Verrin
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A),
Belt of cloud giant strength (L,A),
Rod of Tentacles (harmonius (R-A),
Greataxe +2 (R)
Log Entries
| Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | 8600 | -110 | Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) | Show | ||
|
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
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| 2021-11-18 21:09 | Chapter 8: Forge of the Fire Giants | 2 | 1 | 736 | 10 | Horseshoes of speed (R), Ingot of the Sköld Rune (R,A) | Show | |
|
TaC, Oone |
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| 2024-06-21 19:45 | DDAL09-19 Fang and Claw | 2 | 1 | 0 | 10 | Scarab of Protection (L-A), Shield +2 (R) | Show | |
|
DM KKnutzen You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact Story Award: Lost Hope Gold: 2 surpreme + 5 superior healing potions. |
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| 2024-07-21 23:22 | DDAL09-20 Where Devils Fear to Tread | 2 | 1 | 4550 | 10 | Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) | Show | |
|
Death Ward, Aid, reaction used. Gnoll commanders, 4? Riding vroc. One dragon breath attack Potion of Flying bought: 4 surpreme healing potions |
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| 2022-01-15 22:10 | Trade Log | -5 | Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) | Show Trade Log | ||||
|
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Traded with Bret |
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| 2022-01-20 17:09 | Trade Log | -5 | Staff of flying (U) > Goggles of Night (U) | Show Trade Log | ||||
|
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. Notes: adventuring gear (wondrous item) Trade from Verrin to Harold |
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| 2022-02-26 13:22 | Service award: Grig fiddle + 30 downtime days | 1 | 40 | Grig fiddle (Anstruth harp) (VR, A) | Show | |||
| 2022-05-10 10:51 | Trade Log | -5 | Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) | Show Trade Log | ||||
|
GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns |
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| 2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 37500 | 10 | The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) | Show | |||
|
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
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| 2022-05-21 23:00 | DDAL05-09 Durlag’s Tomb | 1 | 1050 | 10 | Skeggox (Battleaxe +3) (VR) | Show | ||
|
Knudzen, Riley |
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| 2022-07-27 14:41 | Trade Log | -5 | Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) | Show Trade Log | ||||
|
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly |
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| 2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 1 | 10000 | 10 | Puzzle cube (Cube of Force) (R,A) | Show | ||
|
TaC, bugbear, w horse |
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| 2022-08-06 22:16 | DDAL05-14 Reeducation | 1 | 1660 | 10 | Orb of the stein rune (R,A) | Show | ||
|
Bret, Rocco, human, rogue Potion of Cloud Giant Strength |
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| 2022-11-23 22:23 | DDHC-CM-15-The Scrivener's Tale | 158 | Show | |||||
|
KKnudzen, Kahlee Potion of Fire Giant Strength |
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| 2022-12-06 13:46 | Service Reward | 10000 | Manual of quickness of action (VR) | Show | ||||
| 2022-12-06 15:48 | Trade Log | -5 | Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) | Show Trade Log | ||||
|
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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| 2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
| 2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
|
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| 2023-02-01 11:08 | Trade Log | -5 | Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) | Show Trade Log | ||||
|
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
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| 2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 1 | 10000 | 10 | Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) | Show | ||
|
Simira, Verrin, barbarian 16 |
||||||||
| Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | -110 | Show | ||||
|
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
||||||||
| 2021-11-18 21:09 | Chapter 8: Forge of the Fire Giants | 2 | 10 | Show | ||||
|
TaC, Oone |
||||||||
| 2024-06-21 19:45 | DDAL09-19 Fang and Claw | 2 | 10 | Show | ||||
|
DM KKnutzen You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact Story Award: Lost Hope Gold: 2 surpreme + 5 superior healing potions. |
||||||||
| 2024-07-21 23:22 | DDAL09-20 Where Devils Fear to Tread | 2 | 10 | Show | ||||
|
Death Ward, Aid, reaction used. Gnoll commanders, 4? Riding vroc. One dragon breath attack Potion of Flying bought: 4 surpreme healing potions |
||||||||
| 2022-01-15 22:10 | Trade Log | -5 | Show Trade Log | |||||
|
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Traded with Bret |
||||||||
| 2022-01-20 17:09 | Trade Log | -5 | Show Trade Log | |||||
|
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. Notes: adventuring gear (wondrous item) Trade from Verrin to Harold |
||||||||
| 2022-02-26 13:22 | Service award: Grig fiddle + 30 downtime days | 40 | Show | |||||
| 2022-05-10 10:51 | Trade Log | -5 | Show Trade Log | |||||
|
GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns |
||||||||
| 2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 10 | Show | |||||
|
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
||||||||
| 2022-05-21 23:00 | DDAL05-09 Durlag’s Tomb | 10 | Show | |||||
|
Knudzen, Riley |
||||||||
| 2022-07-27 14:41 | Trade Log | -5 | Show Trade Log | |||||
|
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly |
||||||||
| 2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 10 | Show | |||||
|
TaC, bugbear, w horse |
||||||||
| 2022-08-06 22:16 | DDAL05-14 Reeducation | 10 | Show | |||||
|
Bret, Rocco, human, rogue Potion of Cloud Giant Strength |
||||||||
| 2022-11-23 22:23 | DDHC-CM-15-The Scrivener's Tale | Show | ||||||
|
KKnudzen, Kahlee Potion of Fire Giant Strength |
||||||||
| 2022-12-06 13:46 | Service Reward | Show | ||||||
| 2022-12-06 15:48 | Trade Log | -5 | Show Trade Log | |||||
|
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
||||||||
| 2023-02-01 10:59 | Service reward | Show | ||||||
| 2023-02-01 11:05 | Trade Log | -5 | Show Trade Log | |||||
|
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||||
| 2023-02-01 11:08 | Trade Log | -5 | Show Trade Log | |||||
|
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
||||||||
| 2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 10 | Show | |||||
|
Simira, Verrin, barbarian 16 |
||||||||
| Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | 8600 | -110 | Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) | Show | ||
|
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
||||||||
| 2021-11-18 21:09 | Chapter 8: Forge of the Fire Giants | 2 | 736 | 10 | Horseshoes of speed (R), Ingot of the Sköld Rune (R,A) | Show | ||
|
TaC, Oone |
||||||||
| 2024-06-21 19:45 | DDAL09-19 Fang and Claw | 2 | 0 | 10 | Scarab of Protection (L-A), Shield +2 (R) | Show | ||
|
DM KKnutzen You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact Story Award: Lost Hope Gold: 2 surpreme + 5 superior healing potions. |
||||||||
| 2024-07-21 23:22 | DDAL09-20 Where Devils Fear to Tread | 2 | 4550 | 10 | Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) | Show | ||
|
Death Ward, Aid, reaction used. Gnoll commanders, 4? Riding vroc. One dragon breath attack Potion of Flying bought: 4 surpreme healing potions |
||||||||
| 2022-01-15 22:10 | Trade Log | -5 | Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) | Show Trade Log | ||||
|
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Traded with Bret |
||||||||
| 2022-01-20 17:09 | Trade Log | -5 | Staff of flying (U) > Goggles of Night (U) | Show Trade Log | ||||
|
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. Notes: adventuring gear (wondrous item) Trade from Verrin to Harold |
||||||||
| 2022-02-26 13:22 | Service award: Grig fiddle + 30 downtime days | 40 | Grig fiddle (Anstruth harp) (VR, A) | Show | ||||
| 2022-05-10 10:51 | Trade Log | -5 | Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) | Show Trade Log | ||||
|
GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns |
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| 2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 37500 | 10 | The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) | Show | |||
|
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
||||||||
| 2022-05-21 23:00 | DDAL05-09 Durlag’s Tomb | 1050 | 10 | Skeggox (Battleaxe +3) (VR) | Show | |||
|
Knudzen, Riley |
||||||||
| 2022-07-27 14:41 | Trade Log | -5 | Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) | Show Trade Log | ||||
|
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly |
||||||||
| 2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 10000 | 10 | Puzzle cube (Cube of Force) (R,A) | Show | |||
|
TaC, bugbear, w horse |
||||||||
| 2022-08-06 22:16 | DDAL05-14 Reeducation | 1660 | 10 | Orb of the stein rune (R,A) | Show | |||
|
Bret, Rocco, human, rogue Potion of Cloud Giant Strength |
||||||||
| 2022-11-23 22:23 | DDHC-CM-15-The Scrivener's Tale | 158 | Show | |||||
|
KKnudzen, Kahlee Potion of Fire Giant Strength |
||||||||
| 2022-12-06 13:46 | Service Reward | 10000 | Manual of quickness of action (VR) | Show | ||||
| 2022-12-06 15:48 | Trade Log | -5 | Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) | Show Trade Log | ||||
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Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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| 2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
| 2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
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Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| 2023-02-01 11:08 | Trade Log | -5 | Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) | Show Trade Log | ||||
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Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
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| 2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 10000 | 10 | Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) | Show | |||
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Simira, Verrin, barbarian 16 |
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