Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
169609
Total Downtime:
132
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
33
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Ascendant Gem Dragon-Touched Focus (L,A),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Rod of the Pact Keeper +2 (R-A),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-06-21 19:45 DDAL09-19 Fang and Claw 2 1 0 10 Scarab of Protection (L-A), Shield +2 (R) Show

DM KKnutzen
Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread.

Story Award: Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

Story Award: Lost Hope
The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu.

Gold: 2 surpreme + 5 superior healing potions.

2020-04-13 13:36 DDHC-TYP Chapter 1. The Sunless Citadel 2 1 80 10 Shatterspike Show

Joe/Shin
Rune/Izmael
Kenneth/Tryggvi
Karianne/Verrin

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 17500 10 Blood Fury Tattoo (L,A) Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 1 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Ascendant Gem Dragon-Touched Focus (L,A), Sapphire Buckler (VR,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

2024-01-16 17:22 Service awards 3250 -1 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2020-04-22 22:08 Purchase Log -200 3 Show Purchase

4 healing potions

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-06-21 19:45 DDAL09-19 Fang and Claw 2 10 Show

DM KKnutzen
Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread.

Story Award: Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

Story Award: Lost Hope
The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu.

Gold: 2 surpreme + 5 superior healing potions.

2020-04-13 13:36 DDHC-TYP Chapter 1. The Sunless Citadel 2 10 Show

Joe/Shin
Rune/Izmael
Kenneth/Tryggvi
Karianne/Verrin

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 -110 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2023-02-01 10:59 Service reward Show
2023-02-01 11:05 Trade Log -5 Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10 Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 10 Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

2024-01-16 17:22 Service awards -1 Show

Bought 5 potions of Supreme healing

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 10 Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 10 Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2021-01-14 13:46 Trade Log -15 Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2021-02-17 21:12 Trade Log -15 Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2020-04-22 22:08 Purchase Log 3 Show Purchase

4 healing potions

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-06-21 19:45 DDAL09-19 Fang and Claw 2 0 10 Scarab of Protection (L-A), Shield +2 (R) Show

DM KKnutzen
Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread.

Story Award: Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

Story Award: Lost Hope
The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu.

Gold: 2 surpreme + 5 superior healing potions.

2020-04-13 13:36 DDHC-TYP Chapter 1. The Sunless Citadel 2 80 10 Shatterspike Show

Joe/Shin
Rune/Izmael
Kenneth/Tryggvi
Karianne/Verrin

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 17500 10 Blood Fury Tattoo (L,A) Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Ascendant Gem Dragon-Touched Focus (L,A), Sapphire Buckler (VR,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

2024-01-16 17:22 Service awards 3250 -1 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2020-04-22 22:08 Purchase Log -200 3 Show Purchase

4 healing potions