Bahiira

Season:
historic
Race:
Hill dwarf
Class:
Druid
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
19
Total GP:
85869
Total Downtime:
275
Tag:
Chult, s7
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
28
Magic Item Limit:
10
Boots of springing and striding (U),
Lantern of revealing,
Manual of Quickness of action (VR),
Carpet of flying (VR),
Robe of stars (VR, A),
Demon armor (VR, A),
Wand of Wonder (R, A),
Rod of Alertness (VR, A),
Staff of the Woodlands (R,A),
Daphnaie armor (hide) (L),
Cli Lyre (R,A),
Frost Brand Scimitar (VR,A),
Animated Shield (VR,A),
Ring of Shooting Stars (VR,A) ,
Skeggox, battleaxe +3 (VR),
Ring of Acid Resistance (R,A),
Tome of Understanding (VR),
Brooch of Shielding (U),
Dagger +3 (VR),
Insignia of Claws (U),
Bag of Holding (U),
Efreeti chain mail (L,A),
Opal Necklace (C),
Staff of the Magi (L-A),
Wraps of unarmed power +3,
Scarab of Protection (L-A),
Instrument of the Bards (Cli Lyre) (R-A),
+3 Plate Armor (L)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2021-07-09 23:32 DDEX03-16 Assault on Maerimydra 3 1 200 1 Robe of stars (VR, A), Demon armor (VR, A) Show

4h

DM Snooze
Emil, Earendil
Christian, Catawampus
aultsider, Harold
YesAdMan, Thunder
Simira, Bahiira

2020-08-27 21:25 DDHC-LMOP Lost Mine of Phandelver 3 1 5 7 Show

Calanduil – Ogram, human shadowsorcerer
Magne – Rafael, noble bastard, human fighter w greataxe
Karianne – Bahiira
Sam – Arangor Gorloin, human fighter m bue

Downtime: 3 days brewing healing potions 75 gp

2020-09-10 14:54 DDHC-LMOP Lost Mine of Phandelver 4 240 Boots of springing and striding (U) Show

Sam – Arangor
Rolf – Red, warlock hexblade
Karianne – Bahiira

2025-05-03 18:11 Trade Log Vorpal Sword (L,A) > Wraps of unarmed power +3 Show Trade Log
2026-02-11 12:57 Trade Log -5 Amulet of Health (R,A) > Instrument of the Bards (Cli Lyre) (R-A) Show Trade Log

Requires Attunement Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.

Traded from Talina

Traded to Ash

2026-04-24 22:54 PS-DC-AUG-01 Celestia Has Fallen 25000 10 Show

Snooze, Mithrez, aasimar vengeance paladin
Kknutzen, Allesia, aasimar redemption paladin
YesAdMan, Reggie, sea elf rogue
Simira, Bahiira, dwarf land druid

While the enemy controls a majority of Mount Celestia’s layers, all Undead and Fiends in this adventure are treated as Celestials.
Portals. Moving up to the next layer requires entering a portal on the far side of the current layer. A portal works both ways. It is not possible to teleport directly to another layer.
Portal Teleport. A portal can be manipulated to skip the next layer (except skipping from the 5th to the 7th layer). First this requires either a creature casts teleport or expends a 7th level or higher spell slot and make a DC 25 Intelligence (Arcana) check. Then it must succeed on a DC 30 Intelligence (Arcana) check or suffer a failure which deals 55 (10d10) force damage to all targets of the spell. A successful DC 25 Intelligence (Arcana) check reveals the danger of this option.
Portal Points. Each layer has a challenge to overcome to make it to the next portal. When the characters are ready to enter the next portal, they earn Portal Points equal to the current layer. No points are earned when skipping a layer.

Planar Bound. Spells and abilities that allow access to other planes or extradimensional spaces no longer function (a wish spell allows one creature to leave Mount Celestia). Summoning and conjuration effects produce Celestials, Fiends, and Undead only. Otherwise, they fail. Warn your players of these limitations.
Resting. The enemy is unrelenting in its efforts to cement its hold over Mount Celestia. If the characters stop for 1 hour (short rest, cast spells, etc.), all encounters increase by one level of difficulty. If they take a long rest, Mount Celestia is lost, and the adventure is over. There is an opportunity to get a short rest by expending Portal Points.

Layer 3 Venya
+1 AC
Lvl 2 spell
Lvl 6 spell
Blinded if you are more than 10 feet away from it

Pillars draining energy.
Story Award - Savior of the Seven Heavens
You are part of a mighty host that drove out the enemies of Mount Celestia. You overcame the challenges in 5 of the Seven Heavens.

Boon of Recovery
Boon
From Adventure (PS-DC-AUG-01 Celestia Has Fallen)
You can use a bonus action to regain a number of hit points equal to half your hit point maxi-mum. Once you use this boon, you can't use it again until you finish a long rest. Source: DMG.
Note: If taken by a character before they are 20th level this boon does not take effect until they reach 20th level.

From 2024 PHB
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest.
Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll's total. You regain all the expended dice when you finish a Long Rest.
Source: PHB'24, page 211

2020-07-17 21:04 Trade Log -15 > Ring of protection Show Trade Log

Player: Jeff Kuta
DCI: 7714
Character: Mack Musard
Item Given: ring of protection (r,a) (DDHC-TYP White Plume Mountain)
Item Received: Staff of Defense (r,a)

2020-09-24 18:44 DDHC-LMOP Lost Mine of Phandelver 1 120 20 Lightbringer mace (U) Show

Sam
Rolf

2021-04-25 16:46 Trade Log -15 Stealer of nine lives scimitar > Manual of Quickness of action (VR) Show Trade Log

Stealer of nine lives scimitar

2021-04-25 16:51 Purchase Log -500 -1 Show Purchase

Diamond dust x1 + 2 greater healing potions

2021-06-19 17:11 Purchase Log -400 -1 Show Purchase

Greater healing potions

2021-10-08 21:19 DDAL00-03 Those That Came Before (Tier 3) 1 4300 10 Wand of Wonder (R, A), Rod of Alertness (VR, A) Show

Martin, Kalim, human fighter
Anna, Kari, human rogue
Dadurkan, Marikan, human ranger
Emil, Earendil, rogue wizard
Simira, Bahiira, dwarven druid

Story Award: Favor of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt.

Option 1 - Learning Netherese: In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language.

Option 2 - Spell Scrolls: If you are not interested in learning ancient Netherese, you may instead choose:

Three spell scrolls of up to 5th level for free from an approved Adventurers League resource (Tier 3).
Three spell scrolls of up to 7th level for free from an approved Adventurers League resource (Tier 4).

Buy two potions of Superior healing 1000 GP

2021-10-09 19:27 Trade Log -5 Ring of protection > Staff of the Woodlands (R,A) Show Trade Log

Ring of protection, +1 to saves and AC

2022-02-26 13:05 Service Award: Daphnaie armor (hide) + 30 downtime days 40 Daphnaie armor (hide) (L) Show

Choosing not to take level, only DT.

2022-10-20 22:12 DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale 1000 10 Cli Lyre (R,A) Show

Simira, Bahiira, dwarf druid
Espen, Aodh, half elf, druid
MarkM, Kaisenya, eldritch knight, warlock
Patrick, Penny the Wise, warlock whisper bard, performer
TaC, Sin, paladin warlock

2023-02-18 23:10 DDEP05-02 The Ark of the Mountains 4000 10 Frost Brand Scimitar (VR,A), Animated Shield (VR,A), Ring of Shooting Stars (VR,A) Show

Sumsman, human, Jarvis, cleric/wiz
Akto, Vaka, goliat rogue
KKnutzen, Kahlee, aasimar, life cleric
Sandra, Pim, cat with a hat barbarian
Simira, Bahiira, druid 15

1 potion of surpreme healing

2023-04-06 21:39 DDAL05-09 Durlag’s Tomb 1 1000 10 Skeggox, battleaxe +3 (VR) Show

Ian, Talis, half-elf, bard,
MarkM, Araphael, Aasimar paladin
Tom H, Indigo, changeling , paladin,
Simira, Bahiira, dwarf druid
Fiddlersgreen, Gilbert, tabaxi in tuxedo, bard

Potion of invulnerability
Potion of superiour healing

2023-08-26 23:15 Giants of the Star Forge 2106 10 Ring of Acid Resistance (R,A), Theldin's Favor/Rapier +2 (R) Show

Kuta, AI-733Z, Twiki, autognome, bard
Rebecca, Trudy, halfling rogue
Christian, David, aasimar, bard
chromatic_dragon, Fen Grevin, half-elf, bladesinger,
Simira, Bahiira, druid

Potion of Fly
Potion of Fire Giant Strength
Quall's feather token (tree)

2023-12-09 13:25 Service awards 12C 30 Ring of Amity (VR,A) Show
2023-12-09 15:50 Trade Log -5 Ring of Amity (VR,A) > Tome of Understanding (VR) Show Trade Log

Ring of Amity BGG p115 Ring, very rare (requires attunement) This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn.

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2021-07-09 23:32 DDEX03-16 Assault on Maerimydra 3 1 Show

4h

DM Snooze
Emil, Earendil
Christian, Catawampus
aultsider, Harold
YesAdMan, Thunder
Simira, Bahiira

2020-08-27 21:25 DDHC-LMOP Lost Mine of Phandelver 3 7 Show

Calanduil – Ogram, human shadowsorcerer
Magne – Rafael, noble bastard, human fighter w greataxe
Karianne – Bahiira
Sam – Arangor Gorloin, human fighter m bue

Downtime: 3 days brewing healing potions 75 gp

2020-09-10 14:54 DDHC-LMOP Lost Mine of Phandelver 4 Show

Sam – Arangor
Rolf – Red, warlock hexblade
Karianne – Bahiira

2025-05-03 18:11 Trade Log Show Trade Log
2026-02-11 12:57 Trade Log -5 Show Trade Log

Requires Attunement Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.

Traded from Talina

Traded to Ash

2026-04-24 22:54 PS-DC-AUG-01 Celestia Has Fallen 10 Show

Snooze, Mithrez, aasimar vengeance paladin
Kknutzen, Allesia, aasimar redemption paladin
YesAdMan, Reggie, sea elf rogue
Simira, Bahiira, dwarf land druid

While the enemy controls a majority of Mount Celestia’s layers, all Undead and Fiends in this adventure are treated as Celestials.
Portals. Moving up to the next layer requires entering a portal on the far side of the current layer. A portal works both ways. It is not possible to teleport directly to another layer.
Portal Teleport. A portal can be manipulated to skip the next layer (except skipping from the 5th to the 7th layer). First this requires either a creature casts teleport or expends a 7th level or higher spell slot and make a DC 25 Intelligence (Arcana) check. Then it must succeed on a DC 30 Intelligence (Arcana) check or suffer a failure which deals 55 (10d10) force damage to all targets of the spell. A successful DC 25 Intelligence (Arcana) check reveals the danger of this option.
Portal Points. Each layer has a challenge to overcome to make it to the next portal. When the characters are ready to enter the next portal, they earn Portal Points equal to the current layer. No points are earned when skipping a layer.

Planar Bound. Spells and abilities that allow access to other planes or extradimensional spaces no longer function (a wish spell allows one creature to leave Mount Celestia). Summoning and conjuration effects produce Celestials, Fiends, and Undead only. Otherwise, they fail. Warn your players of these limitations.
Resting. The enemy is unrelenting in its efforts to cement its hold over Mount Celestia. If the characters stop for 1 hour (short rest, cast spells, etc.), all encounters increase by one level of difficulty. If they take a long rest, Mount Celestia is lost, and the adventure is over. There is an opportunity to get a short rest by expending Portal Points.

Layer 3 Venya
+1 AC
Lvl 2 spell
Lvl 6 spell
Blinded if you are more than 10 feet away from it

Pillars draining energy.
Story Award - Savior of the Seven Heavens
You are part of a mighty host that drove out the enemies of Mount Celestia. You overcame the challenges in 5 of the Seven Heavens.

Boon of Recovery
Boon
From Adventure (PS-DC-AUG-01 Celestia Has Fallen)
You can use a bonus action to regain a number of hit points equal to half your hit point maxi-mum. Once you use this boon, you can't use it again until you finish a long rest. Source: DMG.
Note: If taken by a character before they are 20th level this boon does not take effect until they reach 20th level.

From 2024 PHB
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest.
Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll's total. You regain all the expended dice when you finish a Long Rest.
Source: PHB'24, page 211

2020-07-17 21:04 Trade Log -15 Show Trade Log

Player: Jeff Kuta
DCI: 7714
Character: Mack Musard
Item Given: ring of protection (r,a) (DDHC-TYP White Plume Mountain)
Item Received: Staff of Defense (r,a)

2020-09-24 18:44 DDHC-LMOP Lost Mine of Phandelver 20 Show

Sam
Rolf

2021-04-25 16:46 Trade Log -15 Show Trade Log

Stealer of nine lives scimitar

2021-04-25 16:51 Purchase Log -1 Show Purchase

Diamond dust x1 + 2 greater healing potions

2021-06-19 17:11 Purchase Log -1 Show Purchase

Greater healing potions

2021-10-08 21:19 DDAL00-03 Those That Came Before (Tier 3) 10 Show

Martin, Kalim, human fighter
Anna, Kari, human rogue
Dadurkan, Marikan, human ranger
Emil, Earendil, rogue wizard
Simira, Bahiira, dwarven druid

Story Award: Favor of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt.

Option 1 - Learning Netherese: In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language.

Option 2 - Spell Scrolls: If you are not interested in learning ancient Netherese, you may instead choose:

Three spell scrolls of up to 5th level for free from an approved Adventurers League resource (Tier 3).
Three spell scrolls of up to 7th level for free from an approved Adventurers League resource (Tier 4).

Buy two potions of Superior healing 1000 GP

2021-10-09 19:27 Trade Log -5 Show Trade Log

Ring of protection, +1 to saves and AC

2022-02-26 13:05 Service Award: Daphnaie armor (hide) + 30 downtime days 40 Show

Choosing not to take level, only DT.

2022-10-20 22:12 DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale 10 Show

Simira, Bahiira, dwarf druid
Espen, Aodh, half elf, druid
MarkM, Kaisenya, eldritch knight, warlock
Patrick, Penny the Wise, warlock whisper bard, performer
TaC, Sin, paladin warlock

2023-02-18 23:10 DDEP05-02 The Ark of the Mountains 10 Show

Sumsman, human, Jarvis, cleric/wiz
Akto, Vaka, goliat rogue
KKnutzen, Kahlee, aasimar, life cleric
Sandra, Pim, cat with a hat barbarian
Simira, Bahiira, druid 15

1 potion of surpreme healing

2023-04-06 21:39 DDAL05-09 Durlag’s Tomb 10 Show

Ian, Talis, half-elf, bard,
MarkM, Araphael, Aasimar paladin
Tom H, Indigo, changeling , paladin,
Simira, Bahiira, dwarf druid
Fiddlersgreen, Gilbert, tabaxi in tuxedo, bard

Potion of invulnerability
Potion of superiour healing

2023-08-26 23:15 Giants of the Star Forge 10 Show

Kuta, AI-733Z, Twiki, autognome, bard
Rebecca, Trudy, halfling rogue
Christian, David, aasimar, bard
chromatic_dragon, Fen Grevin, half-elf, bladesinger,
Simira, Bahiira, druid

Potion of Fly
Potion of Fire Giant Strength
Quall's feather token (tree)

2023-12-09 13:25 Service awards 12C 30 Show
2023-12-09 15:50 Trade Log -5 Show Trade Log

Ring of Amity BGG p115 Ring, very rare (requires attunement) This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn.

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2021-07-09 23:32 DDEX03-16 Assault on Maerimydra 3 200 1 Robe of stars (VR, A), Demon armor (VR, A) Show

4h

DM Snooze
Emil, Earendil
Christian, Catawampus
aultsider, Harold
YesAdMan, Thunder
Simira, Bahiira

2020-08-27 21:25 DDHC-LMOP Lost Mine of Phandelver 3 5 7 Show

Calanduil – Ogram, human shadowsorcerer
Magne – Rafael, noble bastard, human fighter w greataxe
Karianne – Bahiira
Sam – Arangor Gorloin, human fighter m bue

Downtime: 3 days brewing healing potions 75 gp

2020-09-10 14:54 DDHC-LMOP Lost Mine of Phandelver 4 240 Boots of springing and striding (U) Show

Sam – Arangor
Rolf – Red, warlock hexblade
Karianne – Bahiira

2025-05-03 18:11 Trade Log Vorpal Sword (L,A) > Wraps of unarmed power +3 Show Trade Log
2026-02-11 12:57 Trade Log -5 Amulet of Health (R,A) > Instrument of the Bards (Cli Lyre) (R-A) Show Trade Log

Requires Attunement Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.

Traded from Talina

Traded to Ash

2026-04-24 22:54 PS-DC-AUG-01 Celestia Has Fallen 25000 10 Show

Snooze, Mithrez, aasimar vengeance paladin
Kknutzen, Allesia, aasimar redemption paladin
YesAdMan, Reggie, sea elf rogue
Simira, Bahiira, dwarf land druid

While the enemy controls a majority of Mount Celestia’s layers, all Undead and Fiends in this adventure are treated as Celestials.
Portals. Moving up to the next layer requires entering a portal on the far side of the current layer. A portal works both ways. It is not possible to teleport directly to another layer.
Portal Teleport. A portal can be manipulated to skip the next layer (except skipping from the 5th to the 7th layer). First this requires either a creature casts teleport or expends a 7th level or higher spell slot and make a DC 25 Intelligence (Arcana) check. Then it must succeed on a DC 30 Intelligence (Arcana) check or suffer a failure which deals 55 (10d10) force damage to all targets of the spell. A successful DC 25 Intelligence (Arcana) check reveals the danger of this option.
Portal Points. Each layer has a challenge to overcome to make it to the next portal. When the characters are ready to enter the next portal, they earn Portal Points equal to the current layer. No points are earned when skipping a layer.

Planar Bound. Spells and abilities that allow access to other planes or extradimensional spaces no longer function (a wish spell allows one creature to leave Mount Celestia). Summoning and conjuration effects produce Celestials, Fiends, and Undead only. Otherwise, they fail. Warn your players of these limitations.
Resting. The enemy is unrelenting in its efforts to cement its hold over Mount Celestia. If the characters stop for 1 hour (short rest, cast spells, etc.), all encounters increase by one level of difficulty. If they take a long rest, Mount Celestia is lost, and the adventure is over. There is an opportunity to get a short rest by expending Portal Points.

Layer 3 Venya
+1 AC
Lvl 2 spell
Lvl 6 spell
Blinded if you are more than 10 feet away from it

Pillars draining energy.
Story Award - Savior of the Seven Heavens
You are part of a mighty host that drove out the enemies of Mount Celestia. You overcame the challenges in 5 of the Seven Heavens.

Boon of Recovery
Boon
From Adventure (PS-DC-AUG-01 Celestia Has Fallen)
You can use a bonus action to regain a number of hit points equal to half your hit point maxi-mum. Once you use this boon, you can't use it again until you finish a long rest. Source: DMG.
Note: If taken by a character before they are 20th level this boon does not take effect until they reach 20th level.

From 2024 PHB
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest.
Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll's total. You regain all the expended dice when you finish a Long Rest.
Source: PHB'24, page 211

2020-07-17 21:04 Trade Log -15 > Ring of protection Show Trade Log

Player: Jeff Kuta
DCI: 7714
Character: Mack Musard
Item Given: ring of protection (r,a) (DDHC-TYP White Plume Mountain)
Item Received: Staff of Defense (r,a)

2020-09-24 18:44 DDHC-LMOP Lost Mine of Phandelver 120 20 Lightbringer mace (U) Show

Sam
Rolf

2021-04-25 16:46 Trade Log -15 Stealer of nine lives scimitar > Manual of Quickness of action (VR) Show Trade Log

Stealer of nine lives scimitar

2021-04-25 16:51 Purchase Log -500 -1 Show Purchase

Diamond dust x1 + 2 greater healing potions

2021-06-19 17:11 Purchase Log -400 -1 Show Purchase

Greater healing potions

2021-10-08 21:19 DDAL00-03 Those That Came Before (Tier 3) 4300 10 Wand of Wonder (R, A), Rod of Alertness (VR, A) Show

Martin, Kalim, human fighter
Anna, Kari, human rogue
Dadurkan, Marikan, human ranger
Emil, Earendil, rogue wizard
Simira, Bahiira, dwarven druid

Story Award: Favor of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt.

Option 1 - Learning Netherese: In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language.

Option 2 - Spell Scrolls: If you are not interested in learning ancient Netherese, you may instead choose:

Three spell scrolls of up to 5th level for free from an approved Adventurers League resource (Tier 3).
Three spell scrolls of up to 7th level for free from an approved Adventurers League resource (Tier 4).

Buy two potions of Superior healing 1000 GP

2021-10-09 19:27 Trade Log -5 Ring of protection > Staff of the Woodlands (R,A) Show Trade Log

Ring of protection, +1 to saves and AC

2022-02-26 13:05 Service Award: Daphnaie armor (hide) + 30 downtime days 40 Daphnaie armor (hide) (L) Show

Choosing not to take level, only DT.

2022-10-20 22:12 DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale 1000 10 Cli Lyre (R,A) Show

Simira, Bahiira, dwarf druid
Espen, Aodh, half elf, druid
MarkM, Kaisenya, eldritch knight, warlock
Patrick, Penny the Wise, warlock whisper bard, performer
TaC, Sin, paladin warlock

2023-02-18 23:10 DDEP05-02 The Ark of the Mountains 4000 10 Frost Brand Scimitar (VR,A), Animated Shield (VR,A), Ring of Shooting Stars (VR,A) Show

Sumsman, human, Jarvis, cleric/wiz
Akto, Vaka, goliat rogue
KKnutzen, Kahlee, aasimar, life cleric
Sandra, Pim, cat with a hat barbarian
Simira, Bahiira, druid 15

1 potion of surpreme healing

2023-04-06 21:39 DDAL05-09 Durlag’s Tomb 1000 10 Skeggox, battleaxe +3 (VR) Show

Ian, Talis, half-elf, bard,
MarkM, Araphael, Aasimar paladin
Tom H, Indigo, changeling , paladin,
Simira, Bahiira, dwarf druid
Fiddlersgreen, Gilbert, tabaxi in tuxedo, bard

Potion of invulnerability
Potion of superiour healing

2023-08-26 23:15 Giants of the Star Forge 2106 10 Ring of Acid Resistance (R,A), Theldin's Favor/Rapier +2 (R) Show

Kuta, AI-733Z, Twiki, autognome, bard
Rebecca, Trudy, halfling rogue
Christian, David, aasimar, bard
chromatic_dragon, Fen Grevin, half-elf, bladesinger,
Simira, Bahiira, druid

Potion of Fly
Potion of Fire Giant Strength
Quall's feather token (tree)

2023-12-09 13:25 Service awards 12C 30 Ring of Amity (VR,A) Show
2023-12-09 15:50 Trade Log -5 Ring of Amity (VR,A) > Tome of Understanding (VR) Show Trade Log

Ring of Amity BGG p115 Ring, very rare (requires attunement) This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn.