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Adventure Title
DDAL09-19 Fang and Claw
DDAL09-19 Fang and Claw
Session
2
2
Date Played
2024-06-21 19:45:00 UTC
2024-06-21 19:45:00 UTC
Levels Gained
1
1
GP +/-
0
0
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
K Knudzen
K Knudzen
DM DCI Number
8318763608
8318763608
Notes
DM KKnutzen Mark, Amarddyn, druid 17 Kristian, Percy, aasimar, sorc 18 Paaske, Miredo, human, swashbuckler Simira, Verrin, wood elf barb 18 You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. Story Award: Lost Hope The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu. Gold: 2 surpreme + 5 superior healing potions.
DM KKnutzen Mark, Amarddyn, druid 17 Kristian, Percy, aasimar, sorc 18 Paaske, Miredo, human, swashbuckler Simira, Verrin, wood elf barb 18 You managed to defeat the master of the House of Gore walking Citadel Bertheraan, Yeenoghu’s personal envoy Sherem-Varg, and the champion of Yeenoghu Razek Vowbreaker. You learned that the Hellrider’s Commander Rotger De la Rue's soul has been sent to the Death Dells, Yeenoghu’s hunting grounds in the Abyss. When you are ready, you can pass through the portal in and continue the story in DDAL09-20 Where Devils Fear to Tread. Story Award: Ice Pact The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. Story Award: Lost Hope The name of the person whom you care for the most has been revealed to the demons of the Abyss, and you cannot shake the fear that they are being hunted. You gain an additional bond: “My actions have endangered my loved one.” At the end of every adventure you play, roll a d20. On a result of a 1, your fears come true as the demon prince Yeenoghu assassinates your loved one. The only way to remove this story award is to kill Yeenoghu. Gold: 2 surpreme + 5 superior healing potions.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Scarab of Protection (L-A) | Legendary | DDAL09-19 Fang and Claw | true | ||
Scarab of Protection Wondrous Item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: You have advantage on saving throws against spells. The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. | |||||
Shield +2 (R) | Rare | DDAL09-19 Fang and Claw | true | ||
Shield +2 Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. A shield is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |