Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Boots of Levitation (R-A)
rare
DDAL10-08 Volatile Thoughts
DDAL10-08 Volatile Thoughts
Show
Notes:
Boots of Levitation
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Kagonesti Forest Shroud (R,A)
rare
Trade Gorin/Service award
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.
Mace of Smiting (R)
rare
DDAL08-07 Into the Dark
DDAL08-07 Into the Dark
Show
Notes:
Mace of Smiting
Weapon (mace), Rare
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Ring of Resistance (Fire) (R-A)
rare
DDAL08-08 Crypt of the Dark Kiss
DDAL08-08 Crypt of the Dark Kiss
Show
Notes:
Ring of Resistance (Fire)
Ring, rare (requires attunement)
This simple ring of twisted brass wire is warm to the touch.
You have resistance to fire damage type while wearing this ring.
Wand of Lightning Bolts (R-A)
rare
DDAL08-09 Fangs and Frogs
DDAL08-09 Fangs and Frogs
Show
Notes:
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used.
This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Boots of Levitation (R-A) | rare | DDAL10-08 Volatile Thoughts | DDAL10-08 Volatile Thoughts | Show | ||
|
Notes:
Boots of Levitation While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
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| Kagonesti Forest Shroud (R,A) | rare | Trade Gorin/Service award | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn. |
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| Mace of Smiting (R) | rare | DDAL08-07 Into the Dark | DDAL08-07 Into the Dark | Show | ||
|
Notes:
Mace of Smiting This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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| Ring of Resistance (Fire) (R-A) | rare | DDAL08-08 Crypt of the Dark Kiss | DDAL08-08 Crypt of the Dark Kiss | Show | ||
|
Notes:
Ring of Resistance (Fire) This simple ring of twisted brass wire is warm to the touch. You have resistance to fire damage type while wearing this ring. |
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| Wand of Lightning Bolts (R-A) | rare | DDAL08-09 Fangs and Frogs | DDAL08-09 Fangs and Frogs | Show | ||
|
Notes:
Wand of Lightning Bolts This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used. This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed. |
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