Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight 120 Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-11-10 16:32 CCC-BMG-39-Hulb3-3 Darkest Vein 800 Dream Whirl (Lance +3) Show

Story Award: A Merciful Soul

After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...

2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks 1200 Manual of Quickness of Action Show
2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 1 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 800 20 Show

Scroll: Enhance Ability

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-11-10 16:32 CCC-BMG-39-Hulb3-3 Darkest Vein Show

Story Award: A Merciful Soul

After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...

2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks Show
2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 20 Show

Scroll: Enhance Ability

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight 120 Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-11-10 16:32 CCC-BMG-39-Hulb3-3 Darkest Vein 800 Dream Whirl (Lance +3) Show

Story Award: A Merciful Soul

After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...

2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks 1200 Manual of Quickness of Action Show
2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 800 20 Show

Scroll: Enhance Ability