Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Ioun Stone of Intellect (VR,A)
very_rare
Trade/DDAL-DRW-17 Expedition to the Supreme Forge
Trade Log
Show
Notes:
Name: Scott Powell
DCI: 1319697778
Character: El'Lyn
This translucent green stone came from the Far Realm
Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue Sphere orbits your head.
Horn of Silent Alarm
common
CCC-QCC2019-03 The Scarlet Divide
CCC-QCC2019-03 The Scarlet Divide
Show
Notes:
Wondrous Item, Common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Helm of Telepathy (U,A)
uncommon
DDAL09-15 Maddening Screams
DDAL09-15 Maddening Screams
Show
Notes:
Helm of Telepathy
Wondrous Item, uncommon (requires attunement)
This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.
Fochlucan Bandore - Instrument of the Bards (U,A)
uncommon
DDAL09-16 Honors Unforeseen
DDAL09-16 Honors Unforeseen
Show
Notes:
Fochlucan Bandore - Instrument of the Bards
Wondrous Item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals.
Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component.
Feywild shard (U,A)
uncommon
WBW-DC-CONMAR-07 Impelled Reflections
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement by a sorcerer)
Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.
Notes: sorcerer
Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
Cloak of Arachnida (VR,A)
very_rare
DDAL09-12 The Breath of Life
DDAL09-12 The Breath of Life
Show
Notes:
Cloak of Arachnida
Wondrous Item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:
You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Carpet of Flying 4x6 (VR)
very_rare
Rise of Tiamat, ch.2
Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2
Show
Notes:
Wondrous item, very rare
You can speak the carpet’s Command word as an Action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly.
21-55 4 ft. x 6 ft. 400 lb 60 feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.
Broom of Flying (U)
uncommon
DDAL09-13 The Swarmed Heart
DDAL09-13 The Swarmed Heart
Show
Notes:
Broom of Flying
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you.
Bracers of Defence (R,A)
rare
Trade Lyria
Trade Log
Show
Notes:
Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.
Bracers of Archery (U,A)
uncommon
Trade/rockchalk
Trade Log
Show
Notes:
https://www.adventurersleaguelog.com/users/40855/characters/108954/character_log_entries/1111007
Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Belt of Stone Giant Strength (VR,A)
very_rare
DDAL09-14 The Vast Emptiness of Grace
DDAL09-14 The Vast Emptiness of Grace
Show
Notes:
Belt of Stone Giant Strength
Wondrous item, very rare (requires attunement)
This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader)
While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Arcane Grimoire +1 (U, A)
uncommon
Lvl 5
WBWHC
Show
Amulet of Proof against Detection and Location (U,A)
uncommon
Thither
DDHC WBW
Show
Notes:
Amulet of Proof against Detection and Location
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Amulet of Health (R,A)
rare
Service award
Service award
Show
+3 Quarterstaff (VR)
very_rare
DDAL09-13 The Swarmed Heart
DDAL09-13 The Swarmed Heart
Show
Notes:
+3 Quarterstaff
Weapon (Quarterstaff), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Name ▼ | Rarity | Location | Table | Result | Source | |
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Ioun Stone of Intellect (VR,A) | very_rare | Trade/DDAL-DRW-17 Expedition to the Supreme Forge | Trade Log | Show | ||
Notes:
Name: Scott Powell Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue Sphere orbits your head. |
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Horn of Silent Alarm | common | CCC-QCC2019-03 The Scarlet Divide | CCC-QCC2019-03 The Scarlet Divide | Show | ||
Notes:
Wondrous Item, Common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. |
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Helm of Telepathy (U,A) | uncommon | DDAL09-15 Maddening Screams | DDAL09-15 Maddening Screams | Show | ||
Notes:
Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. |
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Fochlucan Bandore - Instrument of the Bards (U,A) | uncommon | DDAL09-16 Honors Unforeseen | DDAL09-16 Honors Unforeseen | Show | ||
Notes:
Fochlucan Bandore - Instrument of the Bards You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. |
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Feywild shard (U,A) | uncommon | WBW-DC-CONMAR-07 Impelled Reflections | Trade Log | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement by a sorcerer) Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. Notes: sorcerer Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. |
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Cloak of Arachnida (VR,A) | very_rare | DDAL09-12 The Breath of Life | DDAL09-12 The Breath of Life | Show | ||
Notes:
Cloak of Arachnida You have resistance to poison damage. This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Carpet of Flying 4x6 (VR) | very_rare | Rise of Tiamat, ch.2 | Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2 | Show | ||
Notes:
Wondrous item, very rare You can speak the carpet’s Command word as an Action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity. |
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Broom of Flying (U) | uncommon | DDAL09-13 The Swarmed Heart | DDAL09-13 The Swarmed Heart | Show | ||
Notes:
Broom of Flying You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you. |
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Bracers of Defence (R,A) | rare | Trade Lyria | Trade Log | Show | ||
Notes:
Bracers of Defense |
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Bracers of Archery (U,A) | uncommon | Trade/rockchalk | Trade Log | Show | ||
Notes:
https://www.adventurersleaguelog.com/users/40855/characters/108954/character_log_entries/1111007 Wondrous Item, uncommon (requires attunement) |
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Belt of Stone Giant Strength (VR,A) | very_rare | DDAL09-14 The Vast Emptiness of Grace | DDAL09-14 The Vast Emptiness of Grace | Show | ||
Notes:
Belt of Stone Giant Strength This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader) While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. |
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Arcane Grimoire +1 (U, A) | uncommon | Lvl 5 | WBWHC | Show | ||
Amulet of Proof against Detection and Location (U,A) | uncommon | Thither | DDHC WBW | Show | ||
Notes:
Amulet of Proof against Detection and Location While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. |
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Amulet of Health (R,A) | rare | Service award | Service award | Show | ||
+3 Quarterstaff (VR) | very_rare | DDAL09-13 The Swarmed Heart | DDAL09-13 The Swarmed Heart | Show | ||
Notes:
+3 Quarterstaff |