Verrin
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Ascendant Gem Dragon-Touched Focus (L,A),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Rod of the Pact Keeper +2 (R-A),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A)
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2024-06-21 19:45 | DDAL09-19 Fang and Claw | 2 | 1 | 0 | 10 | Scarab of Protection (L-A), Shield +2 (R) | Show | |
DM KKnutzen You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact Story Award: Lost Hope Gold: 2 surpreme + 5 superior healing potions. |
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2020-04-13 13:36 | DDHC-TYP Chapter 1. The Sunless Citadel | 2 | 1 | 80 | 10 | Shatterspike | Show | |
Joe/Shin |
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2023-09-26 19:14 | DDAL-DRW-20 The Death of Szass Tam | 2 | 17500 | 10 | Blood Fury Tattoo (L,A) | Show | ||
DM DanW |
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2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | 8600 | -110 | Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) | Show | ||
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
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2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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2023-02-01 11:08 | Trade Log | -5 | Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) | Show Trade Log | ||||
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
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2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 1 | 10000 | 10 | Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) | Show | ||
Simira, Verrin, barbarian 16 |
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2023-03-29 18:32 | DDAL-DRW-19 Fall the Cold Night | 17500 | 10 | Ascendant Gem Dragon-Touched Focus (L,A), Sapphire Buckler (VR,A) | Show | |||
Martin, Brego Scroll of Daylight |
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2023-09-19 19:13 | DDAL-DRW-20 The Death of Szass Tam | 10 | Show | |||||
DM DanW Potion of Vitality |
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2024-01-16 17:22 | Service awards | 3250 | -1 | Carpet of flying 60ft/400lb (VR) | Show | |||
Bought 5 potions of Supreme healing |
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2025-02-01 23:38 | DDAL05-18 The Mysterious Isle | 25000 | 10 | Wand of the War Mage +3 (VR,A) | Show | |||
Fenris, Brion Klif, paladin, winged asimar Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten. |
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2024-12-31 18:06 | Liars Night Bingo | Show | ||||||
3x supreme healing potions |
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2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 37500 | 10 | The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) | Show | |||
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
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2021-01-14 13:46 | Trade Log | -15 | Shatterspike > Staff of flying (U) | Show Trade Log | ||||
User: Casper Akto Kanstrup Notes: |
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2021-02-17 21:12 | Trade Log | -15 | Boots of speed (att) > Bracers of Defence +2 (att) | Show Trade Log | ||||
Wondrous Item, rare (requires attunement) (Table G) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
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2021-02-17 21:24 | Trade Log | -15 | Cloak of Displacement > Boots of speed (att) | Show Trade Log | ||||
Traded with Yarinda. A Dish best served cold. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
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2021-02-18 10:39 | Trade Log | -15 | Cloak of Elvenkind > Hat of disguise (att) | Show Trade Log | ||||
A Dish best served cold. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
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2021-02-18 11:03 | Trade Log | -15 | Veteran's cane > Moontouched greatsword | Show Trade Log | ||||
CCC-ARCON01-01, tomb (early version of the module) |
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2020-04-22 22:08 | Purchase Log | -200 | 3 | Show Purchase | ||||
4 healing potions |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-06-21 19:45 | DDAL09-19 Fang and Claw | 2 | 10 | Show | ||||
DM KKnutzen You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact Story Award: Lost Hope Gold: 2 surpreme + 5 superior healing potions. |
||||||||
2020-04-13 13:36 | DDHC-TYP Chapter 1. The Sunless Citadel | 2 | 10 | Show | ||||
Joe/Shin |
||||||||
2023-09-26 19:14 | DDAL-DRW-20 The Death of Szass Tam | 2 | 10 | Show | ||||
DM DanW |
||||||||
2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | -110 | Show | ||||
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
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2023-02-01 10:59 | Service reward | Show | ||||||
2023-02-01 11:05 | Trade Log | -5 | Show Trade Log | |||||
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||||
2023-02-01 11:08 | Trade Log | -5 | Show Trade Log | |||||
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
||||||||
2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 10 | Show | |||||
Simira, Verrin, barbarian 16 |
||||||||
2023-03-29 18:32 | DDAL-DRW-19 Fall the Cold Night | 10 | Show | |||||
Martin, Brego Scroll of Daylight |
||||||||
2023-09-19 19:13 | DDAL-DRW-20 The Death of Szass Tam | 10 | Show | |||||
DM DanW Potion of Vitality |
||||||||
2024-01-16 17:22 | Service awards | -1 | Show | |||||
Bought 5 potions of Supreme healing |
||||||||
2025-02-01 23:38 | DDAL05-18 The Mysterious Isle | 10 | Show | |||||
Fenris, Brion Klif, paladin, winged asimar Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten. |
||||||||
2024-12-31 18:06 | Liars Night Bingo | Show | ||||||
3x supreme healing potions |
||||||||
2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 10 | Show | |||||
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
||||||||
2021-01-14 13:46 | Trade Log | -15 | Show Trade Log | |||||
User: Casper Akto Kanstrup Notes: |
||||||||
2021-02-17 21:12 | Trade Log | -15 | Show Trade Log | |||||
Wondrous Item, rare (requires attunement) (Table G) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2021-02-17 21:24 | Trade Log | -15 | Show Trade Log | |||||
Traded with Yarinda. A Dish best served cold. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2021-02-18 10:39 | Trade Log | -15 | Show Trade Log | |||||
A Dish best served cold. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2021-02-18 11:03 | Trade Log | -15 | Show Trade Log | |||||
CCC-ARCON01-01, tomb (early version of the module) |
||||||||
2020-04-22 22:08 | Purchase Log | 3 | Show Purchase | |||||
4 healing potions |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-06-21 19:45 | DDAL09-19 Fang and Claw | 2 | 0 | 10 | Scarab of Protection (L-A), Shield +2 (R) | Show | ||
DM KKnutzen You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact Story Award: Lost Hope Gold: 2 surpreme + 5 superior healing potions. |
||||||||
2020-04-13 13:36 | DDHC-TYP Chapter 1. The Sunless Citadel | 2 | 80 | 10 | Shatterspike | Show | ||
Joe/Shin |
||||||||
2023-09-26 19:14 | DDAL-DRW-20 The Death of Szass Tam | 2 | 17500 | 10 | Blood Fury Tattoo (L,A) | Show | ||
DM DanW |
||||||||
2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | 8600 | -110 | Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) | Show | ||
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
||||||||
2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||||
2023-02-01 11:08 | Trade Log | -5 | Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) | Show Trade Log | ||||
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
||||||||
2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 10000 | 10 | Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) | Show | |||
Simira, Verrin, barbarian 16 |
||||||||
2023-03-29 18:32 | DDAL-DRW-19 Fall the Cold Night | 17500 | 10 | Ascendant Gem Dragon-Touched Focus (L,A), Sapphire Buckler (VR,A) | Show | |||
Martin, Brego Scroll of Daylight |
||||||||
2023-09-19 19:13 | DDAL-DRW-20 The Death of Szass Tam | 10 | Show | |||||
DM DanW Potion of Vitality |
||||||||
2024-01-16 17:22 | Service awards | 3250 | -1 | Carpet of flying 60ft/400lb (VR) | Show | |||
Bought 5 potions of Supreme healing |
||||||||
2025-02-01 23:38 | DDAL05-18 The Mysterious Isle | 25000 | 10 | Wand of the War Mage +3 (VR,A) | Show | |||
Fenris, Brion Klif, paladin, winged asimar Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten. |
||||||||
2024-12-31 18:06 | Liars Night Bingo | Show | ||||||
3x supreme healing potions |
||||||||
2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 37500 | 10 | The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) | Show | |||
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
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2021-01-14 13:46 | Trade Log | -15 | Shatterspike > Staff of flying (U) | Show Trade Log | ||||
User: Casper Akto Kanstrup Notes: |
||||||||
2021-02-17 21:12 | Trade Log | -15 | Boots of speed (att) > Bracers of Defence +2 (att) | Show Trade Log | ||||
Wondrous Item, rare (requires attunement) (Table G) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2021-02-17 21:24 | Trade Log | -15 | Cloak of Displacement > Boots of speed (att) | Show Trade Log | ||||
Traded with Yarinda. A Dish best served cold. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2021-02-18 10:39 | Trade Log | -15 | Cloak of Elvenkind > Hat of disguise (att) | Show Trade Log | ||||
A Dish best served cold. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2021-02-18 11:03 | Trade Log | -15 | Veteran's cane > Moontouched greatsword | Show Trade Log | ||||
CCC-ARCON01-01, tomb (early version of the module) |
||||||||
2020-04-22 22:08 | Purchase Log | -200 | 3 | Show Purchase | ||||
4 healing potions |