Show Log Entry

Adventure Title
RV-DC-GC16-02 Descent into memory
Session
2
Date Played
2024-11-04 22:26:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Online
DM Name
Liam
DM DCI Number
010203
Notes
DM Liam Clark, Gedatoli, valaki, human, cleric, Darren, Threnody, Falkovia, human, monk Maluku, Ingrid, aasimar barbarian, married to Gedatoli Simira, Nevana, gnome moon druid You must help us, whispers. It means everything. Open floor, unfinished cobblestone, brickwork. Gnome wizard’s robe, burnt. Pale gnome, white hair, not breathing, blood around eyes and ears. Points towards portal. Steps into it. (Bigby) Dark and rocky tunnel. Circle of thrones surrounds us, 7, ageless people. Circle of eight. Bigby, Drawmij, Nystul, Otto, Tenser, Otiluke, Rary, Strahd, Infiltrate a tomb to retrieve artifact before undead use them to break free. Tomb of Helmadar the cruel, vicious warlord in Greyhawk. Ritual to suppress his power. Limited time to surpass barriers. Modrons serving dinner. The circle hall on the astral plane. Nevana talks to Bigby, Strahd’s apprentice? Powerful wizard. Nystul has tried to turn the circle to Jaren Kremiere, archmage. Drawmij has pocker square, blue, same as flower? Gedatoli talks to Otiluke. Helmadat has Hand and eye of Vecna. Nevana talks to Tenser about ritual. Gets Wand of secrets. Wants to examine the artifacts. Use it for power? Locked away alive, still sentient due to the artifacts. Strahd has taken the place of Mordenkainen. 2 hours. Open plain, burial mound. 4ft rough opening. Wand of secrets: 1+1+1 Trench/moving wall. Large room, green light covered with urns. Scorpions in urns. Snakes in sarcophagi. Trapdoor. Wooden floor with traps. Fighting Halmadar, think he’s Vecna.

Magic Items

Name Rarity Location Table Result Counts?
Wand of Secrets (U) Uncommon RV-DC-GC16-02 Descent into memory true
Wand of Secrets Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.