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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Medallion of Thought (U,A) uncommon CCC-BMG-MOON11-3 A Darkened Heart CCC-BMG-MOON11-3 A Darkened Heart Show
Notes:

Medallion of Thoughts
Wondrous Item, uncommon (requires attunement)

This medallion is made out of polished silver and shaped like a small mirror. Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.

The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.

Rope of entanglement (R) rare DDAL07-07 Rotting Roots DDAL07-07 Rotting Roots Show
Notes:

Wondrous item, rare

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

flavour:

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

Pot of Awakening (C) common BMG-MOON-MD-05 Fleeing Snowdown BMG-MOON-MD-05 Fleeing Snowdown Show
Notes:

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.

The awakened shrub is friendly toward you. Absent commands from you, it does nothing.

Flavor: This small Amnian-style vase contains a small, twisted weed and has the name Aernos carved on its base.

Dragonhide Belt +2 (R-A) rare BMG-MOON-MD-05 Fleeing Snowdown BMG-MOON-MD-05 Fleeing Snowdown Show
Notes:

This finely detailed belt is made of dragonhide. While wearing it, you gain a +2 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity.

In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.

Flavor: This pit champion’s belt is made from gold dragon hide.

Bracers of Defense (R-A) rare DDAL00-02c Spawn of the Maimed Virulence DDAL00-02c Spawn of the Maimed Virulence Show
Notes:

Bracers of Defense
Wondrous Item, rare (requires attunement)
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

Velahr’Kerym (Flame Tongue Longsword) (R-A) rare DDAL00-02d Echoes of the Weeping War DDAL00-02d Echoes of the Weeping War Show
Notes:

Velahr’Kerym (Flame Tongue Longsword)
Weapon (Longsword), rare (requires attunement)
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever i is drawn from its scabbard.

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.