Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Mantle of Spell Resistance (R,A)
rare
WBW-DC-CONMAR-11 Serenade of Sandy Shore
WBW-DC-CONMAR-11 Serenade of Sandy Shore
Show
Notes:
Mantle of Spell Resistance
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
The cloak is forest green with a golden clover woven into it. The golden treads glow when a spell is targeting the character wearing the cloak.
Talking Doll (C,A)
common
WBW-DC-CONMAR-11 Serenade of Sandy Shore
WBW-DC-CONMAR-11 Serenade of Sandy Shore
Show
Notes:
Talking Doll
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
The doll looks like a small pirate with a black eyepatch with a clover woven into it.
Prosthetic Limb/leg (Made of Wood) (C)
common
WBW-DC-MPOP-01 Out on a Limb
WBW-DC-MPOP-01 Out on a Limb
Show
Notes:
Prosthetic Limb (Made of Wood)
Wondrous Item, common
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Source T.C.E
Staff of Adornment (C)
common
WBW-DC-PHP-01 Pot Luck!
WBW-DC-PHP-01 Pot Luck!
Show
Notes:
Staff of Adornment
Staff, commonn
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Tsukikama (Moon Sickle +2) (R-A)
rare
WBW-DC-PHP-01 Pot Luck!
WBW-DC-PHP-01 Pot Luck!
Show
Notes:
Tsukikama (Moon Sickle +2)
Weapon (Sickle), Rare (requires attunement by a druid or a ranger)
This moonsickle is handcrafted with sophistication in mind. The blade is artisanally forged and is very sharp. The handle is made of oakwood, is varnished and is finished with a bright sheen. The phrase "Mithral Chef" is also etched on the base of the handle.
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Mantle of Spell Resistance (R,A) | rare | WBW-DC-CONMAR-11 Serenade of Sandy Shore | WBW-DC-CONMAR-11 Serenade of Sandy Shore | Show | ||
|
Notes:
Mantle of Spell Resistance You have advantage on saving throws against spells while you wear this cloak. The cloak is forest green with a golden clover woven into it. The golden treads glow when a spell is targeting the character wearing the cloak. |
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| Talking Doll (C,A) | common | WBW-DC-CONMAR-11 Serenade of Sandy Shore | WBW-DC-CONMAR-11 Serenade of Sandy Shore | Show | ||
|
Notes:
Talking Doll While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. The doll looks like a small pirate with a black eyepatch with a clover woven into it. |
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| Prosthetic Limb/leg (Made of Wood) (C) | common | WBW-DC-MPOP-01 Out on a Limb | WBW-DC-MPOP-01 Out on a Limb | Show | ||
|
Notes:
Prosthetic Limb (Made of Wood) This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. Source T.C.E |
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| Staff of Adornment (C) | common | WBW-DC-PHP-01 Pot Luck! | WBW-DC-PHP-01 Pot Luck! | Show | ||
|
Notes:
Staff of Adornment If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. |
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| Tsukikama (Moon Sickle +2) (R-A) | rare | WBW-DC-PHP-01 Pot Luck! | WBW-DC-PHP-01 Pot Luck! | Show | ||
|
Notes:
Tsukikama (Moon Sickle +2) This moonsickle is handcrafted with sophistication in mind. The blade is artisanally forged and is very sharp. The handle is made of oakwood, is varnished and is finished with a bright sheen. The phrase "Mithral Chef" is also etched on the base of the handle. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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