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Adventure Title
FR-DC-APAB-01 A Paladin in Requiem
Session
Date Played
2025-12-29 15:02:00 UTC
Levels Gained
GP +/-
12000
Downtime +/-
10.0
Location Played
Online
DM Name
Paramnesia Ash
DM DCI Number
Legitimate
Notes
DM ParamnesiaGirl Ash Paaske, Eandryn, fighter 20 TaC, #13, barb monk 20 FotD, Alex, yuan-ti, Druid 20 Gon Prie, Quilahne, githyanki eldritch Fighter/Paladin 20 Simira, Yarinda, monk 20 Village Triel. Grainlord. Neodh. Triel is pulled down. Holy avenger blowgun Magic Items (If you need the full description, just ask!) • Minified Holy Avenger Cannon (Holy Avenger, Blowgun) Sentinel. This item glows faintly when fiends, specifically devils, are within 120 feet of it. This blowgun resembles a golden, shrunken down cannon. It beholds the holy symbol of a forgot-ten god by the name of Neheod: multiple interlocking concentric circles, cast in even brighter gold. • Monty’s Handy Salt Pouch (Heward’s Handy Spice Pouch) Waterborne. This item is incredibly salty, and therefore floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. The symbol of the forgotten god of balance, Neheod, is embroidered into this hemp bag in the form of multiple interlocking, con-centric circles. Meant for sanctification, all the spices in this bag come off tasting of burned salt. • +2 Needle (x2) If you held a magnifying glass up to the needles, you’d find that they’re inscribed with the let-ter ‘K’. They constantly shift in multicoloured hues when held up to the light. • Charm of Heroism Supernatural Gift (Charm) This Charm allows you to give yourself the benefit of a Potion of Heroism as a Magic action. Once you do so, the Charm vanishes from you.

Magic Items

Name Rarity Location Table Result Counts?
Minified Holy Avenger Cannon (Holy Avenger, Blowgun) (L-A) Legendary FR-DC-APAB-01 A Paladin in Requiem true
Weapon (Blowgun), Legendary (Requires Attunement by a Paladin) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet. Sentinel. This item glows faintly when fiends, specifically devils, are within 120 feet of it. This blowgun resembles a golden, shrunken down cannon. It beholds the holy symbol of a forgot-ten god by the name of Neheod: multiple interlocking concentric circles, cast in even brighter gold.
Monty’s Handy Salt Pouch (Heward’s Handy Spice Pouch) (C) Common FR-DC-APAB-01 A Paladin in Requiem true
Wondrous Item, Common This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. Waterborne. This item is incredibly salty, and therefore floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. The symbol of the forgotten god of balance, Neheod, is embroidered into this hemp bag in the form of multiple interlocking, con-centric circles. Meant for sanctification, all the spices in this bag come off tasting of burned salt
+2 Needle (x2) (R) Common FR-DC-APAB-01 A Paladin in Requiem true
Weapon (Ammunition), Rare You have a +2 bonus to attack rolls and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity.