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Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Session
2
2
Date Played
2021-01-31 15:42:00 UTC
2021-01-31 15:42:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
20.0
20.0
Location Played
Roll20
Roll20
DM Name
Trava
Trava
DM DCI Number
5320805984
5320805984
Notes
**Snarlas Spellbook** 1st Level: Magic Missile, shield, thunderwave 2nd Level: mirror image, web 3rd Level: displel magic, fear, stinking cloud, haste **Consumables**: 5 Potions of Superior Healing
**Snarlas Spellbook** 1st Level: Magic Missile, shield, thunderwave 2nd Level: mirror image, web 3rd Level: displel magic, fear, stinking cloud, haste **Consumables**: 5 Potions of Superior Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Blessing of Protection | Common | false | |||
You gain a +1 bonus to AC and Saving Throws. | |||||
The Timekeeper (Hour and Minute) | Rare | DDHC-TYP White Plume Mountain (as a Shortsword +2) | true | ||
Weapon (a dagger and shortsword), rare (requires attunement) These two magical weapons seem to have been carved from a light wood that has been petrified over the years. When you take the weapon into your hand you feel the weight of millenials on them. The weapons are bound by a powerfull force and can not be kept more than 100 feet away of each other. This magic cannot be dispelled. Despite there being two weapons, you only need to attune to one of them to use their properties. Further as they are bounded together you can draw and stow both weapons with a single object interraction action. If you attune to one of the weapons while another creature is attuned to the other, you are each aware of the other creature's attunement and must make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The creature that wins the contest remains attuned to the item, and for the next 24 hours, its attunement cannot be broken by another creature attempting to attune to the other weapon. The creature that loses the contest is no longer attuned to the weapon. - You gain a +1 bonus to attack and damage rolls made with these magic weapons - Your perception of time is quickened, allowing you to dodge attacks that would have normally hit you. You gain a +1 to AC | |||||
Goggles of Night | Uncommon | true | |||
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |