Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2020-04-05 21:29 DDEX1-05 - The Courting of Fire 80 Show

A wanted thief was the newest talk in the town of Phlan. Knowing the incompetence of the local police force, we went and investigated. The thief had worked as a scibe in the library, but had copied some of the books with the intent to hide certain passages about an old druidic circle, that wanted to control dragons. After finding some robes we linked the thieves to the cult of dragons, a newer organisation that follows in the footsteps of this old circle.
After a longer hike through the forest we found the old stone circle and were amushed by a handful of kobolds. After defeating the, we found a bunch of zombies were also doing that job for us. A bit of fighting later, we found the thief. Afraid we would hand him over to the cult, he told us about his mission to plunder the dungeon and bring the scale of a red dragon back to them.
After getting the keys we unlocked the door to the artifact, that was guarded by a wright. After an intense conversation with the wright, we decided to hide the keys in Phlan and securing the door once more

2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 3 1 60 Show DM Log
2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 1 60 20 Spell Scroll: Bless Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 1 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 1 40 10 Book: Moonshae Cults Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 1 1 30 Show DM Log
2020-03-24 00:16 Trade Log -10 Show Trade Log

Spell Cost for Find Familiar (Raven)

2020-05-10 00:20 Purchase Log -20 0 Show Purchase

Sold: Leather Armor (starting equipment) (new: 10gp) = 5gp
Bought: Holy Water (25gp)

2020-05-23 01:24 Purchase Log -25 -1 Show Purchase

Cost for Transcribing "Ray of Sickness" from Talanna's Spellbook

2020-07-14 00:13 Purchase Log -25 Show Purchase

Purchased: Holy Water (new: 25gp)

2020-05-30 22:33 Purchase Log -50 Continual Flame Amulet (Lvl. 4) Show Purchase
2020-04-12 19:14 Purchase Log -50 -2 Show Purchase

Cost for transcribing "Identify" from Lady Fio of Daggerford

2020-06-25 15:21 Purchase Log -50 -2 Show Purchase

Cost for transcribing "Mage Armor" from Ixusata's Spellbook

2020-07-18 21:26 Purchase Log -100 4 Show Purchase

Cost for transcribing "Misty Step" from Saleem

2020-05-22 19:36 Purchase Log -125 -2 Show Purchase

Cost for Scroll and Transcription of "Absorb Elements"

2020-04-18 21:36 Purchase Log -150 -4 Show Purchase

Cost for transcribing "Suggestion" from Ixusata's Spellbook
Cost for 50gp Pearl

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-04-05 21:29 DDEX1-05 - The Courting of Fire Show

A wanted thief was the newest talk in the town of Phlan. Knowing the incompetence of the local police force, we went and investigated. The thief had worked as a scibe in the library, but had copied some of the books with the intent to hide certain passages about an old druidic circle, that wanted to control dragons. After finding some robes we linked the thieves to the cult of dragons, a newer organisation that follows in the footsteps of this old circle.
After a longer hike through the forest we found the old stone circle and were amushed by a handful of kobolds. After defeating the, we found a bunch of zombies were also doing that job for us. A bit of fighting later, we found the thief. Afraid we would hand him over to the cult, he told us about his mission to plunder the dungeon and bring the scale of a red dragon back to them.
After getting the keys we unlocked the door to the artifact, that was guarded by a wright. After an intense conversation with the wright, we decided to hide the keys in Phlan and securing the door once more

2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 2 3 Show DM Log
2020-05-30 22:15 DDAL08-10 The Skull Square Murders Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 20 Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2020-03-23 15:00 Character Creation Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 10 Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 2 1 Show DM Log
2020-03-24 00:16 Trade Log Show Trade Log

Spell Cost for Find Familiar (Raven)

2020-05-10 00:20 Purchase Log 0 Show Purchase

Sold: Leather Armor (starting equipment) (new: 10gp) = 5gp
Bought: Holy Water (25gp)

2020-05-23 01:24 Purchase Log -1 Show Purchase

Cost for Transcribing "Ray of Sickness" from Talanna's Spellbook

2020-07-14 00:13 Purchase Log Show Purchase

Purchased: Holy Water (new: 25gp)

2020-05-30 22:33 Purchase Log Show Purchase
2020-04-12 19:14 Purchase Log -2 Show Purchase

Cost for transcribing "Identify" from Lady Fio of Daggerford

2020-06-25 15:21 Purchase Log -2 Show Purchase

Cost for transcribing "Mage Armor" from Ixusata's Spellbook

2020-07-18 21:26 Purchase Log 4 Show Purchase

Cost for transcribing "Misty Step" from Saleem

2020-05-22 19:36 Purchase Log -2 Show Purchase

Cost for Scroll and Transcription of "Absorb Elements"

2020-04-18 21:36 Purchase Log -4 Show Purchase

Cost for transcribing "Suggestion" from Ixusata's Spellbook
Cost for 50gp Pearl

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2020-04-05 21:29 DDEX1-05 - The Courting of Fire 80 Show

A wanted thief was the newest talk in the town of Phlan. Knowing the incompetence of the local police force, we went and investigated. The thief had worked as a scibe in the library, but had copied some of the books with the intent to hide certain passages about an old druidic circle, that wanted to control dragons. After finding some robes we linked the thieves to the cult of dragons, a newer organisation that follows in the footsteps of this old circle.
After a longer hike through the forest we found the old stone circle and were amushed by a handful of kobolds. After defeating the, we found a bunch of zombies were also doing that job for us. A bit of fighting later, we found the thief. Afraid we would hand him over to the cult, he told us about his mission to plunder the dungeon and bring the scale of a red dragon back to them.
After getting the keys we unlocked the door to the artifact, that was guarded by a wright. After an intense conversation with the wright, we decided to hide the keys in Phlan and securing the door once more

2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 3 60 Show DM Log
2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 60 20 Spell Scroll: Bless Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 40 10 Book: Moonshae Cults Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 1 30 Show DM Log
2020-03-24 00:16 Trade Log -10 Show Trade Log

Spell Cost for Find Familiar (Raven)

2020-05-10 00:20 Purchase Log -20 0 Show Purchase

Sold: Leather Armor (starting equipment) (new: 10gp) = 5gp
Bought: Holy Water (25gp)

2020-05-23 01:24 Purchase Log -25 -1 Show Purchase

Cost for Transcribing "Ray of Sickness" from Talanna's Spellbook

2020-07-14 00:13 Purchase Log -25 Show Purchase

Purchased: Holy Water (new: 25gp)

2020-05-30 22:33 Purchase Log -50 Continual Flame Amulet (Lvl. 4) Show Purchase
2020-04-12 19:14 Purchase Log -50 -2 Show Purchase

Cost for transcribing "Identify" from Lady Fio of Daggerford

2020-06-25 15:21 Purchase Log -50 -2 Show Purchase

Cost for transcribing "Mage Armor" from Ixusata's Spellbook

2020-07-18 21:26 Purchase Log -100 4 Show Purchase

Cost for transcribing "Misty Step" from Saleem

2020-05-22 19:36 Purchase Log -125 -2 Show Purchase

Cost for Scroll and Transcription of "Absorb Elements"

2020-04-18 21:36 Purchase Log -150 -4 Show Purchase

Cost for transcribing "Suggestion" from Ixusata's Spellbook
Cost for 50gp Pearl