Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
169609
Total Downtime:
132
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
33
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Ascendant Gem Dragon-Touched Focus (L,A),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Rod of the Pact Keeper +2 (R-A),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2024-01-16 17:22 Service awards 3250 -1 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 1 4550 10 Rod of the Pact Keeper +2 (R-A), Deathshield (Defender) (L-A) Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2022-01-08 17:54 CCC-GAD02-03 Arena of Champions 1 1 8900 10 Horn of Valhalla, brass (R) Show

Will, Hope
Liam, Karri, human Mulmaster battlemaster
Martin, Zac, paladin
Tsukuyami, Eliaz
Simira, Verrin

Potion of Heroism
Potion of Fire Giant Strength
Scroll of Illusory Shadow Dragon

Story Awards:

Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2022-12-06 13:46 Service Reward 10000 Manual of quickness of action (VR) Show
2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 1 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 1 10000 10 Puzzle cube (Cube of Force) (R,A) Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2024-01-23 20:55 DDAL-DRW-08 The Harrowing of Hell session 2 1 15000 10 Scarab of protection (L,A) Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of Vitality
Potion of Storm Giant Strength
Bought 4 potions of surpreme healing

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Ascendant Gem Dragon-Touched Focus (L,A), Sapphire Buckler (VR,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 17500 10 Blood Fury Tattoo (L,A) Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2022-07-27 14:41 Trade Log -5 Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) Show Trade Log

Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-10 17:01 Trade Log -5 Horseshoes of speed (R) > Necklace of Fireball (R) Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2022-12-06 15:48 Trade Log -5 Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-01-16 17:22 Service awards -1 Show

Bought 5 potions of Supreme healing

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 10 Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 -110 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2022-01-08 17:54 CCC-GAD02-03 Arena of Champions 1 10 Show

Will, Hope
Liam, Karri, human Mulmaster battlemaster
Martin, Zac, paladin
Tsukuyami, Eliaz
Simira, Verrin

Potion of Heroism
Potion of Fire Giant Strength
Scroll of Illusory Shadow Dragon

Story Awards:

Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2022-12-06 13:46 Service Reward Show
2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10 Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 10 Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2024-01-23 20:55 DDAL-DRW-08 The Harrowing of Hell session 2 10 Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of Vitality
Potion of Storm Giant Strength
Bought 4 potions of surpreme healing

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 10 Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 10 Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 10 Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2022-07-27 14:41 Trade Log -5 Show Trade Log

Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly

2022-01-15 22:10 Trade Log -5 Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-10 17:01 Trade Log -5 Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2022-01-10 16:59 Trade Log -5 Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2021-11-19 11:56 Trade Log -5 Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2022-12-06 15:48 Trade Log -5 Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Show
2023-02-01 11:05 Trade Log -5 Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2024-01-16 17:22 Service awards 3250 -1 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 4550 10 Rod of the Pact Keeper +2 (R-A), Deathshield (Defender) (L-A) Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2022-01-08 17:54 CCC-GAD02-03 Arena of Champions 1 8900 10 Horn of Valhalla, brass (R) Show

Will, Hope
Liam, Karri, human Mulmaster battlemaster
Martin, Zac, paladin
Tsukuyami, Eliaz
Simira, Verrin

Potion of Heroism
Potion of Fire Giant Strength
Scroll of Illusory Shadow Dragon

Story Awards:

Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2022-12-06 13:46 Service Reward 10000 Manual of quickness of action (VR) Show
2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 10000 10 Puzzle cube (Cube of Force) (R,A) Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2024-01-23 20:55 DDAL-DRW-08 The Harrowing of Hell session 2 15000 10 Scarab of protection (L,A) Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of Vitality
Potion of Storm Giant Strength
Bought 4 potions of surpreme healing

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Ascendant Gem Dragon-Touched Focus (L,A), Sapphire Buckler (VR,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 17500 10 Blood Fury Tattoo (L,A) Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2022-07-27 14:41 Trade Log -5 Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) Show Trade Log

Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-10 17:01 Trade Log -5 Horseshoes of speed (R) > Necklace of Fireball (R) Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2022-12-06 15:48 Trade Log -5 Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.