Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
177942
Total Downtime:
110
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
34
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A),
Belt of cloud giant strength (L,A),
Rod of Tentacles (harmonius (R-A),
Greataxe +2 (R)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Sapphire Buckler (VR,A), Ascendant Gem Dragon-Touched Focus (L,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

2024-01-16 17:22 Service awards 3250 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2025-12-18 11:32 Trade Log -5 Ascendant Gem Dragon-Touched Focus (L,A) > Belt of cloud giant strength (L,A) Show Trade Log

User:Simira
DCI:6320822808
Character:Verrin
Name:Ascendant Gem Dragon-Touched Focus (L,A)
Rarity:legendary
Location:DDAL-DRW-19 Fall the Cold Night
Table:
Result:
Included in Count?:true
Source:DDAL-DRW-19 Fall the Cold Night
Notes: Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2026-01-16 19:47 FR-DC-RPD-02 The Great Fane of Lolth 8333 10 Rod of Tentacles (harmonius (R-A) Show

Steve E, Svetta, Aasimar Paladin 20, Mielikki
Shiranui, Cassandra, human, battle master fighter 20
Ian H, Danpher, elf Rogue fighter
Simira, Verrin, wood elf berserker barbarian 20
Dcp, Briar Din, cavalier fighter 20
Big Mike, Eli Puddle Jumper, tortle, life cleric

Upper vault of the drow, heading to the demon web pits?
Lolth is up to something, drow raiding surface during the day.
Teleported in wearing green cloaks.
Think of the glory of mighty lolth, for she will aid those faithful to her.
8333G
Tentacle Rod (Harmonious) R-A
Potion of Invulnerability
Spellwrought Tattoo of Darkness
Lolth’s Gifts. Four relics were found in the Great Fane of Lolth: an iron pyramid, a silver sphere, a bronze star, and a blue crystal cube. Lolth wants you to have these items.
Charm of Animal Conjuring
Supernatural Gift (Charm)
This Charm allows you to cast Conjure Animals. Once used three times, the Charm vanishes from you.
Early/end of feb.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2026-01-25 11:54 Trade Log -5 Rod of the Pact Keeper +2 (R-A) > Dragonhide belt +2 (R-A) Show Trade Log

Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

2020-04-22 22:08 Purchase Log -200 Show Purchase

4 healing potions

2021-03-26 10:25 Trade Log -15 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2021-12-14 17:00 Trade Log -5 Helm of Telepathy (U,A) > Winged Boots (U,A) Show Trade Log
2026-01-25 21:53 Trade Log -5 Dragonhide belt +2 (R-A) > Greataxe +2 (R) Show Trade Log

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Trade from Verrin/Trade Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

2021-11-09 12:07 Purchase Log -200 Show Purchase

2 potions of greater healing

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 10 Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

2024-01-16 17:22 Service awards Show

Bought 5 potions of Supreme healing

2025-12-18 11:32 Trade Log -5 Show Trade Log

User:Simira
DCI:6320822808
Character:Verrin
Name:Ascendant Gem Dragon-Touched Focus (L,A)
Rarity:legendary
Location:DDAL-DRW-19 Fall the Cold Night
Table:
Result:
Included in Count?:true
Source:DDAL-DRW-19 Fall the Cold Night
Notes: Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

2021-01-14 13:46 Trade Log -15 Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2026-01-16 19:47 FR-DC-RPD-02 The Great Fane of Lolth 10 Show

Steve E, Svetta, Aasimar Paladin 20, Mielikki
Shiranui, Cassandra, human, battle master fighter 20
Ian H, Danpher, elf Rogue fighter
Simira, Verrin, wood elf berserker barbarian 20
Dcp, Briar Din, cavalier fighter 20
Big Mike, Eli Puddle Jumper, tortle, life cleric

Upper vault of the drow, heading to the demon web pits?
Lolth is up to something, drow raiding surface during the day.
Teleported in wearing green cloaks.
Think of the glory of mighty lolth, for she will aid those faithful to her.
8333G
Tentacle Rod (Harmonious) R-A
Potion of Invulnerability
Spellwrought Tattoo of Darkness
Lolth’s Gifts. Four relics were found in the Great Fane of Lolth: an iron pyramid, a silver sphere, a bronze star, and a blue crystal cube. Lolth wants you to have these items.
Charm of Animal Conjuring
Supernatural Gift (Charm)
This Charm allows you to cast Conjure Animals. Once used three times, the Charm vanishes from you.
Early/end of feb.

2021-02-17 21:12 Trade Log -15 Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2026-01-25 11:54 Trade Log -5 Show Trade Log

Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

2020-04-22 22:08 Purchase Log Show Purchase

4 healing potions

2021-03-26 10:25 Trade Log -15 Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2021-12-14 17:00 Trade Log -5 Show Trade Log
2026-01-25 21:53 Trade Log -5 Show Trade Log

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Trade from Verrin/Trade Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

2021-11-09 12:07 Purchase Log Show Purchase

2 potions of greater healing

2021-11-19 11:56 Trade Log -5 Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 10 Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2022-01-10 16:59 Trade Log -5 Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Sapphire Buckler (VR,A), Ascendant Gem Dragon-Touched Focus (L,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

2024-01-16 17:22 Service awards 3250 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2025-12-18 11:32 Trade Log -5 Ascendant Gem Dragon-Touched Focus (L,A) > Belt of cloud giant strength (L,A) Show Trade Log

User:Simira
DCI:6320822808
Character:Verrin
Name:Ascendant Gem Dragon-Touched Focus (L,A)
Rarity:legendary
Location:DDAL-DRW-19 Fall the Cold Night
Table:
Result:
Included in Count?:true
Source:DDAL-DRW-19 Fall the Cold Night
Notes: Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2026-01-16 19:47 FR-DC-RPD-02 The Great Fane of Lolth 8333 10 Rod of Tentacles (harmonius (R-A) Show

Steve E, Svetta, Aasimar Paladin 20, Mielikki
Shiranui, Cassandra, human, battle master fighter 20
Ian H, Danpher, elf Rogue fighter
Simira, Verrin, wood elf berserker barbarian 20
Dcp, Briar Din, cavalier fighter 20
Big Mike, Eli Puddle Jumper, tortle, life cleric

Upper vault of the drow, heading to the demon web pits?
Lolth is up to something, drow raiding surface during the day.
Teleported in wearing green cloaks.
Think of the glory of mighty lolth, for she will aid those faithful to her.
8333G
Tentacle Rod (Harmonious) R-A
Potion of Invulnerability
Spellwrought Tattoo of Darkness
Lolth’s Gifts. Four relics were found in the Great Fane of Lolth: an iron pyramid, a silver sphere, a bronze star, and a blue crystal cube. Lolth wants you to have these items.
Charm of Animal Conjuring
Supernatural Gift (Charm)
This Charm allows you to cast Conjure Animals. Once used three times, the Charm vanishes from you.
Early/end of feb.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2026-01-25 11:54 Trade Log -5 Rod of the Pact Keeper +2 (R-A) > Dragonhide belt +2 (R-A) Show Trade Log

Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

2020-04-22 22:08 Purchase Log -200 Show Purchase

4 healing potions

2021-03-26 10:25 Trade Log -15 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2021-12-14 17:00 Trade Log -5 Helm of Telepathy (U,A) > Winged Boots (U,A) Show Trade Log
2026-01-25 21:53 Trade Log -5 Dragonhide belt +2 (R-A) > Greataxe +2 (R) Show Trade Log

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Trade from Verrin/Trade Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

2021-11-09 12:07 Purchase Log -200 Show Purchase

2 potions of greater healing

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded