Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Bracers of Archery (UA) uncommon DDEP10-01 Terror in Ten Towns Trade Log Show
Notes:

These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

User:KayzerSoiree
DCI:9320822799
Character:King

Trident of Warning (U) uncommon CCC-TRI-34 DEAD1-3 Rise of the Sea Dragon Trade Log Show
Notes:

Martin
DCI: 4319102791
Character: Zerxhiz
Name: Trident of Warning
Rarity: uncommon
Location: CCC-TRI-34 DEAD1-3 Rise of the Sea Dragon

Flavor Text: This white trident is fashioned from whale bones, laced together with dried tendons.

Horn of Silent Alarm(C) common 2 Partial DDEP10-00 The Great Knucklehead Rally Show
Notes:

Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Fiddle of the Lost Prince (Instrument of Scribing) (C-A) common SJ-DC-CONMAR-01 Who Killed Marcus? SJ-DC-CONMAR-01 Who Killed Marcus? Show
Notes:

Fiddle of the Lost Prince (Instrument of Scribing)
Wondrous Item, Common (Requires Attunement)

This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. It goes EGA – EGBA – EGA – GE.

Illuminators Tattoo (C,A) common DDAL10-01 The Frozen North DDAL10-01 The Frozen North Show
Notes:

This tattoo contains beautiful calligraphy, images of writing implements, and the like. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If you have multiple magic tattoos, they count as a single magic item with regard to the number of magic items you can attune to.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in the closest unoccupied space to you.

Githyanki Earring (Ear Horn of Hearing) (C) common FR-DC-BG The Flying Flame FR-DC-BG The Flying Flame Show
Notes:

Githyanki Earring (Ear Horn of Hearing)
Wondrous Item, Common
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.
Sentinel Minor Property. This item glows faintly when aberrations are within 120 feet of it.