Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
177942
Total Downtime:
110
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
34
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A),
Belt of cloud giant strength (L,A),
Rod of Tentacles (harmonius (R-A),
Greataxe +2 (R)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2024-01-16 17:22 Service awards 3250 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 1 4550 10 Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2026-01-16 19:47 FR-DC-RPD-02 The Great Fane of Lolth 8333 10 Rod of Tentacles (harmonius (R-A) Show

Steve E, Svetta, Aasimar Paladin 20, Mielikki
Shiranui, Cassandra, human, battle master fighter 20
Ian H, Danpher, elf Rogue fighter
Simira, Verrin, wood elf berserker barbarian 20
Dcp, Briar Din, cavalier fighter 20
Big Mike, Eli Puddle Jumper, tortle, life cleric

Upper vault of the drow, heading to the demon web pits?
Lolth is up to something, drow raiding surface during the day.
Teleported in wearing green cloaks.
Think of the glory of mighty lolth, for she will aid those faithful to her.
8333G
Tentacle Rod (Harmonious) R-A
Potion of Invulnerability
Spellwrought Tattoo of Darkness
Lolth’s Gifts. Four relics were found in the Great Fane of Lolth: an iron pyramid, a silver sphere, a bronze star, and a blue crystal cube. Lolth wants you to have these items.
Charm of Animal Conjuring
Supernatural Gift (Charm)
This Charm allows you to cast Conjure Animals. Once used three times, the Charm vanishes from you.
Early/end of feb.

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2022-01-08 17:54 CCC-GAD02-03 Arena of Champions 1 1 8900 10 Horn of Valhalla, brass (R) Show

Will, Hope
Liam, Karri, human Mulmaster battlemaster
Martin, Zac, paladin
Tsukuyami, Eliaz
Simira, Verrin

Potion of Heroism
Potion of Fire Giant Strength
Scroll of Illusory Shadow Dragon

Story Awards:

Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 1 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 1 10000 10 Puzzle cube (Cube of Force) (R,A) Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2022-12-06 13:46 Service Reward 10000 Manual of quickness of action (VR) Show
2024-01-23 20:55 DDAL-DRW-08 The Harrowing of Hell session 2 1 15000 10 Scarab of protection (L,A) Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of Vitality
Potion of Storm Giant Strength
Bought 4 potions of surpreme healing

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 17500 10 Blood Fury Tattoo (L,A) Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Sapphire Buckler (VR,A), Ascendant Gem Dragon-Touched Focus (L,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2021-12-14 17:00 Trade Log -5 Helm of Telepathy (U,A) > Winged Boots (U,A) Show Trade Log
2021-03-26 10:25 Trade Log -15 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2022-12-06 15:48 Trade Log -5 Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-01-16 17:22 Service awards Show

Bought 5 potions of Supreme healing

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 10 Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2026-01-16 19:47 FR-DC-RPD-02 The Great Fane of Lolth 10 Show

Steve E, Svetta, Aasimar Paladin 20, Mielikki
Shiranui, Cassandra, human, battle master fighter 20
Ian H, Danpher, elf Rogue fighter
Simira, Verrin, wood elf berserker barbarian 20
Dcp, Briar Din, cavalier fighter 20
Big Mike, Eli Puddle Jumper, tortle, life cleric

Upper vault of the drow, heading to the demon web pits?
Lolth is up to something, drow raiding surface during the day.
Teleported in wearing green cloaks.
Think of the glory of mighty lolth, for she will aid those faithful to her.
8333G
Tentacle Rod (Harmonious) R-A
Potion of Invulnerability
Spellwrought Tattoo of Darkness
Lolth’s Gifts. Four relics were found in the Great Fane of Lolth: an iron pyramid, a silver sphere, a bronze star, and a blue crystal cube. Lolth wants you to have these items.
Charm of Animal Conjuring
Supernatural Gift (Charm)
This Charm allows you to cast Conjure Animals. Once used three times, the Charm vanishes from you.
Early/end of feb.

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 -110 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2022-01-08 17:54 CCC-GAD02-03 Arena of Champions 1 10 Show

Will, Hope
Liam, Karri, human Mulmaster battlemaster
Martin, Zac, paladin
Tsukuyami, Eliaz
Simira, Verrin

Potion of Heroism
Potion of Fire Giant Strength
Scroll of Illusory Shadow Dragon

Story Awards:

Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10 Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 10 Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2022-12-06 13:46 Service Reward Show
2024-01-23 20:55 DDAL-DRW-08 The Harrowing of Hell session 2 10 Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of Vitality
Potion of Storm Giant Strength
Bought 4 potions of surpreme healing

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 10 Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 10 Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 10 Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2021-12-14 17:00 Trade Log -5 Show Trade Log
2021-03-26 10:25 Trade Log -15 Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2022-12-06 15:48 Trade Log -5 Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Show
2023-02-01 11:05 Trade Log -5 Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2024-01-16 17:22 Service awards 3250 Carpet of flying 60ft/400lb (VR) Show

Bought 5 potions of Supreme healing

2024-07-21 23:22 DDAL09-20 Where Devils Fear to Tread 2 4550 10 Deathshield (Defender) (L-A), Rod of the Pact Keeper +2 (R-A) Show

Death Ward, Aid, reaction used.
Peryton, Yeenoghu, Maurethzi, Gnoll Archers, Merilith, Flind, Undead Gnoll Pack Leader
Verrin dealt the killing blow to Yeenoghu.
Killed heart.
Black greatsword fraom Crackfang.
Back in House of Gore, horrific site. Large battles, hordes of abyss.
Commander: Help the devils against the demons
Dara: unsure
Fai Chen: assault the demons
Dragon: fight the demons
Gideon Honorsbright, dwarf paladin: arrack devils for Zariel
Glamdring Ironbelly: devoted to Dara, take action.
Hadriel will serve commander.
Leave the bloodwar, defer to commander.
Rascamedes: stealth attack demons.
Verwyrr: direct against demons
Zaruban unicorn: attack either, mount for Dara
Mahadi: against the demons
Blessing + short rest
-450 GP for Greater Restoration
Demon goal is to attack the port on Styx, skulls on the river
Zariel herself is not anywhere to be seen.

Gnoll commanders, 4? Riding vroc.
Defeat the demonic leadership and leave the army in disarray.

One dragon breath attack
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Story Award: Thanks of Ilmater
Boon of Immortality
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
Boon of Planar Travel
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.

Potion of Flying
Spell Scroll of Gate
Soul Coin x 3

bought: 4 surpreme healing potions

2026-01-16 19:47 FR-DC-RPD-02 The Great Fane of Lolth 8333 10 Rod of Tentacles (harmonius (R-A) Show

Steve E, Svetta, Aasimar Paladin 20, Mielikki
Shiranui, Cassandra, human, battle master fighter 20
Ian H, Danpher, elf Rogue fighter
Simira, Verrin, wood elf berserker barbarian 20
Dcp, Briar Din, cavalier fighter 20
Big Mike, Eli Puddle Jumper, tortle, life cleric

Upper vault of the drow, heading to the demon web pits?
Lolth is up to something, drow raiding surface during the day.
Teleported in wearing green cloaks.
Think of the glory of mighty lolth, for she will aid those faithful to her.
8333G
Tentacle Rod (Harmonious) R-A
Potion of Invulnerability
Spellwrought Tattoo of Darkness
Lolth’s Gifts. Four relics were found in the Great Fane of Lolth: an iron pyramid, a silver sphere, a bronze star, and a blue crystal cube. Lolth wants you to have these items.
Charm of Animal Conjuring
Supernatural Gift (Charm)
This Charm allows you to cast Conjure Animals. Once used three times, the Charm vanishes from you.
Early/end of feb.

2024-02-17 21:58 DDAL00-03 Those That Came Before 2 8600 -110 Gray Robe of the Archmagi (L,A), Wand of Wonder (R,A) Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Netherese

2022-01-08 17:54 CCC-GAD02-03 Arena of Champions 1 8900 10 Horn of Valhalla, brass (R) Show

Will, Hope
Liam, Karri, human Mulmaster battlemaster
Martin, Zac, paladin
Tsukuyami, Eliaz
Simira, Verrin

Potion of Heroism
Potion of Fire Giant Strength
Scroll of Illusory Shadow Dragon

Story Awards:

Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.

2023-03-23 20:24 CCC-SEA-01-03 Stargazing the Albatross 10000 10 Dragon's Gullet/Bag of devouring (VR), Cloak of many fashions (C) Show

Simira, Verrin, barbarian 16
Espen T, Ilanir, aasimar bard 14
tom h, Indigo, shadar kai paladin
Bryan M, Firn, tabaxi bard 12
Kuta, Timaeus, triton troublemaker, storm sorcerer

2022-07-30 00:11 CCC-RPSG-03 Fenaria's Gambit 10000 10 Puzzle cube (Cube of Force) (R,A) Show

TaC, bugbear, w horse
Martin, Zac
Martine, Trician
Ian, Raneko
Simira, Verrin

2022-12-06 13:46 Service Reward 10000 Manual of quickness of action (VR) Show
2024-01-23 20:55 DDAL-DRW-08 The Harrowing of Hell session 2 15000 10 Scarab of protection (L,A) Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of Vitality
Potion of Storm Giant Strength
Bought 4 potions of surpreme healing

2023-09-26 19:14 DDAL-DRW-20 The Death of Szass Tam 2 17500 10 Blood Fury Tattoo (L,A) Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

2023-03-29 18:32 DDAL-DRW-19 Fall the Cold Night 17500 10 Sapphire Buckler (VR,A), Ascendant Gem Dragon-Touched Focus (L,A) Show

Martin, Brego
Danny, Ken
Espen AE, Cerdd
Simira, Verrin

Scroll of Daylight

2025-02-01 23:38 DDAL05-18 The Mysterious Isle 25000 10 Wand of the War Mage +3 (VR,A) Show

Fenris, Brion Klif, paladin, winged asimar
Paaske, Minaris,elf, cleric of Corellon
Adolfo, G, Harengon, mercy monk
Simira, Verrin, elf barb 20
Aura necrotic, psychic, radiant.

Xiphhu, long time ago, into the world, destroyed. Decieved. Sea of Fallen stars, one thing survived. The eye of xiphhu, power to destroy the world. Hironimus. Long forgotten.
Barom Rajiram paid attention. Took his great sky castle to the island. Others became aware. Sent to stop those who would ruin the world. Seers tower, looking out.
Princess Iridansa can provide more information.
a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard
Eye, ptrified orb.
Wand of the War Mage +3
Dragon ride, Frindur, Khombarn.
Sea elf Heriel.
Giants 6h ago, groups to the surface. Magic attack on the island for 3h. Something within the island is resisting. Kraken society, sahuagin, aboleths.
Merfolk, Lord’s alliance.
Surface entrance, giants, aboleths etc.
Underwater entrance, princess Iridansa.
Large dragon turtle white shark emblazed on its shell.
25000 GP

2025-02-16 00:10 DDAL05-19 Eye of Xxiphu 37500 10 The Eye of Xxiphu (L-A), Tome of Understanding (VR), Staff of Power (VR-A) Show

Kristian, Ende, firbolg, star druid 17
Kknutzen, Allesia, aasimar, paladin 18
Paaske, Minaris, elf cleric of corellon
Simira, Verrin, wood elf barb 20

Giant Count Ramiraj, powerful artifact from underwater lair.
Aid, Inspiring Leader, Warding Bond, Freedom of Movement, Temp hp 120, water breathing.
Portal, get the artifact.
Back to where we found the Princess.
Super apple in glass pillar. Minaris and Verrin has a bite.
Fish poking bubble. Shiny diamond inside. Black Dougal.
Merfolk dancing around a pillar. Toga of Zagyg, Sylinder, piece of folded fabric. Charmed. Heard Giants south.
Hill Giants, bag. Minaris stole the bag.
Fire, rune inscribed hammer.
Fighting undead.

Alchoves with humanoids, in pain, daggers in chest. Pulls out, they turn to dust.

Eye of Xiphhu,
Tome of Understanding
Potion of supreme Healing
Potion of Vitality

37500

2021-12-14 17:00 Trade Log -5 Helm of Telepathy (U,A) > Winged Boots (U,A) Show Trade Log
2021-03-26 10:25 Trade Log -15 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2022-12-06 15:48 Trade Log -5 Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) Show Trade Log

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

2023-02-01 10:59 Service reward Tome of Clear Thought Show
2023-02-01 11:05 Trade Log -5 Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) Show Trade Log

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2023-02-01 11:08 Trade Log -5 Puzzle cube (Cube of Force) (R,A) > Splint armor +1 (R) Show Trade Log

Requires Attunement This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 Charges, and it regains 1d20 expended Charges daily at dawn. You can use an Action to press one of the cube's faces, expending a number of Charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different Effect. If the cube has insufficient Charges remaining, nothing happens. Otherwise, a barrier of Invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an Action to press the cube's sixth face, or the cube runs out of Charges. You can change the barrier's Effect by pressing a different face of the cube and expending the requisite number of Charges, resetting the Duration. If your Movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces: Face — Charges — Effect: 1 — 1 — Gases, wind, and fog can't pass through the barrier. 2 — 2 — Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 — 3 — Living matter can 't pass through the barrier. 4 — 4 — Spell Effects can 't pass through the barrier. 5 — 5 — Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 — 0 — The barrier deactivates. The cube loses Charges when the barrier is targeted by certain Spells or comes into contact with certain spell or magic item Effects, as shown in the table below. Spell or item — Charges Lost: Disintegrate — 1d12 Horn of Blasting — 1d10 Passwall — 1d6 Prismatic Spray — 1d20 Wall of Fire — 1d4

2023-09-19 19:13 DDAL-DRW-20 The Death of Szass Tam 10 Show

DM DanW
Espen, Cerdd
Danny, Ken, firbolg monk
Martin, Brego
Simira, Verrin

Potion of Vitality
Scroll of maddening darkness