Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Candle of the Deep
common
Inherited Malevolence
Character Creation
Show
Notes:
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle (bright 5ft / dim 5ft)
Blessing of Protection
common
DDHC-TYP White Plume Mountain
Show
Notes:
You gain a +1 bonus to AC and Saving Throws.
The Timekeeper (Hour and Minute)
rare
DDHC-TYP White Plume Mountain (as a Shortsword +2)
DDHC-TYP White Plume Mountain
Show
Notes:
Weapon (a dagger and shortsword), rare (requires attunement)
These two magical weapons seem to have been carved from a light wood that has been petrified over the years. When you take the weapon into your hand you feel the weight of millenials on them. The weapons are bound by a powerfull force and can not be kept more than 100 feet away of each other. This magic cannot be dispelled. Despite there being two weapons, you only need to attune to one of them to use their properties. Further as they are bounded together you can draw and stow both weapons with a single object interraction action.
If you attune to one of the weapons while another creature is attuned to the other, you are each aware of the other creature's attunement and must make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The creature that wins the contest remains attuned to the item, and for the next 24 hours, its attunement cannot be broken by another creature attempting to attune to the other weapon. The creature that loses the contest is no longer attuned to the weapon.
- You gain a +1 bonus to attack and damage rolls made with these magic weapons
- Your perception of time is quickened, allowing you to dodge attacks that would have normally hit you. You gain a +1 to AC
Goggles of Night
uncommon
DDHC-TYP White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Shortbow +1
uncommon
Renown Item
Trade Log
Show
Wand of Binding
rare
DDHC-TYP Dead in Thay
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Candle of the Deep | common | Inherited Malevolence | Character Creation | Show | ||
Notes:
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle (bright 5ft / dim 5ft) |
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Blessing of Protection | common | DDHC-TYP White Plume Mountain | Show | |||
Notes:
You gain a +1 bonus to AC and Saving Throws. |
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The Timekeeper (Hour and Minute) | rare | DDHC-TYP White Plume Mountain (as a Shortsword +2) | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Weapon (a dagger and shortsword), rare (requires attunement) These two magical weapons seem to have been carved from a light wood that has been petrified over the years. When you take the weapon into your hand you feel the weight of millenials on them. The weapons are bound by a powerfull force and can not be kept more than 100 feet away of each other. This magic cannot be dispelled. Despite there being two weapons, you only need to attune to one of them to use their properties. Further as they are bounded together you can draw and stow both weapons with a single object interraction action. If you attune to one of the weapons while another creature is attuned to the other, you are each aware of the other creature's attunement and must make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The creature that wins the contest remains attuned to the item, and for the next 24 hours, its attunement cannot be broken by another creature attempting to attune to the other weapon. The creature that loses the contest is no longer attuned to the weapon.
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Goggles of Night | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Notes:
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
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Shortbow +1 | uncommon | Renown Item | Trade Log | Show | ||
Wand of Binding | rare | DDHC-TYP Dead in Thay | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |