Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Pole of Collapsing (C)
common
CCC-QCC2019-01 Hillsfar's Rancid Webs
CCC-QCC2019-01 Hillsfar's Rancid Webs
Show
Notes:
Wondrous Item, Common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Goggles of night (U)
uncommon
DDAL07-04 A Walk in the Park
Show
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
Pearl of Power (U,A)
uncommon
DDAL07-05 Whispers in the Dark
DDAL07-05 Whispers in the Dark
Show
Notes:
Pearl of Power
Requires Attunement by a Spellcaster
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.
Flavour:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.
Stone of good luck (U,A)
uncommon
DDHC-MORD-04 Pudding Faire
DDHC-MORD-04 Pudding Faire
Show
Notes:
Requires Attunement
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This palm-sized stone is cool to the touch and carved into the likeness of a beaming halfling face. While you hold the stone, you gain advantage on Charisma (Persuasion) checks made against good-aligned halflings.
Quarterstaff + 1 (U)
uncommon
DDAL07-03 A Day at the Races
DDAL07-03 A Day at the Races
Show
Notes:
Quarterstaff + 1
You have a +1 bonus to attack and damage rolls made with this weapon.
This quarterstaff features a blunted iron hook on one end and is used by dinosaur wranglers to goad ornery beasts in their charge into doing what they’re supposed to. The staff is carved from dark, smooth wood and decorated with feathers.
Ring of Fire resistance (R-A)
uncommon
DDEX1-5 The Courting of Fire
DDEX1-5 The Courting of Fire
Show
Notes:
Requires Attunement
You have resistance to fire damage while wearing this ring.
flavour:
this delicate copper ring is fitted with a beautiful fire agate and is always warm to the touch
Ring of Mind Shielding (U-A)
uncommon
FR-DC-MELB-00-01 Dead in Daggerford
FR-DC-MELB-00-01 Dead in Daggerford
Show
Notes:
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Special: Arver died while wearing this ring and has not yet departed from it to join the afterlife. Instead he has remained to try and exert his influence. The ring has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Rope of Climbing (U)
uncommon
CCC-QCC2019-01 Hillsfar's Rancid Webs
CCC-QCC2019-01 Hillsfar's Rancid Webs
Show
Notes:
Wondrous Item, Uncommon
This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope.
The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
This rope of climbing appears to be made from spider silk.
Amulet of Proof against Detection and Location (U,A)
uncommon
DDAL09-01 Escape from Elturgard
DDAL09-01 Escape from Elturgard
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pole of Collapsing (C) | common | CCC-QCC2019-01 Hillsfar's Rancid Webs | CCC-QCC2019-01 Hillsfar's Rancid Webs | Show | ||
Notes:
Wondrous Item, Common This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. |
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Goggles of night (U) | uncommon | DDAL07-04 A Walk in the Park | Show | |||
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. |
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Pearl of Power (U,A) | uncommon | DDAL07-05 Whispers in the Dark | DDAL07-05 Whispers in the Dark | Show | ||
Notes:
Pearl of Power Requires Attunement by a Spellcaster While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn. Flavour: |
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Stone of good luck (U,A) | uncommon | DDHC-MORD-04 Pudding Faire | DDHC-MORD-04 Pudding Faire | Show | ||
Notes:
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. This palm-sized stone is cool to the touch and carved into the likeness of a beaming halfling face. While you hold the stone, you gain advantage on Charisma (Persuasion) checks made against good-aligned halflings. |
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Quarterstaff + 1 (U) | uncommon | DDAL07-03 A Day at the Races | DDAL07-03 A Day at the Races | Show | ||
Notes:
Quarterstaff + 1 You have a +1 bonus to attack and damage rolls made with this weapon. This quarterstaff features a blunted iron hook on one end and is used by dinosaur wranglers to goad ornery beasts in their charge into doing what they’re supposed to. The staff is carved from dark, smooth wood and decorated with feathers. |
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Ring of Fire resistance (R-A) | uncommon | DDEX1-5 The Courting of Fire | DDEX1-5 The Courting of Fire | Show | ||
Notes:
Requires Attunement You have resistance to fire damage while wearing this ring. flavour: |
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Ring of Mind Shielding (U-A) | uncommon | FR-DC-MELB-00-01 Dead in Daggerford | FR-DC-MELB-00-01 Dead in Daggerford | Show | ||
Notes:
Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. Special: Arver died while wearing this ring and has not yet departed from it to join the afterlife. Instead he has remained to try and exert his influence. The ring has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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Rope of Climbing (U) | uncommon | CCC-QCC2019-01 Hillsfar's Rancid Webs | CCC-QCC2019-01 Hillsfar's Rancid Webs | Show | ||
Notes:
Wondrous Item, Uncommon This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed. This rope of climbing appears to be made from spider silk. |
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Amulet of Proof against Detection and Location (U,A) | uncommon | DDAL09-01 Escape from Elturgard | DDAL09-01 Escape from Elturgard | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) |