Adventure Logsheet
Emil – Espen, druid Rolf – Lifebane cleric Geir – Breaker, fighter Andbern – h/f Wizard Lazarus
Paaske, Arelna, fighter Rolf, Galen ranger Simira, Terra ranger Patrick, Jem, bard/warlock Andbern, Sekhmet, Wizard
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Healing potion + various winter stuff
Danny, Shingles, halfling rogue Will, Corryn, warlock Dan W, Marlos, kobold fightr fiddle, Jinx, human, Simira, Terra, elven ranger You found a weird looking statue that seems to be linked to the Astral plane.
Anna, Ran Gunnr, bard4 Simira, Terra, ranger 4 Martin, Chud, kobold pirat Espen T, Snik, kobold, rogue Rolf, Galad, human, ranger
4h DM Richard Hayward 1. VELLY High Elf Genie Warlock 6 (Donna) TASHAS 2. TERRA Wood Elf Hunter Ranger 5 (Simira) 3. PANN Duergar Rune Knight Fighter 8 + Foxwere.(Andrew) TASHAS 4. JOHNSON Dwarf Twighlight Cleric?? (Christian) TASHAS 5. KEPLER Human Clockwork Soul Sorcerer 6 (Kent) TASHAS 6. INESHA Halfling Wizard Diviner 5 TASHAS 7. SHINGLES Halfling rogue 8 (Danny)
3h DM Richard Hayward Anna, Ran Gunnr, paladin Martine, Kirazara, h/o, weaver, wiz aultsider, Shay le Fey, bard/warlock Simira, Terra, ranger Emil, Gudrig, half orc warlock
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2 potion of greater healing
DM Zi Quian Eldon, Theresa Way, wizard Junk Puppy, Aurora, aasimar, Lathander priestess NJLee, Rydia, druid Chiya, Vico, kobold, ranger Apologia, Gelman, Simira, Terra, ranger 7 Trinket: Wooden dragonborn
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Armor (medium), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Junk Puppy, Aurora, aasimar, Lathander priestess NJLee, Rydia, druid Chiya, Vico, kobold, ranger Apologia, Gelman, Simira, Terra, ranger Angel, Fenrir,
Rolf, Galen Martin Akto, Bear Hug, goliath barbarian Martin, Pah’zel’Dak, giff, forge cleric VexedHobbit, Twig, druid Simira, Terra
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Potions of greater healing
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Portable Hole (R) Notes: Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.
Simira, Terra, elven ranger Otnaire, Vel’Dinand, human, bard Shade, Teleute Springwood, Bong and Baroness, wellness therapist (cleric?) wateroffice ZQ, Paang, panda 2 potions of water breathing 1 potion of greater healing
Espen, Zanarei, bookish thiefling they aultsider, Jeff, kenku w henK variable, Narni, dwarf cleric, friendly Paaske, Avsia, rep for Lords Alliance, she Jason, Bunyon, tabaxi Simira, Terra
5x Darkthorn arrows DarkthornArrows(5) The heads of these five arrows are dark thorns of an unknown Feywildplant. When fired, they emit a greenish, glittering smoke trail. This item functions as +2 ammunition (arrows)(see the Dungeon Master’s Guide).
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Cloak of the Manta Ray (U) Wondrous item, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. This item is found in the Dungeon Master’s Guide.
Emil, Elwood, soc/bard KKnutzen, Eljin, ranger firestorm, Li, rogue Kristian, Ozma, genasi, cleric Simira, Terra Potion of superior healing
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Armor (scale mail), rare This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer You have a +1 bonus to AC while wearing this armor.
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Staff of Healing, Requires Attunement by a Bard, Cleric, or Druid This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges). or mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.
Dan W, Durk, half orc barbarian kiyoti, Hailstorm, human artificer Christian, Grhaash, ranger Baywyn, Kromidus, cleric, aasimar Simira, Terra
YesAdMan, LordQuari, wiz/druid Ian, Lord Trey, Simira, Terra, ranger Eldecrynn, Tobriam Oil of Sharpness Scroll of Lesser restoration
TaC, Wobbly, plasmoid, wiz Mark, Yldra, aasimar, rogue, fighter druid KKnutzen, Kallia, tiefling, warlock Bryan, Dorian, human wiz Simira, Terra, ranger Potion of Speed Potion of Greater Healing Bought: Potion of superiour healing
Kristian, Ender, firbolg, druid TaC, Blue, giant, fighter/barb Bryan, Amberale, shield dwarf fighter chromatic_dragon, Korrus, triton paladin Simira, Terra, ranger 12
Kristian, Ender, firbolg, druid TaC, Blue, giant, fighter/barb Bryan, Amberale, shield dwarf fighter chromatic_dragon, Korrus, triton paladin Simira, Terra, ranger 12 Potion of Fire resistance Bought: 2x potion of superiour healing
Emil, Lief, fairy, Paaske, Lyrasael, moon elf, rogue? aultsider, Gnak-gnak, wizard KKnutzen, Kallia, warlock 12 Simira, Terra, wood elf ranger 12 Potion of Fire Giant Strength
KKnutzen, Kallia Paaske, Lyrasael Scott, Ganymede Martin, Markus Ullbukk, cleric Simira, Terra
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Lor’Shon Va’Na’Eel (Rod of Absorption) Rod, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
Christian, Gyuk, yuk Scott, Ganymede KKnudzen, Kallia Tom H, Casthos Simira, Terra Potion of Greater Healing 101 hp (w aid), 15 temp hp from inspiring leader. Used 1 lvl 1 spell.
Christian, Gyuk, yuk, goblin TaC, Wobbly, plasmoid/cat, entertainer KKnudzen, Kallia, tiefling Tom H, Casthos, winged thiefling, cleric Simira, Terra Scroll of Death Ward Potion of Fly Potion of Greater Healing (-10 GP arrows bought, -300 diamond 2 potions superior)
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Tom.h, Yuan-ti, Ichabod, genie warlock Len K, Forestar, water genasi, mithril armor, tome, warlock/cleric Kknutzen, Sheridan, aasimar, injustice, lathander, devotion paladin +5 aura Mark, Oswald, red wizard of Thay Simira, Terra, sharpshooter ranger. Potion of Superior Healing Scroll of grasping vines
DM Kknutzen Paaske, Eandryth,fighter TaC, Olocka, rogue 12 Kristian, Neil, shadar kai palabard Mark, Jaymes, cleric/wiz 11 Simira, Terra, ranger Meera Rahir, handler Package w key and note. Efreetie Vrakir have book of vile darkness Brimstone Hold Nebucath can assist. Jarazoun, other eefrit? Devil, duergars and elementals. Eye of the Eefriti guardian. Drendarelyx dragon vying for power w Vrakir, dead? Tiefling Plex and crew has a trading post closer. Talk to hunter Brawn (tiefling), down on his luck, about entering the hold. Avoiding winged devils difficult. Taking slaves. Cambion Clax? Trades slaves? Tavern, halfling, listening to Neil. Pretty dressed. Gold medallion w road into sunrise (Lathander).
Paaske, Eandryth,fighter TaC, Olocka, rogue 12 Kristian, Neil, shadar kai palabard Mark, Jaymes, cleric/wiz 11 Simira, Terra, ranger Meera Rahir, handler Package w key and note. Efreetie Vrakir have book of vile darkness Brimstone Hold Nebucath can assist. Jarazoun, other eefrit? Devil, duergars and elementals. Eye of the Eefriti guardian. Drendarelyx dragon vying for power w Vrakir, dead? Tiefling Plex and crew has a trading post closer. Talk to hunter Brawn (tiefling), down on his luck, about entering the hold. Avoiding winged devils difficult. Taking slaves. Cambion Clax? Trades slaves? Tavern, halfling, listening to Neil. Pretty dressed. Gold medallion w road into sunrise (Lathander). Nebucath, item is in Vrakiid’s chambers. Vrakiir is present. Brazier, Ilkath Caree, brings a fire elemental Fiendish wound. 2760 gp, VR item, Brazier of fire elemental, ring of telekinesis, Potion of Fire resistanse
YesAdMan, LordQuari, old wood elf, bladesinger 16 Simira, Terra, wood elf hunter ranger 14 Friendofthedork, Zac, paladin, aasimar TaC, #13, quaggoth, combat medic kristian, Neil, Shadar kai, paladin, +4 (res spell damage) South, past Candlekeep, the region of Amn, the city of Coin, Athkathla. Den of the 7 Vales tavern. Four dragons attack. Everyone dies. White light. See us from above. Canaries in the air? Fizban? Bahamut? Welcome to my domain. Have seen our fight against the dragons. Start of the reign of the powerful red dragon Balagos? Dracolich. Lich queen githyanki Lanketh. Strike in two points in time. Stop the githyanki to deliver toxic brew. Too dangeorous in their home or the lair. Between. Teleporting. Rare brew. One portal to another. Prevent them from getting there. GET THE BREW. Moment time in the past. 24 seconds (4 rounds). Gish warriors and mages. Oil of slipperiness,oil of sharpness, potion of fly. Magic earring. Brew. A: black dragon auraxes C: Althagos, deep dragon Mate might be home. 12x Mind Crystal (Heightened) Wondrous Item, Rare These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.
DM Martine Coldfusion, Ebbers, pal 13 Kuta, Gaerys, barb 16, Paaske, Itirae, bard 16 Simira, Terra, ranger 14 Teren Natacia, in the mayor’s office. Box on the dex, opens carefully, take out a greatsword. Marcus and Emil were playing in the woods. Marcus died and it has something to do with the sword. Emil said a boat fell from the sky. Found sword, Marcus melted away. Babysitters club building, larger than the town hall. Girl holding a green squirrel and a knife. Puppy jumping. Squirrel talking. Ebbers creates food, Amy lets squirrel go. It goes to Emil, named Ratatorskr. Boat fell from the sky. Smoke and smell. Picked up sword, waved it around, Marcus melted. Crash site, something has happened. Lots of footsteps. Humanoid, medium sized, claws, githyanki? No tracks away from the site. Marcus’ favourite fairytale jack and the beanstalk. “A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.” Squirrel makes portal from acorn. Two big creatures, cave, fiddle, gun and smokepowder. Meet Mel and hunting party. Taking a short spelljammer trip to throne room, off moon. Bored princess. Greater silver sword, belong to high ranking githyanki. Has heard of fey replacing children. Princess knows of a map that is well hidden. Map to a place where an oracle can be found to be asked. Spell scoll of goodberry 5 smoke powder
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Rhythm-Maker's Drum +3 Wondrous item, very rare (requires attunement by a bard) While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.