Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Mace of smiting (R)
rare
Nyantharu
Trade Log
Show
Notes:
DDAL07-05 Fester and Burn
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. The bonus increases to +3 when you use the mace to Attack a Construct.
When you roll a 20 on an Attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or an extra 4d6 bludgeoning damage if it's a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
melee weapon (simple, mace)
Category: Items
Damage: 1d6
Damage Type: Bludgeoning
Item Rarity: Rare
Modifiers: Melee Attacks +1, Melee Damage +1
Weight: 4
You gain a +1 bonus to attack and damage Rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage,or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Ring of Evasion (R, A)
rare
DDAL-DRW-16 Uprising
DDAL-DRW-16 Uprising
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your Reaction to expend 1 of its Charges to succeed on that saving throw instead.
Monty’s Handy Salt Pouch (Heward’s Handy Spice Pouch) (C)
common
FR-DC-APAB-01 A Paladin in Requiem
FR-DC-APAB-01 A Paladin in Requiem
Show
Notes:
Wondrous Item, Common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Waterborne. This item is incredibly salty, and therefore floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. The symbol of the forgotten god of balance, Neheod, is embroidered into this hemp bag in the form of multiple interlocking, con-centric circles. Meant for sanctification, all the spices in this bag come off tasting of burned salt
+2 Needle (x2) (R)
common
FR-DC-APAB-01 A Paladin in Requiem
FR-DC-APAB-01 A Paladin in Requiem
Show
Notes:
Weapon (Ammunition), Rare
You have a +2 bonus to attack rolls and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Mace of smiting (R) | rare | Nyantharu | Trade Log | Show | ||
|
Notes:
DDAL07-05 Fester and Burn When you roll a 20 on an Attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or an extra 4d6 bludgeoning damage if it's a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed. melee weapon (simple, mace) You gain a +1 bonus to attack and damage Rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage,or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. |
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| Ring of Evasion (R, A) | rare | DDAL-DRW-16 Uprising | DDAL-DRW-16 Uprising | Show | ||
|
Notes:
Ring, rare (requires attunement) This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your Reaction to expend 1 of its Charges to succeed on that saving throw instead. |
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| Monty’s Handy Salt Pouch (Heward’s Handy Spice Pouch) (C) | common | FR-DC-APAB-01 A Paladin in Requiem | FR-DC-APAB-01 A Paladin in Requiem | Show | ||
|
Notes:
Wondrous Item, Common This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. Waterborne. This item is incredibly salty, and therefore floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. The symbol of the forgotten god of balance, Neheod, is embroidered into this hemp bag in the form of multiple interlocking, con-centric circles. Meant for sanctification, all the spices in this bag come off tasting of burned salt |
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| +2 Needle (x2) (R) | common | FR-DC-APAB-01 A Paladin in Requiem | FR-DC-APAB-01 A Paladin in Requiem | Show | ||
|
Notes:
Weapon (Ammunition), Rare You have a +2 bonus to attack rolls and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity. |
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