Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Hag’s Clawblade
rare
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Hag’s Clawblade
This rapier has a
malachite blade and bears
jagged, claw-like
protrusions along its
length. Its hilt changes its
appearance each dusk,
which has no effect on its
other properties. This
item functions as a vicious
weapon (rapier) (see the
Dungeon Master’s Guide).
Half Plate of radiant resistance
rare
Rime of the Frostmaiden
Show
Mace of smiting
rare
Rime of the Frostmaiden
Show
Mantle of spell resistance (A)
rare
Rime of the Frostmaiden
Show
Notes:
You have advantage on saving throws against spells while you wear this cloak.
Pipe of Remembrances
common
Feast of the Moon Wave 2
Show
Notes:
Wondrous item, common (unique)
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn
Pipe of Smoke Monsters
common
CCC-GSP01-02 Brotherhood
Show
Notes:
wonderous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Plate +1
rare
Tales from the Yawning Portal
DHC-DIA Baldur's Gate:Descent into
Show
Ring of the Ram (A)
rare
Rime of the Frostmaiden
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Ring of X-ray Vision (A)
rare
Dungeon of the Mad Mage
DHC-DIA Baldur's Gate:Descent into
Show
Notes:
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Siren’s caress
common
DDAL08-03 Dock Ward Double Cross
Show
Notes:
This crystalline wand
appears as a spiralshaped waterspout. When
used, a haunting melody
is heard emanating from
the wand. This item
functions as a wand of
paralysis (see the
Dungeon Master’s Guide).
Sprite’s rescue
common
DDAL09-01 Escape from Elturel
Show
Notes:
A beautiful ring made of
gilded sprite wings. When
activated, translucent
sprite wings sprout from
your back. The ring faintly
glows emerald green
when a fey creature is
within 30 feet of you. This
item functions as if a ring
of feather falling (see the
Dungeon Master’s Guide).
Staff of the Rooted Hills
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
The hill rune is carved into this gnarled wooden staff. The staff magically resizes to match the height of any creature that attunes to it.
The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The first time you hit any creature with the staff on your turn, the creature must succeed on a DC 12 Strength saving throw or be restrained by spectral vines until the start of your next turn.
Invoking the Rune. As an action, you can invoke the staff's rune to cast either hold person (save DC 12) or speak with plants with the staff. When you cast hold person using the staff, the target is wreathed in spectral vines.
Once the rune has been invoked to cast either spell, it can't be invoked again until the next dawn.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Stone of Controlling Earth Elementals
common
CCC-SFBAY-04-02
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Tentacle Rod
rare
DDHC-OotA Out of the Abyss
Rime of the Frostmaiden
Show
The Blink Dog’s Guide to Transversing the Feywild
common
DDAL08-03 Dock Ward Double Cross
Show
Notes:
This small, yellow book is
inscribed in silver with the
title in Sylvan. When used,
you briefly flicker and the
howl of dogs can be heard in
the distance. This item
functions as an atlas of
endless horizons (see Tasha’s
Cauldron of Everything).
Source: Tasha's Cauldron of Everything
Wondrous item, rare (requires attunement by a wizard)
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Wand of Vicious Globs
uncommon
DDHC-OotA Out of the Abyss
Rime of the Frostmaiden
Show
Wayfarer's Boots
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Source: Bigby Presents - Glory of the Giants
Wondrous Item, Rare (Requires Attunement)
This pair of boots is made of durable cloth, with the journey rune stitched in golden thread above each heel. While you are wearing this item, your walking speed increases by 10 feet, and you have advantage on Wisdom (Survival) checks.
Invoking the Runes. As a bonus action, you can invoke the boots’ runes to cast the Expeditious Retreat spell with them. Once the runes have been invoked, they can’t be invoked again until the next dawn.
Wildmane’s shoes
very_rare
DDAL09-04 Day of the Devil
Show
Notes:
Though cloven in appearance,
these horseshoes fit the hooves
of a horse or similar creature
and are constructed of a
hardened reed as strong as
iron. The creature wearing
them leaves a trail of small
blooming flowers wherever it
treads, provided the plants can
take root. This item functions
as horseshoes of a zephyr (see
the Dungeon Master’s Guide).
Winter Wolf Cloak (Hell Hound Cloak)
rare
DDAL00-13
Rime of the Frostmaiden
Show
Notes:
Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Hag’s Clawblade | rare | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
Hag’s Clawblade |
||||||
Half Plate of radiant resistance | rare | Rime of the Frostmaiden | Show | |||
Mace of smiting | rare | Rime of the Frostmaiden | Show | |||
Mantle of spell resistance (A) | rare | Rime of the Frostmaiden | Show | |||
Notes:
You have advantage on saving throws against spells while you wear this cloak. |
||||||
Pipe of Remembrances | common | Feast of the Moon Wave 2 | Show | |||
Notes:
Wondrous item, common (unique) This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn |
||||||
Pipe of Smoke Monsters | common | CCC-GSP01-02 Brotherhood | Show | |||
Notes:
wonderous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
||||||
Plate +1 | rare | Tales from the Yawning Portal | DHC-DIA Baldur's Gate:Descent into | Show | ||
Ring of the Ram (A) | rare | Rime of the Frostmaiden | DHC-DIA Baldur's Gate:Descent into | Show | ||
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||
Ring of X-ray Vision (A) | rare | Dungeon of the Mad Mage | DHC-DIA Baldur's Gate:Descent into | Show | ||
Notes:
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. |
||||||
Siren’s caress | common | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
This crystalline wand |
||||||
Sprite’s rescue | common | DDAL09-01 Escape from Elturel | Show | |||
Notes:
A beautiful ring made of |
||||||
Staff of the Rooted Hills | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
The hill rune is carved into this gnarled wooden staff. The staff magically resizes to match the height of any creature that attunes to it. The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The first time you hit any creature with the staff on your turn, the creature must succeed on a DC 12 Strength saving throw or be restrained by spectral vines until the start of your next turn. Invoking the Rune. As an action, you can invoke the staff's rune to cast either hold person (save DC 12) or speak with plants with the staff. When you cast hold person using the staff, the target is wreathed in spectral vines. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
||||||
Stone of Controlling Earth Elementals | common | CCC-SFBAY-04-02 | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | ||
Tentacle Rod | rare | DDHC-OotA Out of the Abyss | Rime of the Frostmaiden | Show | ||
The Blink Dog’s Guide to Transversing the Feywild | common | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
This small, yellow book is Source: Tasha's Cauldron of Everything Wondrous item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. |
||||||
Wand of Vicious Globs | uncommon | DDHC-OotA Out of the Abyss | Rime of the Frostmaiden | Show | ||
Wayfarer's Boots | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Source: Bigby Presents - Glory of the Giants Wondrous Item, Rare (Requires Attunement) This pair of boots is made of durable cloth, with the journey rune stitched in golden thread above each heel. While you are wearing this item, your walking speed increases by 10 feet, and you have advantage on Wisdom (Survival) checks. Invoking the Runes. As a bonus action, you can invoke the boots’ runes to cast the Expeditious Retreat spell with them. Once the runes have been invoked, they can’t be invoked again until the next dawn. |
||||||
Wildmane’s shoes | very_rare | DDAL09-04 Day of the Devil | Show | |||
Notes:
Though cloven in appearance, |
||||||
Winter Wolf Cloak (Hell Hound Cloak) | rare | DDAL00-13 | Rime of the Frostmaiden | Show | ||
Notes:
Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. |