Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
staff of power
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Horn of Silent Alarm
common
DDAL-DRW05: 1B Queen of the Damned
Show
Notes:
This horn has 4 charges. When you use an action to blow
it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn
ring of psi resistance
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Flail+1
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Spear of backbiting
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
carpet of flying
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Bracers of defense
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Helm of Brilliance
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Blessing of protection
common
White Plume Mountain
Show
Notes:
AC +1 Saves +1
obsidian steed
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
efretti bottle
common
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
+1 Chainmail
uncommon
White Plume Mountain
Show
Belt of Dwarvenkind
rare
DDEX2-4 Mayhem in the Earthspur Mines
Show
Notes:
Requires Attunement
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.
Longsword +2
rare
White Plume Mountain
Show
Cape of the Mountebank
rare
DDAL-DRW05 UNCERTAIN SCRUTINY: Part 3: You Can Check Out but You Can Never Leave
Show
Notes:
Wondrous item, rare
This cape smells faintly of brimstone. While wearing
it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Flames lick all around the edges of this cloak. Both the back and front are emblazoned with the crest of Tiamat.
Necklace of Prayer Beads
rare
DDAL-DRW06 Thimblerigging
Show
Notes:
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace.
Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
1x Blessing Bless
1x Curing Cure Wounds (2nd Level) or lesser Restoration
1x Favor Greater Restoration
1x Wind Walking Wind Walk
Stonespeaker Crystal
rare
DDAL-DRW08
Show
Notes:
Stonespeaker Crystal
Wondrous item, rare (requires attunement)
This nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Ring of Fire Resistance
rare
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Ring of protection
rare
DDHC Tales from the Yawning Portal: Tomb of Horrors
Show
Bracers of Defense
rare
DDAL-DRW14 The City That Should Not Be
Show
Notes:
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
staff of power | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Horn of Silent Alarm | common | DDAL-DRW05: 1B Queen of the Damned | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow |
||||||
ring of psi resistance | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Flail+1 | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Spear of backbiting | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
carpet of flying | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Bracers of defense | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Helm of Brilliance | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Blessing of protection | common | White Plume Mountain | Show | |||
Notes:
AC +1 Saves +1 |
||||||
obsidian steed | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
efretti bottle | common | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
+1 Chainmail | uncommon | White Plume Mountain | Show | |||
Belt of Dwarvenkind | rare | DDEX2-4 Mayhem in the Earthspur Mines | Show | |||
Notes:
Requires Attunement While wearing this belt, you gain the following benefits: • Your Constitution score increases by 2, to a maximum of 20. • You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: • You have advantage on saving throws against poison, and you have resistance against poison damage. • You have darkvision out to a range of 60 feet. • You can speak, read, and write Dwarvish. |
||||||
Longsword +2 | rare | White Plume Mountain | Show | |||
Cape of the Mountebank | rare | DDAL-DRW05 UNCERTAIN SCRUTINY: Part 3: You Can Check Out but You Can Never Leave | Show | |||
Notes:
Wondrous item, rare This cape smells faintly of brimstone. While wearing |
||||||
Necklace of Prayer Beads | rare | DDAL-DRW06 Thimblerigging | Show | |||
Notes:
Necklace of Prayer Beads This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1x Blessing Bless |
||||||
Stonespeaker Crystal | rare | DDAL-DRW08 | Show | |||
Notes:
Stonespeaker Crystal This nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
||||||
Ring of Fire Resistance | rare | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Ring of protection | rare | DDHC Tales from the Yawning Portal: Tomb of Horrors | Show | |||
Bracers of Defense | rare | DDAL-DRW14 The City That Should Not Be | Show | |||
Notes:
Bracers of Defense These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |