fit over the eyes.
While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight.
In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
These crystal lenses could be mistaken for a masquerade mask due to their elegant golden plumage.
Sword of Vengeance (longsword)
uncommon
CCC-BMG MOON 15-2 Forgotten Fealty
Show
Notes:
Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.
Bag of Tricks (rust)
uncommon
CCC-BMG MOON 15-3 Fallen Wonder
Show
Notes:
Wondrous Item, uncommon
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Rust Bag of Tricks
d8 Creature
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear
This simple bag made from rust cloth is embroidered with silken threads, showcasing the insignia of a wizard long forgotten.
Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within.
Fey Cloak of Protection
uncommon
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Enduring Spellbook
common
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
Enduring Spellbook
Wondrous item, common (requires attunement)
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.
In addition, the spellbook doesn’t deteriorate with age.
This item is found in Xanathar’s Guide to Everything.
Name | Rarity | Location ▲ | Table | Result | Source | |
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Instrument of Illusions (A) | common | Character Creation | Show | |||
Notes:
Wondrous item, common (requires attunement) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. |
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Llyneth’s Cloak of Mists (Cloak of Elvenkind) | common | CCC-BMG MOON 2-3 The Eye in the Mist | Show | |||
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement) This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide. |
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Shadowneedle (Unbreakable Arrow) | common | CCC-BMG MOON 4-3 Gate to the Unknown | Show | |||
Notes:
Shadowneedle (Unbreakable Arrow) One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
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Moon-Touched Sword (shortsword) | common | CCC-BMG MOON 10-2 Shadows and Shrouds | Show | |||
Notes:
Moon-Touched Sword A shard of pure moonlight, this sword has no guard and barely enough hilt for the wielder’s grip. It always glows with a soft, pale white radiance. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and This item is found in Xanathar’s Guide to Everything. |
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Belt of Dwarvenkind | rare | CCC-BMG MOON 3-1 Atop the Fairheights | Show | |||
Notes:
Belt of Dwarvenkind While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. |
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Ever Vigilant (Silvered Greatsword of Warning) | uncommon | CCC-BMG MOON 3-3 Beneath Caairnwell | Show | |||
Notes:
Ever Vigilant (Silvered Greatsword of Warning) Weapon (greatsword), uncommon (requires attunement) This silvered greatsword has a pommel shaped like a unicorn’s head, and its blade is inscribed with inscriptions that are prayers to the Earthmother. Some say this is Cymrych Hugh’s legendary sword, while others say it’s a reflection and that the original rests with the Earthmother, awaiting a hero truly worthy of wielding it. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found in the Dungeon Master’s Guide. |
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Canaith mandolin | common | DDHC-TYP White Plume Mountain | Show | |||
Red Elemental Gem | uncommon | CCC-BMG MOON 7-2 Temple of the Sun | Show | |||
Notes:
Red Elemental Gem This is one of the artifacts of the lost temples of the Earthmother. It is inscribed with motifs of the sun rising and setting. This gem contains a mote of elemental energy. |
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Cloak of Protection | uncommon | CCC-BMG MOON 7-3 The Temple of Death | Show | |||
Notes:
Cloak of Protection This elegant cloak is made of deep blue velvet trimmed in silver thread. You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. |
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Gem of Brightness | uncommon | CCC-BMG MOON 8-1 Blood on the Moors | Show | |||
Notes:
Gem of Brightness This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. This item is found in the Dungeon Master’s Guide. |
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Earth Tender’s Branch (Staff of the Python) | uncommon | CCC-BMG MOON 8-2 Breasal Strife | Show | |||
Notes:
Earth Tender’s Branch (Staff of the Python) This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood. You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. |
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Stone of Good Luck (Luckstone) | uncommon | CCC-BMG MOON 8-3 A Grim View of Farview | Show | |||
Notes:
Stone of Good Luck (Luckstone) Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn. While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Sentinel Shield | common | CCC-BMG MOON 11-1 A Darkened City | Show | |||
Notes:
Sentinel Shield Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. |
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Figurine of Wondrous Power (Silver Raven) | uncommon | CCC-BMG MOON 11-2 A Darkened Court | Show | |||
Notes:
Wondrous Item, uncommon The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. |
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Medallion of Thoughts | uncommon | CCC-BMG MOON 11-3 A Darkened Heart | Show | |||
Notes:
Medallion of Thoughts This medallion is made out of polished silver and shaped like a small mirror. |
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Eyes of the Eagle | uncommon | CCC-BMG MOON 15-1 Shattered Omens | Show | |||
Notes:
Eyes of the Eagle These crystal lenses could be mistaken for a masquerade mask due to their elegant golden plumage. |
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Sword of Vengeance (longsword) | uncommon | CCC-BMG MOON 15-2 Forgotten Fealty | Show | |||
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake. |
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Bag of Tricks (rust) | uncommon | CCC-BMG MOON 15-3 Fallen Wonder | Show | |||
Notes:
Wondrous Item, uncommon This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Rust Bag of Tricks d8 Creature Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within. |
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Fey Cloak of Protection | uncommon | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
Cloak of Protection This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns. You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. |
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Enduring Spellbook | common | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
Enduring Spellbook This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”. This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This item is found in Xanathar’s Guide to Everything. |