Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Dragon slayer Scimitar
rare
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Scimitar Martial Melee 1d6 slashing Finesse, light
Plate +1
rare
Tales from the Yawning Portal
DHC-DIA Baldur's Gate:Descent into
Show
Ring of the Ram (A)
rare
Rime of the Frostmaiden
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Ring of X-ray Vision (A)
rare
Dungeon of the Mad Mage
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Half Plate of radiant resistance
rare
Rime of the Frostmaiden
Show
Wayfarer's Boots
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Source: Bigby Presents - Glory of the Giants
Wondrous Item, Rare (Requires Attunement)
This pair of boots is made of durable cloth, with the journey rune stitched in golden thread above each heel. While you are wearing this item, your walking speed increases by 10 feet, and you have advantage on Wisdom (Survival) checks.
Invoking the Runes. As a bonus action, you can invoke the boots’ runes to cast the Expeditious Retreat spell with them. Once the runes have been invoked, they can’t be invoked again until the next dawn.
Figurine of Wondrous Power, Bronze Griffon
rare
QCC2018-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Figurine of Wondrous Power, Onyx Dog
rare
CIC-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Tentacle Rod
rare
DDHC-OotA Out of the Abyss
Rime of the Frostmaiden
Show
Dagger of venom
rare
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Daern's Instant Fortress
rare
Out of the Abyss
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Figurine of Wondrous Power, Golden Lions
rare
Storm Kings Thunder
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Dagger of Blindsight
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Staff of the Rooted Hills
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
The hill rune is carved into this gnarled wooden staff. The staff magically resizes to match the height of any creature that attunes to it.
The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The first time you hit any creature with the staff on your turn, the creature must succeed on a DC 12 Strength saving throw or be restrained by spectral vines until the start of your next turn.
Invoking the Rune. As an action, you can invoke the staff's rune to cast either hold person (save DC 12) or speak with plants with the staff. When you cast hold person using the staff, the target is wreathed in spectral vines.
Once the rune has been invoked to cast either spell, it can't be invoked again until the next dawn.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Brazier of Commanding Fire Elementals
rare
CCC-SALT02-02
DDHC-WDH Waterdeep: Dragon Heist
Show
Figurine of Wondrous Power, Ivory Goats
rare
ELM1-1
DDHC-WDH Waterdeep: Dragon Heist
Show
Cloak of Displacement
very_rare
DDAL05-5 A Dish Best Served Cold
Rime of the Frostmaiden
Show
Wildmane’s shoes
very_rare
DDAL09-04 Day of the Devil
Show
Notes:
Though cloven in appearance,
these horseshoes fit the hooves
of a horse or similar creature
and are constructed of a
hardened reed as strong as
iron. The creature wearing
them leaves a trail of small
blooming flowers wherever it
treads, provided the plants can
take root. This item functions
as horseshoes of a zephyr (see
the Dungeon Master’s Guide).
Grig fiddle
very_rare
DDAL09-04 Day of the Devil
Show
Notes:
This two-inch fiddle is
constructed of gilded wood,
with strings made of silver
unicorn hair. When held, the
fiddle resizes appropriately
for its wielder, though it
shrinks back down to its
original size when not in
use. This item functions as a
instrument of the bards
(anstruth harp) (see the
Dungeon Master’s Guide).
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dragon slayer Scimitar | rare | DHC-DIA Baldur's Gate:Descent into | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. Scimitar Martial Melee 1d6 slashing Finesse, light |
||||||
Plate +1 | rare | Tales from the Yawning Portal | DHC-DIA Baldur's Gate:Descent into | Show | ||
Ring of the Ram (A) | rare | Rime of the Frostmaiden | DHC-DIA Baldur's Gate:Descent into | Show | ||
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||
Ring of X-ray Vision (A) | rare | Dungeon of the Mad Mage | DHC-DIA Baldur's Gate:Descent into | Show | ||
Notes:
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. |
||||||
Half Plate of radiant resistance | rare | Rime of the Frostmaiden | Show | |||
Wayfarer's Boots | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Source: Bigby Presents - Glory of the Giants Wondrous Item, Rare (Requires Attunement) This pair of boots is made of durable cloth, with the journey rune stitched in golden thread above each heel. While you are wearing this item, your walking speed increases by 10 feet, and you have advantage on Wisdom (Survival) checks. Invoking the Runes. As a bonus action, you can invoke the boots’ runes to cast the Expeditious Retreat spell with them. Once the runes have been invoked, they can’t be invoked again until the next dawn. |
||||||
Figurine of Wondrous Power, Bronze Griffon | rare | QCC2018-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Figurine of Wondrous Power, Onyx Dog | rare | CIC-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Tentacle Rod | rare | DDHC-OotA Out of the Abyss | Rime of the Frostmaiden | Show | ||
Dagger of venom | rare | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | |||
Daern's Instant Fortress | rare | Out of the Abyss | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Figurine of Wondrous Power, Golden Lions | rare | Storm Kings Thunder | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Dagger of Blindsight | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Staff of the Rooted Hills | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
The hill rune is carved into this gnarled wooden staff. The staff magically resizes to match the height of any creature that attunes to it. The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The first time you hit any creature with the staff on your turn, the creature must succeed on a DC 12 Strength saving throw or be restrained by spectral vines until the start of your next turn. Invoking the Rune. As an action, you can invoke the staff's rune to cast either hold person (save DC 12) or speak with plants with the staff. When you cast hold person using the staff, the target is wreathed in spectral vines. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
||||||
Brazier of Commanding Fire Elementals | rare | CCC-SALT02-02 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Figurine of Wondrous Power, Ivory Goats | rare | ELM1-1 | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Cloak of Displacement | very_rare | DDAL05-5 A Dish Best Served Cold | Rime of the Frostmaiden | Show | ||
Wildmane’s shoes | very_rare | DDAL09-04 Day of the Devil | Show | |||
Notes:
Though cloven in appearance, |
||||||
Grig fiddle | very_rare | DDAL09-04 Day of the Devil | Show | |||
Notes:
This two-inch fiddle is |