Terra

Season:
10
Race:
Wood Elf
Class:
Ranger
Background:
Soldier/scout
Lifestyle:
None
Current Level:
14
Total GP:
57055
Total Downtime:
288
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
27
Magic Item Limit:
6
Horn of Silent Alarm(C),
Boots of levitation (R, A),
Bracers of Archery (UA),
Ring of Protection +1 (R,A),
Trident of Warning (U),
Cloak of Displacement (R,A),
Giant's Bane (Longbow +2 w Sentinel/Giants) (R),
Glamored studded leather +1 (R),
Frost Brand Rapier - Bitter Wrath (VR,A),
Krahharuan Fork (Pike +3) (VR),
Staff of Striking (VR, A),
Scimitar +3 (VR),
Wand of Polymorph (VR,A),
Studded Leather +2 ,
Belt of Fire Giant Strength (VR,A),
Ring of Telekinesis (VR-A),
Brazier of Commanding Fire Elementals (R),
Dragonhide Belt +3 (VR-A),
Githyanki Earring (Ear Horn of Hearing) (C),
Fiddle of the Lost Prince (Instrument of Scribing) (C-A),
Horizan caller +2 Pike,
Carpet of Flying 400/60 (VR),
Bag of Devouring (VR),
Studded Leather +2 (VR),
Manual of Gainful Exercise (VR),
Moontouched Shortsword (C),
Imperishable Ark/chest of preserving (C),
Araelathila Elven Thrower (VR-A)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2023-10-29 14:57 Trade Log -5 Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) > Scimitar +3 (VR) Show Trade Log

Lor’Shon Va’Na’Eel (Rod of Absorption)
Rod, very rare (requires attunement by a wizard)

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

2022-05-01 16:14 Trade Log -5 Staff of Healing (RA) > Giant's Bane (Longbow +2 w Sentinel/Giants) (R) Show Trade Log

Staff of Healing,
Requires Attunement by a Bard, Cleric, or Druid This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges). or mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.

2021-08-17 10:40 Trade Log -15 Mithral scale mail (U) > Bracers of Archery (UA) Show Trade Log

Armor (medium), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2023-10-29 14:57 Trade Log -5 Show Trade Log

Lor’Shon Va’Na’Eel (Rod of Absorption)
Rod, very rare (requires attunement by a wizard)

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

2022-05-01 16:14 Trade Log -5 Show Trade Log

Staff of Healing,
Requires Attunement by a Bard, Cleric, or Druid This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges). or mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.

2021-08-17 10:40 Trade Log -15 Show Trade Log

Armor (medium), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2023-10-29 14:57 Trade Log -5 Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) > Scimitar +3 (VR) Show Trade Log

Lor’Shon Va’Na’Eel (Rod of Absorption)
Rod, very rare (requires attunement by a wizard)

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

2022-05-01 16:14 Trade Log -5 Staff of Healing (RA) > Giant's Bane (Longbow +2 w Sentinel/Giants) (R) Show Trade Log

Staff of Healing,
Requires Attunement by a Bard, Cleric, or Druid This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges). or mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.

2021-08-17 10:40 Trade Log -15 Mithral scale mail (U) > Bracers of Archery (UA) Show Trade Log

Armor (medium), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.