Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
177942
Total Downtime:
110
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
34
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A),
Belt of cloud giant strength (L,A),
Rod of Tentacles (harmonius (R-A),
Greataxe +2 (R)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2021-11-18 21:09 Chapter 8: Forge of the Fire Giants 2 1 736 10 Horseshoes of speed (R), Ingot of the Sköld Rune (R,A) Show

TaC, Oone
Tsukuyomi, Charos
aultsider, Maxmillian
Simira, Verrin

2024-06-21 19:45 DDAL09-19 Fang and Claw 2 1 0 10 Scarab of Protection (L-A), Shield +2 (R) Show

DM KKnutzen
Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread.

Story Award: Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

Story Award: Lost Hope
The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu.

Gold: 2 surpreme + 5 superior healing potions.

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 1 4550 10 Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Staff of flying (U) > Goggles of Night (U) Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-02-26 13:22 Service award: Grig fiddle + 30 downtime days 1 40 Grig fiddle (Anstruth harp) (VR, A) Show
2022-05-10 10:51 Trade Log -5 Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2022-05-21 23:00 DDAL05-09 Durlag’s Tomb 1 1050 10 Skeggox (Battleaxe +3) (VR) Show

Knudzen, Riley
Martin, Maguldur
MarkM, Muirdoch
Simira, Verrin
Emil, Zuki

2022-07-27 14:41 Trade Log -5 Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) Show Trade Log

Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 1 10000 10 Puzzle cube (Cube of Force) (R,A) Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2022-08-06 22:16 DDAL05-14 Reeducation 1 1660 10 Orb of the stein rune (R,A) Show

Bret, Rocco, human, rogue
Len, Worf, bugbear, barbarian
Sorengraves, Lervathra, shadar, wiz
Simira, Verrin, barbarian
phoenix, JC Flores, Ynigo, life cleric

Potion of Cloud Giant Strength
potion of superior healing

2022-11-23 22:23 DDHC-CM-15-The Scrivener's Tale 158 Show

KKnudzen, Kahlee
TaC, Lara Sin
Espen Ducky, Aodh,
MarkM, Kaisenya
Simira, Verrin

Potion of Fire Giant Strength

2022-12-06 13:46 Service Reward 10000 Manual of quickness of action (VR) Show
2022-12-06 15:48 Trade Log -5 Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 1 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-02-17 21:58 DDAL00-03 Those That Came Before 2 -110 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2021-11-18 21:09 Chapter 8: Forge of the Fire Giants 2 10 Show

TaC, Oone
Tsukuyomi, Charos
aultsider, Maxmillian
Simira, Verrin

2024-06-21 19:45 DDAL09-19 Fang and Claw 2 10 Show

DM KKnutzen
Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread.

Story Award: Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

Story Award: Lost Hope
The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu.

Gold: 2 surpreme + 5 superior healing potions.

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 10 Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2022-01-15 22:10 Trade Log -5 Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-02-26 13:22 Service award: Grig fiddle + 30 downtime days 40 Show
2022-05-10 10:51 Trade Log -5 Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 10 Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2022-05-21 23:00 DDAL05-09 Durlag’s Tomb 10 Show

Knudzen, Riley
Martin, Maguldur
MarkM, Muirdoch
Simira, Verrin
Emil, Zuki

2022-07-27 14:41 Trade Log -5 Show Trade Log

Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 10 Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2022-08-06 22:16 DDAL05-14 Reeducation 10 Show

Bret, Rocco, human, rogue
Len, Worf, bugbear, barbarian
Sorengraves, Lervathra, shadar, wiz
Simira, Verrin, barbarian
phoenix, JC Flores, Ynigo, life cleric

Potion of Cloud Giant Strength
potion of superior healing

2022-11-23 22:23 DDHC-CM-15-The Scrivener's Tale Show

KKnudzen, Kahlee
TaC, Lara Sin
Espen Ducky, Aodh,
MarkM, Kaisenya
Simira, Verrin

Potion of Fire Giant Strength

2022-12-06 13:46 Service Reward Show
2022-12-06 15:48 Trade Log -5 Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Show
2023-02-01 11:05 Trade Log -5 Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10 Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2021-11-18 21:09 Chapter 8: Forge of the Fire Giants 2 736 10 Horseshoes of speed (R), Ingot of the Sköld Rune (R,A) Show

TaC, Oone
Tsukuyomi, Charos
aultsider, Maxmillian
Simira, Verrin

2024-06-21 19:45 DDAL09-19 Fang and Claw 2 0 10 Scarab of Protection (L-A), Shield +2 (R) Show

DM KKnutzen
Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread.

Story Award: Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

Story Award: Lost Hope
The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu.

Gold: 2 surpreme + 5 superior healing potions.

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 4550 10 Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Staff of flying (U) > Goggles of Night (U) Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-02-26 13:22 Service award: Grig fiddle + 30 downtime days 40 Grig fiddle (Anstruth harp) (VR, A) Show
2022-05-10 10:51 Trade Log -5 Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2022-05-21 23:00 DDAL05-09 Durlag’s Tomb 1050 10 Skeggox (Battleaxe +3) (VR) Show

Knudzen, Riley
Martin, Maguldur
MarkM, Muirdoch
Simira, Verrin
Emil, Zuki

2022-07-27 14:41 Trade Log -5 Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) Show Trade Log

Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 10000 10 Puzzle cube (Cube of Force) (R,A) Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2022-08-06 22:16 DDAL05-14 Reeducation 1660 10 Orb of the stein rune (R,A) Show

Bret, Rocco, human, rogue
Len, Worf, bugbear, barbarian
Sorengraves, Lervathra, shadar, wiz
Simira, Verrin, barbarian
phoenix, JC Flores, Ynigo, life cleric

Potion of Cloud Giant Strength
potion of superior healing

2022-11-23 22:23 DDHC-CM-15-The Scrivener's Tale 158 Show

KKnudzen, Kahlee
TaC, Lara Sin
Espen Ducky, Aodh,
MarkM, Kaisenya
Simira, Verrin

Potion of Fire Giant Strength

2022-12-06 13:46 Service Reward 10000 Manual of quickness of action (VR) Show
2022-12-06 15:48 Trade Log -5 Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer