Gorin
Mantle of Spell resistance (R, A),
Bracers of Defense (R, A),
Flurried fur (smoldering armor),
Splint mail +1 (R),
Ingot of the Sköld Rune (R,A),
Brooch of Shielding (U, A),
Brooch of shielding (U, A),
Tome of Understanding (VR),
Boots of Speed (R,A),
Necklace of Prayer beads (R,A),
Plate +2 (VR),
Demon Armor (VR-A),
Ring of the ram (R-A),
Manual of Bodily Health (con)(VR),
Tyr's Justice Greatsword +2 (R),
Giant's Bane (longbow +2) (R),
Rod of Absorption (VR-A),
Staff of Striking (VR-A),
Kaorti Resin Armor of Psychic Resistance (R-A),
Staff of Adornment (C),
Elemental Essence Shard: Fire (R-A)
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2021-05-07 21:58 | Trade Log | -15 | Longbow +2 > Handy Haversack | Show Trade Log | ||||
You have a +2 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. It glows dimly in the presence of humans |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2021-05-07 21:58 | Trade Log | -15 | Show Trade Log | |||||
You have a +2 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. It glows dimly in the presence of humans |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2021-05-07 21:58 | Trade Log | -15 | Longbow +2 > Handy Haversack | Show Trade Log | ||||
You have a +2 bonus to attack and damage rolls made with this weapon. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. It glows dimly in the presence of humans |