Verrin
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A),
Belt of cloud giant strength (L,A),
Rod of Tentacles (harmonius (R-A),
Greataxe +2 (R)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2024-01-16 17:22 | Service awards | 3250 | Carpet of flying 60ft/400lb (VR) | Show | ||||
|
Bought 5 potions of Supreme healing |
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| 2024-07-21 23:22 | DDAL09-20 Where Devils Fear to Tread | 2 | 1 | 4550 | 10 | Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) | Show | |
|
Death Ward, Aid, reaction used. Gnoll commanders, 4? Riding vroc. One dragon breath attack Potion of Flying bought: 4 surpreme healing potions |
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| 2026-01-16 19:47 | FR-DC-RPD-02 The Great Fane of Lolth | 8333 | 10 | Rod of Tentacles (harmonius (R-A) | Show | |||
|
Steve E, Svetta, Aasimar Paladin 20, Mielikki Upper vault of the drow, heading to the demon web pits? |
||||||||
| 2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | 8600 | -110 | Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) | Show | ||
|
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
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| 2022-01-08 17:54 | CCC-GAD02-03 Arena of Champions | 1 | 1 | 8900 | 10 | Horn of Valhalla, brass (R) | Show | |
|
Will, Hope Potion of Heroism Story Awards: Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. |
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| 2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 1 | 10000 | 10 | Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) | Show | ||
|
Simira, Verrin, barbarian 16 |
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| 2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 1 | 10000 | 10 | Puzzle cube (Cube of Force) (R,A) | Show | ||
|
TaC, bugbear, w horse |
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| 2022-12-06 13:46 | Service Reward | 10000 | Manual of quickness of action (VR) | Show | ||||
| 2024-01-23 20:55 | DDAL-DRW-08 The Harrowing of Hell session | 2 | 1 | 15000 | 10 | Scarab of protection (L,A) | Show | |
|
Polengoldur, Polengoldur, Potion of Vitality |
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| 2023-09-26 19:14 | DDAL-DRW-20 The Death of Szass Tam | 2 | 17500 | 10 | Blood Fury Tattoo (L,A) | Show | ||
|
DM DanW |
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| 2023-03-29 18:32 | DDAL-DRW-19 Fall the Cold Night | 17500 | 10 | Sapphire Buckler (VR,A), Ascendant Gem Dragon-Touched Focus (L,A) | Show | |||
|
Martin, Brego Scroll of Daylight |
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| 2025-02-01 23:38 | DDAL05-18 The Mysterious Isle | 25000 | 10 | Wand of the War Mage +3 (VR,A) | Show | |||
|
Fenris, Brion Klif, paladin, winged asimar Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten. |
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| 2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 37500 | 10 | The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) | Show | |||
|
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
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| 2021-12-14 17:00 | Trade Log | -5 | Helm of Telepathy (U,A) > Winged Boots (U,A) | Show Trade Log | ||||
| 2021-03-26 10:25 | Trade Log | -15 | 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) | Show Trade Log | ||||
|
Rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. |
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| 2022-12-06 15:48 | Trade Log | -5 | Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) | Show Trade Log | ||||
|
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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| 2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
| 2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
|
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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| 2023-02-01 11:08 | Trade Log | -5 | Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) | Show Trade Log | ||||
|
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
||||||||
| 2023-09-19 19:13 | DDAL-DRW-20 The Death of Szass Tam | 10 | Show | |||||
|
DM DanW Potion of Vitality |
||||||||
| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2024-01-16 17:22 | Service awards | Show | ||||||
|
Bought 5 potions of Supreme healing |
||||||||
| 2024-07-21 23:22 | DDAL09-20 Where Devils Fear to Tread | 2 | 10 | Show | ||||
|
Death Ward, Aid, reaction used. Gnoll commanders, 4? Riding vroc. One dragon breath attack Potion of Flying bought: 4 surpreme healing potions |
||||||||
| 2026-01-16 19:47 | FR-DC-RPD-02 The Great Fane of Lolth | 10 | Show | |||||
|
Steve E, Svetta, Aasimar Paladin 20, Mielikki Upper vault of the drow, heading to the demon web pits? |
||||||||
| 2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | -110 | Show | ||||
|
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
||||||||
| 2022-01-08 17:54 | CCC-GAD02-03 Arena of Champions | 1 | 10 | Show | ||||
|
Will, Hope Potion of Heroism Story Awards: Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. |
||||||||
| 2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 10 | Show | |||||
|
Simira, Verrin, barbarian 16 |
||||||||
| 2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 10 | Show | |||||
|
TaC, bugbear, w horse |
||||||||
| 2022-12-06 13:46 | Service Reward | Show | ||||||
| 2024-01-23 20:55 | DDAL-DRW-08 The Harrowing of Hell session | 2 | 10 | Show | ||||
|
Polengoldur, Polengoldur, Potion of Vitality |
||||||||
| 2023-09-26 19:14 | DDAL-DRW-20 The Death of Szass Tam | 2 | 10 | Show | ||||
|
DM DanW |
||||||||
| 2023-03-29 18:32 | DDAL-DRW-19 Fall the Cold Night | 10 | Show | |||||
|
Martin, Brego Scroll of Daylight |
||||||||
| 2025-02-01 23:38 | DDAL05-18 The Mysterious Isle | 10 | Show | |||||
|
Fenris, Brion Klif, paladin, winged asimar Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten. |
||||||||
| 2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 10 | Show | |||||
|
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
||||||||
| 2021-12-14 17:00 | Trade Log | -5 | Show Trade Log | |||||
| 2021-03-26 10:25 | Trade Log | -15 | Show Trade Log | |||||
|
Rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. |
||||||||
| 2022-12-06 15:48 | Trade Log | -5 | Show Trade Log | |||||
|
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
||||||||
| 2023-02-01 10:59 | Service reward | Show | ||||||
| 2023-02-01 11:05 | Trade Log | -5 | Show Trade Log | |||||
|
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||||
| 2023-02-01 11:08 | Trade Log | -5 | Show Trade Log | |||||
|
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
||||||||
| 2023-09-19 19:13 | DDAL-DRW-20 The Death of Szass Tam | 10 | Show | |||||
|
DM DanW Potion of Vitality |
||||||||
| Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2024-01-16 17:22 | Service awards | 3250 | Carpet of flying 60ft/400lb (VR) | Show | ||||
|
Bought 5 potions of Supreme healing |
||||||||
| 2024-07-21 23:22 | DDAL09-20 Where Devils Fear to Tread | 2 | 4550 | 10 | Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) | Show | ||
|
Death Ward, Aid, reaction used. Gnoll commanders, 4? Riding vroc. One dragon breath attack Potion of Flying bought: 4 surpreme healing potions |
||||||||
| 2026-01-16 19:47 | FR-DC-RPD-02 The Great Fane of Lolth | 8333 | 10 | Rod of Tentacles (harmonius (R-A) | Show | |||
|
Steve E, Svetta, Aasimar Paladin 20, Mielikki Upper vault of the drow, heading to the demon web pits? |
||||||||
| 2024-02-17 21:58 | DDAL00-03 Those That Came Before | 2 | 8600 | -110 | Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) | Show | ||
|
TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6 Netherese |
||||||||
| 2022-01-08 17:54 | CCC-GAD02-03 Arena of Champions | 1 | 8900 | 10 | Horn of Valhalla, brass (R) | Show | ||
|
Will, Hope Potion of Heroism Story Awards: Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. |
||||||||
| 2023-03-23 20:24 | CCC-SEA-01-03 Stargazing the Albatross | 10000 | 10 | Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) | Show | |||
|
Simira, Verrin, barbarian 16 |
||||||||
| 2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 10000 | 10 | Puzzle cube (Cube of Force) (R,A) | Show | |||
|
TaC, bugbear, w horse |
||||||||
| 2022-12-06 13:46 | Service Reward | 10000 | Manual of quickness of action (VR) | Show | ||||
| 2024-01-23 20:55 | DDAL-DRW-08 The Harrowing of Hell session | 2 | 15000 | 10 | Scarab of protection (L,A) | Show | ||
|
Polengoldur, Polengoldur, Potion of Vitality |
||||||||
| 2023-09-26 19:14 | DDAL-DRW-20 The Death of Szass Tam | 2 | 17500 | 10 | Blood Fury Tattoo (L,A) | Show | ||
|
DM DanW |
||||||||
| 2023-03-29 18:32 | DDAL-DRW-19 Fall the Cold Night | 17500 | 10 | Sapphire Buckler (VR,A), Ascendant Gem Dragon-Touched Focus (L,A) | Show | |||
|
Martin, Brego Scroll of Daylight |
||||||||
| 2025-02-01 23:38 | DDAL05-18 The Mysterious Isle | 25000 | 10 | Wand of the War Mage +3 (VR,A) | Show | |||
|
Fenris, Brion Klif, paladin, winged asimar Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten. |
||||||||
| 2025-02-16 00:10 | DDAL05-19 Eye of Xxiphu | 37500 | 10 | The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) | Show | |||
|
Kristian, Ende, firbolg, star druid 17 Giant Count Ramiraj, powerful artifact from underwater lair. Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust. Eye of Xiphhu, 37500 |
||||||||
| 2021-12-14 17:00 | Trade Log | -5 | Helm of Telepathy (U,A) > Winged Boots (U,A) | Show Trade Log | ||||
| 2021-03-26 10:25 | Trade Log | -15 | 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) | Show Trade Log | ||||
|
Rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. |
||||||||
| 2022-12-06 15:48 | Trade Log | -5 | Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) | Show Trade Log | ||||
|
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
||||||||
| 2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
| 2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
|
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||||
| 2023-02-01 11:08 | Trade Log | -5 | Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) | Show Trade Log | ||||
|
Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4 |
||||||||
| 2023-09-19 19:13 | DDAL-DRW-20 The Death of Szass Tam | 10 | Show | |||||
|
DM DanW Potion of Vitality |
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