Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Dragonhide belt +2 (R-A) rare Trade from Verrin/Trade Sean/PO-BK-3-06 Trade Log Show
Notes:

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

Boots of Levitation (R-A) rare DDAL10-08 Volatile Thoughts DDAL10-08 Volatile Thoughts Show
Notes:

Boots of Levitation
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

Clockwork Amulet (C) common DDAL10-08 Volatile Thoughts DDAL10-08 Volatile Thoughts Show
Notes:

Clockwork Amulet
Wondrous item, Common
This amulet is a silver dragon’s head encircled by a brass ring studded with ten tiny diamonds that twinkle like stars when the amulet is activated.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Orb of Time (C) common FR-DC-CONMAR 04 Revelling Along the Shadows, traded from Lava Trade Log Show
Notes:

Orb of Time
Wondrous item, common

While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.

FR-DC-CONMAR 04 Revelling Along the Shadows, traded to Frieda

Clockwork Amulet (C) common Kristian L Hastrup Liam O'hare Clockwork Amulet common DDHC-KGV-04 Prisoner 13 Trade Log Show
Pot of Awakening (C) common FR-DC-JK-ZORBANGA The Lost Relics of Zorbanga FR-DC-JK-ZORBANGA The Lost Relics of Zorbanga Show
Notes:

Wondrous Item, Common

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an Awakened Shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.

The awakened shrub is Friendly toward you and obeys your commands. Absent commands from you, it does nothing.

Smoldering half plate (C) common FR-DC-JK-ZORBANGA The Lost Relics of Zorbanga FR-DC-JK-ZORBANGA The Lost Relics of Zorbanga Show
Notes:

Armor (Half Plate Armor), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

Beacon property.

Staff of Swarming Insects, harmonius (R-A) rare FR-DC-JK-ZORBANGA The Lost Relics of Zorbanga FR-DC-JK-ZORBANGA The Lost Relics of Zorbanga Show
Notes:

Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
Harmonious.

This staff has 10 charges.

Insect Cloud. While holding the staff, you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.