Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
staff of power common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Horn of Silent Alarm common DDAL-DRW05: 1B Queen of the Damned Show
Notes:

This horn has 4 charges. When you use an action to blow
it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn

ring of psi resistance common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Flail+1 common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Spear of backbiting common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
carpet of flying common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Bracers of defense common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Helm of Brilliance common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Blessing of protection common White Plume Mountain Show
Notes:

AC +1 Saves +1

obsidian steed common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
efretti bottle common DDHC Tales from the Yawning Portal: Tomb of Horrors Show
+1 Chainmail uncommon White Plume Mountain Show
Belt of Dwarvenkind rare DDEX2-4 Mayhem in the Earthspur Mines Show
Notes:

Requires Attunement

While wearing this belt, you gain the following benefits:

• Your Constitution score increases by 2, to a maximum of 20.

• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

• You have advantage on saving throws against poison, and you have resistance against poison damage.

• You have darkvision out to a range of 60 feet.

• You can speak, read, and write Dwarvish.

Longsword +2 rare White Plume Mountain Show
Cape of the Mountebank rare DDAL-DRW05 UNCERTAIN SCRUTINY: Part 3: You Can Check Out but You Can Never Leave Show
Notes:

Wondrous item, rare

This cape smells faintly of brimstone. While wearing
it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Flames lick all around the edges of this cloak. Both the back and front are emblazoned with the crest of Tiamat.

Necklace of Prayer Beads rare DDAL-DRW06 Thimblerigging Show
Notes:

Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace.

Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

1x Blessing Bless
1x Curing Cure Wounds (2nd Level) or lesser Restoration
1x Favor Greater Restoration
1x Wind Walking Wind Walk

Stonespeaker Crystal rare DDAL-DRW08 Show
Notes:

Stonespeaker Crystal
Wondrous item, rare (requires attunement)

This nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Ring of Fire Resistance rare DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Ring of protection rare DDHC Tales from the Yawning Portal: Tomb of Horrors Show
Bracers of Defense rare DDAL-DRW14 The City That Should Not Be Show
Notes:

Bracers of Defense
Wondrous Item, Rare (Requires Attunement)

These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.