Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 1 80 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 1 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 1 9950 20 Show
2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 1 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-05-23 23:50 DDHC-MORD-01 Riddle of the Raven Queen 2 1 90 20 Cloak of the Ravens, Emerald of the War Mage Show
2020-05-22 19:19 Purchase Log 20 Show Purchase

Downtime added for DM-Reward: Advancement

2020-08-25 03:50 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 1 20 Wand of the Warmage +2, Blessing of Protection, Blackrazor, Stone of Good Luck, Ring of Spell Storing Show
2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 1 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 800 20 Show

Scroll: Enhance Ability

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 1 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 1 60 20 Spell Scroll: Bless Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 1 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2022-02-06 23:18 DDAL-DRW07 Moment of Piece (Part 2: Revenge is a dish best served Dead) Show
2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks 1200 Manual of Quickness of Action Show
2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-03-24 00:16 Trade Log -10 Show Trade Log

Spell Cost for Find Familiar (Raven)

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 1 1 30 Show DM Log
2020-04-05 21:29 DDEX1-05 - The Courting of Fire 80 Show

A wanted thief was the newest talk in the town of Phlan. Knowing the incompetence of the local police force, we went and investigated. The thief had worked as a scibe in the library, but had copied some of the books with the intent to hide certain passages about an old druidic circle, that wanted to control dragons. After finding some robes we linked the thieves to the cult of dragons, a newer organisation that follows in the footsteps of this old circle.
After a longer hike through the forest we found the old stone circle and were amushed by a handful of kobolds. After defeating the, we found a bunch of zombies were also doing that job for us. A bit of fighting later, we found the thief. Afraid we would hand him over to the cult, he told us about his mission to plunder the dungeon and bring the scale of a red dragon back to them.
After getting the keys we unlocked the door to the artifact, that was guarded by a wright. After an intense conversation with the wright, we decided to hide the keys in Phlan and securing the door once more

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 20 Show
2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 20 Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-05-23 23:50 DDHC-MORD-01 Riddle of the Raven Queen 2 20 Show
2020-05-22 19:19 Purchase Log 20 Show Purchase

Downtime added for DM-Reward: Advancement

2020-08-25 03:50 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 20 Show
2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 20 Show

Scroll: Enhance Ability

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 20 Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 20 Show

Spell Scroll of Passwall

2022-02-06 23:18 DDAL-DRW07 Moment of Piece (Part 2: Revenge is a dish best served Dead) Show
2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks Show
2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-03-23 15:00 Character Creation Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-03-24 00:16 Trade Log Show Trade Log

Spell Cost for Find Familiar (Raven)

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 2 1 Show DM Log
2020-04-05 21:29 DDEX1-05 - The Courting of Fire Show

A wanted thief was the newest talk in the town of Phlan. Knowing the incompetence of the local police force, we went and investigated. The thief had worked as a scibe in the library, but had copied some of the books with the intent to hide certain passages about an old druidic circle, that wanted to control dragons. After finding some robes we linked the thieves to the cult of dragons, a newer organisation that follows in the footsteps of this old circle.
After a longer hike through the forest we found the old stone circle and were amushed by a handful of kobolds. After defeating the, we found a bunch of zombies were also doing that job for us. A bit of fighting later, we found the thief. Afraid we would hand him over to the cult, he told us about his mission to plunder the dungeon and bring the scale of a red dragon back to them.
After getting the keys we unlocked the door to the artifact, that was guarded by a wright. After an intense conversation with the wright, we decided to hide the keys in Phlan and securing the door once more

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 80 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 9950 20 Show
2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-05-23 23:50 DDHC-MORD-01 Riddle of the Raven Queen 2 90 20 Cloak of the Ravens, Emerald of the War Mage Show
2020-05-22 19:19 Purchase Log 20 Show Purchase

Downtime added for DM-Reward: Advancement

2020-08-25 03:50 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 20 Wand of the Warmage +2, Blessing of Protection, Blackrazor, Stone of Good Luck, Ring of Spell Storing Show
2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 800 20 Show

Scroll: Enhance Ability

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 60 20 Spell Scroll: Bless Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2022-02-06 23:18 DDAL-DRW07 Moment of Piece (Part 2: Revenge is a dish best served Dead) Show
2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks 1200 Manual of Quickness of Action Show
2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-03-24 00:16 Trade Log -10 Show Trade Log

Spell Cost for Find Familiar (Raven)

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 1 30 Show DM Log
2020-04-05 21:29 DDEX1-05 - The Courting of Fire 80 Show

A wanted thief was the newest talk in the town of Phlan. Knowing the incompetence of the local police force, we went and investigated. The thief had worked as a scibe in the library, but had copied some of the books with the intent to hide certain passages about an old druidic circle, that wanted to control dragons. After finding some robes we linked the thieves to the cult of dragons, a newer organisation that follows in the footsteps of this old circle.
After a longer hike through the forest we found the old stone circle and were amushed by a handful of kobolds. After defeating the, we found a bunch of zombies were also doing that job for us. A bit of fighting later, we found the thief. Afraid we would hand him over to the cult, he told us about his mission to plunder the dungeon and bring the scale of a red dragon back to them.
After getting the keys we unlocked the door to the artifact, that was guarded by a wright. After an intense conversation with the wright, we decided to hide the keys in Phlan and securing the door once more