Show Log Entry

Adventure Title
FR-DC-MELB-00-01 Dead in Daggerford
Session
Date Played
2024-12-18 20:34:00 UTC
Levels Gained
GP +/-
50
Downtime +/-
10.0
Location Played
Online
DM Name
Espen AE
DM DCI Number
6203748606
Notes
DanW, Currys, CL, swarmkeeper, ranger 3 TaC, A. Hunter, aasimar, warlock 4 Gon Prie, Bea the bee, thri-kreen, fight/wiz 2 Equalatior, Sigismund, human warlock 3 Simira, Shelly, tortle, druid 4 Daggerford Dwarf Yurrick Brightbeard at the Lizard’s Gizzard in Daggerford. Bought from relatives of previous owner, been abandoned for a few years. Arver Stoutbarrel, disappeared. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. Earned by any characters who capture or kill the thieves. You have gotten on the bad side of the local thieves guild in Daggerford known as The Thorn. They won’t forget how you harried them and will try to get their payback when you least expect it. Spell Scroll - Summon Undead

Magic Items

Name Rarity Location Table Result Counts?
Ring of Mind Shielding (U-A) Uncommon FR-DC-MELB-00-01 Dead in Daggerford true
Ring of Mind Shielding Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. Special: Arver died while wearing this ring and has not yet departed from it to join the afterlife. Instead he has remained to try and exert his influence. The ring has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.