Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Chain mail +1 (R) rare TYP Ch.4 White Plume Mountain TYP Ch.4 White Plume Mountain Show
Notes:

Chain Mail, +1
Armor (heavy), rare (+1)
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

You have a +1 bonus to AC while wearing this armor.

Bracers of defense (R, A) rare DDAL-DRWEP02 Wings of Death (trade) Trade Log Show
Notes:

Trade from KashiShake/ Jethro Jaguar

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Boots of Springing and Striding (U) uncommon Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4 Trade Log Show
Notes:

Player : Dadurkan
DCI : 9320814085
Character : Priar
Item : Boots of Springing and Striding
Obtained : DDCH-TYP Tales from the Yawning Porta Chapter 4 White Plume Mountain run 11/12/21 by The Defeated DM on DWB D&D

Boots of Levitation (R-A) rare DDAL10-08 Volatile Thoughts DDAL10-08 Volatile Thoughts Show
Notes:

Boots of Levitation
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

Boots of false tracks (C) common DC-PoA-CONMAR-07 Counting Kobolds DC-PoA-CONMAR-07 Counting Kobolds Show
Notes:

Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Battleaxe +1 (U) uncommon DDHC-KGV-08 Vidorant's Vault DDHC-KGV-08 Vidorant's Vault Show
Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R) rare CCC-DRUID-01 The Scourge Unseen CCC-DRUID-01 The Scourge Unseen Show
Notes:

Wondrous Item, rare
This iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn.
This item is always chilly to the touch and, at first sight, appears to be a solid iron ball not unlike a large bearing. Closer inspection reveals fine lines that make up minutely elaborate whorls and swirls on the ball’s surface. Even closer inspection reveals short passages written in celestial runes. Anyone who can read celestial or who uses a comprehend languages spell (or an otherwise similar ability) discerns the following sentence—the sphere’s command phrase—in the writing: “Bind the Stinger to the floor and force the singer to sing no more.”

Amulet of Health (R-A) rare ROTF Chapter 2: Black Cabin ROTF Chapter 2: Black Cabin Show
Notes:

The amulet’s pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.