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Adventure Title
DDAL-DRW-19 Fall the Cold Night
DDAL-DRW-19 Fall the Cold Night
Session
Date Played
2023-03-29 18:32:00 UTC
2023-03-29 18:32:00 UTC
Levels Gained
GP +/-
17500
17500
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Dan W
Dan W
DM DCI Number
6431407003
6431407003
Notes
Martin, Brego Danny, Ken Espen AE, Cerdd Simira, Verrin Scroll of Daylight
Martin, Brego Danny, Ken Espen AE, Cerdd Simira, Verrin Scroll of Daylight
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ascendant Gem Dragon-Touched Focus (L,A) | Legendary | DDAL-DRW-19 Fall the Cold Night | true | ||
Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. | |||||
Sapphire Buckler (VR,A) | Very Rare | DDAL-DRW-19 Fall the Cold Night | true | ||
Sapphire Buckler Armor (Shield), Very Rare (Requires Attunement) This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. |