Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Ring of Cold Resistance (R,A) rare Rise of Tiamat, ch.2 Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2 Show
Notes:

You have Resistance to cold damage while wearing this ring.

Serpent's Fang Longsword (R) rare DDHC-CM 07 Book of Cylinders/trade Sansa Trade Log Show
Notes:

Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

Sprite's Rescue -Ring of feather falling (R,A) rare Service Awards Service Award Show
Notes:

A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. This item functions as if a ring of feather falling(see the Dungeon Master’s Guide).

Requires Attunement
When you fall while wearing this ring, you descend 60 feet per round and take no damage from Falling.

Staff of Frost (VR,A) very_rare DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) Show
Notes:

Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.

flavour:
Covered in carvings of infernals reading various tomes. if placed atop an open book the staff reads aloud with a deep inhuman voice, using the language the book in written in

Staff of Healing (R-A) rare CCC-QCC2019-03 The Scarlet Divide CCC-QCC2019-03 The Scarlet Divide Show
Notes:

Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cure Wounds
1 charge per spell level (maximum 4 for a level 4 spell)

2 Lesser Restoration
5 Mass Cure Wounds

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Staff of Healing (R,A) rare Storm King's Thunder - Legacy Edition: Session Storm King's Thunder - Legacy Edition: Session 15 Show
Notes:

Staff, rare (requires Attunement by a bard, Cleric, or druid)

This staff has 10 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), or mass Cure Wounds (5 charges).

The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Staff of Power (VR,A) very_rare DDAL05-19 The Eye of Xxiphu/Trade YesAdMan/Murkeg Trade Log Show
Notes:

This great ashen staff is etched with many designs or swirling air and coulds. The staff magically resizes to fit the hand of any who carry it.

Staff of Thunder and Lightning (VR,A) very_rare DDAL05-08 Durlag’s Tower/Trade Verrin Trade Log Show
Notes:

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

The Blink Dog’s Guide to Transversing the Feywild (R) rare Service Award Purchase Log Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item, rare (requires attunement by a wizard)

This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.

This small, yellow book is inscribed in silver with the title in Sylvan. When used, you briefly flicker and the howl of dogs can be heard in the distance. This item functions as an atlas of endless horizons(see Tasha’s Cauldron of Everything).

Tome of Clear Thought (VR) very_rare CCC-BMG-38 HULB 3-2 Dead Canaries CCC-BMG-38 HULB 3-2 Dead Canaries Show
Notes:

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Tome of Clear Thought (VR) very_rare S11 Rewards B Service Reward Show
Notes:

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Wand of Fireballs (R,A) rare Storm King's Thunder - Legacy Edition: Session 13 Show
Notes:

Wand of Fireballs
Wand, rare (requires Attunement by a spellcaster)

This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Secrets (U) uncommon DDAL09-14 The Vast Emptiness of Grace DDAL09-14 The Vast Emptiness of Grace Show
Notes:

Wand of Secrets
Wondrous item, uncommon
This slender wand appears to have been fashioned from a human fibula. One end of the wand is wrapped in bloodsoaked cord which stains the hands of those who hold it.

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Wand of the Warmage +1 (U,A) uncommon Trade/Icewind Dale: Rime of the Frostmaiden Trade Log Show
Notes:

Character: Spot (Dwarf Wizard)
Player name: Rasmus Søgaard Jacobsen

Requires Attunement by a Spellcaster

While you are holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack.

Wand of Whimsy (C) common WBW-PR-Lost things WBW-PR-Lost things Show
Notes:

Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.