Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Boots of Levitation (R-A) rare Service Awards 50th Anniversary, version 1.2 Service Awards Show
Notes:

Boots of Levitation
Wondrous item, rare (requires attunement)

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

Moon Sickle +1 (U-A) uncommon ALPG lvl 5 item Starting at level 5 Show
Notes:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Damage: 1d4+1
Damage Type: Slashing
Properties: Light
Weight: 2

Goggles of Night (U) uncommon Misthunters: Mordenkainens Mysterious Mysterion Misthunters: Mordenkainens Mysterious Mysterion Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Wand of Secrets (U) uncommon RV-DC-GC16-02 Descent into memory RV-DC-GC16-02 Descent into memory Show
Notes:

Wand of Secrets
Wand, uncommon

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Robe of useful items (U) uncommon Final battles of pain Final battles of pain Show
Notes:

ROBE OF USEFUL ITEMS

Wondrous Item, Uncommon

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

• Dagger

• Bullseye lantern (filled and lit)

• Steel mirror

• 10-foot pole

• Hempen rope (50 feet, coiled)

• Sack.