Gorin

Season:
historic
Race:
Goliath
Class:
Cleric
Background:
Folk Hero
Lifestyle:
Poor
Current Level:
13
Total GP:
38834
Total Downtime:
181
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
25
Magic Item Limit:
6
Lantern of Revealing,
Cariboots (C),
Lantern of revealing,
Wand of Secrets,
Mantle of Spell resistance (R, A),
Handy Haversack,
Bracers of Defense (R, A),
Flurried fur (smoldering armor),
Splint mail +1 (R),
Ingot of the Sköld Rune (R,A),
Brooch of Shielding (U, A),
Brooch of shielding (U, A),
Tome of Understanding (VR),
Boots of Speed (R,A),
Necklace of Prayer beads (R,A),
Plate +2 (VR),
Demon Armor (VR-A),
Ring of the ram (R-A),
Manual of Bodily Health (con)(VR),
Tyr's Justice Greatsword +2 (R),
Giant's Bane (longbow +2) (R),
Rod of Absorption (VR-A),
Staff of Striking (VR-A),
Kaorti Resin Armor of Psychic Resistance (R-A),
Staff of Adornment (C),
Stone Plate Armor +2 (VR),
Opal of the Ild Rune

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-12-09 22:00 CCC-JGD-01 Left Black and Blue: A Red War Story 10000 10 Stone Plate Armor +2 (VR) Show

DM DanW
TaC, Doldrod, dragonborn ranger,
corgibutt, Cal, fighter/barb 16
FotD, Grom, lizardfolk, monk 16
Simira, Gorin, goliath cleric 13
aultsider, Maxmillien, half elf rogue 16

Travellers Cloak Inn, Mulmaster
Talk to Yarsha. Reformed earth cultist.
Stonevault, stop rift, Thayans and Earth elemental cult.
The Hammerfelt Tree.
Mission
• Enter the Stonevault and find proof of the pact between the Red Wizards and the cult-ists (of the Black Earth)
• Find and destroy/deactivate/dissipate the Elemental Earth Rift in the Stonevault
Ogremak, prince of evil earth.
Ogrémoch

Ogrémoch, also known as the Prince of Evil Earth, and the Mountain that Walks, was a power-ful archomental from the Elemental Plane of Earth.

Ogrémoch was described as a 50 ft (15 m) tall humanoid made of rock and crystal. His eyes re-sembled chipped obsidian and his body sparkled with mica. This was by no means an accurate description however, as few could claim to have ever seen him.

Destroy two dao contracts written in stone.

2026-07-16 20:41 Trade Log -5 Elemental Essence Shard: Fire (R-A) > Opal of the Ild Rune Show Trade Log

SJ-DC-MONSTER-01 Phoenix
Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Elemental Essence Shards

d4 Property
1 Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
2 Earth. You gain resistance to a damage type of your choice until the start of your next turn.
3 Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
4 Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-12-09 22:00 CCC-JGD-01 Left Black and Blue: A Red War Story 10 Show

DM DanW
TaC, Doldrod, dragonborn ranger,
corgibutt, Cal, fighter/barb 16
FotD, Grom, lizardfolk, monk 16
Simira, Gorin, goliath cleric 13
aultsider, Maxmillien, half elf rogue 16

Travellers Cloak Inn, Mulmaster
Talk to Yarsha. Reformed earth cultist.
Stonevault, stop rift, Thayans and Earth elemental cult.
The Hammerfelt Tree.
Mission
• Enter the Stonevault and find proof of the pact between the Red Wizards and the cult-ists (of the Black Earth)
• Find and destroy/deactivate/dissipate the Elemental Earth Rift in the Stonevault
Ogremak, prince of evil earth.
Ogrémoch

Ogrémoch, also known as the Prince of Evil Earth, and the Mountain that Walks, was a power-ful archomental from the Elemental Plane of Earth.

Ogrémoch was described as a 50 ft (15 m) tall humanoid made of rock and crystal. His eyes re-sembled chipped obsidian and his body sparkled with mica. This was by no means an accurate description however, as few could claim to have ever seen him.

Destroy two dao contracts written in stone.

2026-07-16 20:41 Trade Log -5 Show Trade Log

SJ-DC-MONSTER-01 Phoenix
Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Elemental Essence Shards

d4 Property
1 Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
2 Earth. You gain resistance to a damage type of your choice until the start of your next turn.
3 Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
4 Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.

Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2025-12-09 22:00 CCC-JGD-01 Left Black and Blue: A Red War Story 10000 10 Stone Plate Armor +2 (VR) Show

DM DanW
TaC, Doldrod, dragonborn ranger,
corgibutt, Cal, fighter/barb 16
FotD, Grom, lizardfolk, monk 16
Simira, Gorin, goliath cleric 13
aultsider, Maxmillien, half elf rogue 16

Travellers Cloak Inn, Mulmaster
Talk to Yarsha. Reformed earth cultist.
Stonevault, stop rift, Thayans and Earth elemental cult.
The Hammerfelt Tree.
Mission
• Enter the Stonevault and find proof of the pact between the Red Wizards and the cult-ists (of the Black Earth)
• Find and destroy/deactivate/dissipate the Elemental Earth Rift in the Stonevault
Ogremak, prince of evil earth.
Ogrémoch

Ogrémoch, also known as the Prince of Evil Earth, and the Mountain that Walks, was a power-ful archomental from the Elemental Plane of Earth.

Ogrémoch was described as a 50 ft (15 m) tall humanoid made of rock and crystal. His eyes re-sembled chipped obsidian and his body sparkled with mica. This was by no means an accurate description however, as few could claim to have ever seen him.

Destroy two dao contracts written in stone.

2026-07-16 20:41 Trade Log -5 Elemental Essence Shard: Fire (R-A) > Opal of the Ild Rune Show Trade Log

SJ-DC-MONSTER-01 Phoenix
Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Elemental Essence Shards

d4 Property
1 Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
2 Earth. You gain resistance to a damage type of your choice until the start of your next turn.
3 Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
4 Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.