Laská Tatuq
Pot of Awakening,
Cloak of Protection,
Sekolahian Worshiping Statuette,
Oil of Slipperyness,
Oatbow,
Helm of Brilliance,
+1 plate amor,
Studded Leather +2,
Dragon Slayer,
Battle Standard of Infernal Power
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2020-03-01 11:28 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh | 2 | 1 | 40 | 10 | Cloak of the Manta Ray, Pot of Awakening | Show | |
After arriving on an island in the middle of nowhere we assissted some fairies who were being hunted down - well, one of us did. Afterwards, a group of fish people approached us and asked us for help in their struggle against an underwater beast, that caused the water to be spoiled. Turns out, the situation was quite the opposite - the beast was a young dragon being held captive by the fishpeople, who turned out to be sea hags. We defeated them. As a sign of his gratefullness, the dragon gave each of us a cloak of the manta ray |
||||||||
2020-03-01 12:37 | Trade Log | -17 | Show Trade Log | |||||
Verkauft: Leather Armor (new: 10gp, sold: 5gp), 1 shortsword (new: 10gp, sold: 5gp) = 10gp |
||||||||
2020-03-11 19:04 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 5 | 0 | 40 | Show | |||
After interviewing our captive smuggler from the ghost house and delivering him to the guards, we spoke to the head of town who gave us the mission to set an end to the smuggling operation once and for all. After some figuring out the codes, we waited for the smuggler's ship to arrive and then silently snuck on board, taking out most of the crew on deck |
||||||||
2020-03-13 19:14 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 6 | 1 | 40 | 10 | Potion of Healing | Show | |
After a long and bloody fight we were able to take down the smuggler crew. we took three prisoners, who were sadly not really talkative. Also on board were three lizardpeople, who used the ship to sail to their little outpost south of saltmarsh as well as buy some metal weapons from the smugglers. Curious about why they needed such heavy armory we pushed further, but they could not tell us any more than that their underwater kingdom was being threatened by something. For further questions we were to refer to their queen. Furthermore, there was a locked up sea elf under deck - Oceanus -, who, after recovering from shock and overcoming a little communication barrier, joined our crew. |
||||||||
2020-03-18 19:05 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 7 | 40 | Show | ||||
The head of the Saltmarsh city council sent us to investigate the lizardmen, that we encountered on board the smuggler ship. |
||||||||
2020-03-19 19:00 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 8 | 40 | Show | ||||
We were able to defeat the Druid and take him captive. After wading through the swamps a bit longer, we also came across a sentient tree, that was attacked by another bunch of rats. We disposed of the rats and the tree hinted to a group of druids that were rallying the rats. Needless to say, it didn't like our prisoner too much. |
||||||||
2020-03-20 18:54 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 9 | 1 | 10 | Show | |||
We spent some more time with the Lizardfolk, forging an alliance between different seafolks, the lizardfolk and lastly us. Turns out that they are fighting Sahuagin, one of which they are holding captive. |
||||||||
2020-03-01 00:00 | Character Creation | 10 | Show | |||||
Background: 10gp (Fisher) |
||||||||
2020-03-25 17:53 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation | 11 | 1 | 40 | 10 | Cloak of Protection, Longbow +1 | Show | |
Investigating the ghost ship, that the merchant sent us to find, we found one hell of a lot of spiders. The ship seemed to be left by their crew, but its logbook spoke of a horrible end. A dark altar indicated something sinister going on, and sure enough, we found a dark magician, who seemed to be responsible for the spider-summoning |
||||||||
2020-03-27 20:00 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation | 12 | 40 | Show | ||||
We went exporing the ship a bit further, but were soon ambushed by a swarm of Ghasts. From then on it was a fight for survival against undead, monsters, a kraken and a lot, a lot of spiders. We managed to secure the merchant's cargo inside a giant toad and then made a leap of faith for the small ship that was about to fetch us Story Reward: AUBRECK’S FORTUNE |
||||||||
2020-04-01 17:59 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey | 15 | 60 | Show | ||||
2020-04-04 12:10 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey | 16 | 1 | 90 | 10 | Potion of Healing | Show | |
2020-04-06 20:16 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 17 | 60 | Show | ||||
2020-04-08 18:07 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 19 | 60 | Show | ||||
2020-04-09 18:20 | Trade Log | Potion of Healing > | Show Trade Log | |||||
2020-04-09 18:20 | Trade Log | Potion of Healing > | Show Trade Log | |||||
2020-04-09 18:14 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 20 | 1 | 60 | 20 | Sekolahian Worshiping Statuette | Show | |
Sent to scout out a Shauagin-overrun fortress, we left a wave of causalties in our way. We disturbed a ceremony to their two-headed shark god Sekolahian, but were able to slay the beast representing the deity. Later on we found the barracks of the milita I suppose. The battle was gruesome and we were on the brink of being wiped out. Only due to suggesting a Shauagin to join our course we were able to survive. |
||||||||
2020-04-10 22:40 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 21 | 80 | Show | ||||
2020-04-13 22:41 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 22 | 45 | Show | ||||
The final enemy: Story Award: Free Passage |
||||||||
2020-04-15 19:03 | DDAL-DRW01 Breaking Umberlee’s Resolve | 2 | 1 | 90 | 20 | Show |
Date Played | Adventure Title | Tier ▲ | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2020-03-01 11:28 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh | 2 | 10 | Show | ||||
After arriving on an island in the middle of nowhere we assissted some fairies who were being hunted down - well, one of us did. Afterwards, a group of fish people approached us and asked us for help in their struggle against an underwater beast, that caused the water to be spoiled. Turns out, the situation was quite the opposite - the beast was a young dragon being held captive by the fishpeople, who turned out to be sea hags. We defeated them. As a sign of his gratefullness, the dragon gave each of us a cloak of the manta ray |
||||||||
2020-03-01 12:37 | Trade Log | Show Trade Log | ||||||
Verkauft: Leather Armor (new: 10gp, sold: 5gp), 1 shortsword (new: 10gp, sold: 5gp) = 10gp |
||||||||
2020-03-11 19:04 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 5 | Show | |||||
After interviewing our captive smuggler from the ghost house and delivering him to the guards, we spoke to the head of town who gave us the mission to set an end to the smuggling operation once and for all. After some figuring out the codes, we waited for the smuggler's ship to arrive and then silently snuck on board, taking out most of the crew on deck |
||||||||
2020-03-13 19:14 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 6 | 10 | Show | ||||
After a long and bloody fight we were able to take down the smuggler crew. we took three prisoners, who were sadly not really talkative. Also on board were three lizardpeople, who used the ship to sail to their little outpost south of saltmarsh as well as buy some metal weapons from the smugglers. Curious about why they needed such heavy armory we pushed further, but they could not tell us any more than that their underwater kingdom was being threatened by something. For further questions we were to refer to their queen. Furthermore, there was a locked up sea elf under deck - Oceanus -, who, after recovering from shock and overcoming a little communication barrier, joined our crew. |
||||||||
2020-03-18 19:05 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 7 | Show | |||||
The head of the Saltmarsh city council sent us to investigate the lizardmen, that we encountered on board the smuggler ship. |
||||||||
2020-03-19 19:00 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 8 | Show | |||||
We were able to defeat the Druid and take him captive. After wading through the swamps a bit longer, we also came across a sentient tree, that was attacked by another bunch of rats. We disposed of the rats and the tree hinted to a group of druids that were rallying the rats. Needless to say, it didn't like our prisoner too much. |
||||||||
2020-03-20 18:54 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 9 | 10 | Show | ||||
We spent some more time with the Lizardfolk, forging an alliance between different seafolks, the lizardfolk and lastly us. Turns out that they are fighting Sahuagin, one of which they are holding captive. |
||||||||
2020-03-01 00:00 | Character Creation | Show | ||||||
Background: 10gp (Fisher) |
||||||||
2020-03-25 17:53 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation | 11 | 10 | Show | ||||
Investigating the ghost ship, that the merchant sent us to find, we found one hell of a lot of spiders. The ship seemed to be left by their crew, but its logbook spoke of a horrible end. A dark altar indicated something sinister going on, and sure enough, we found a dark magician, who seemed to be responsible for the spider-summoning |
||||||||
2020-03-27 20:00 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation | 12 | Show | |||||
We went exporing the ship a bit further, but were soon ambushed by a swarm of Ghasts. From then on it was a fight for survival against undead, monsters, a kraken and a lot, a lot of spiders. We managed to secure the merchant's cargo inside a giant toad and then made a leap of faith for the small ship that was about to fetch us Story Reward: AUBRECK’S FORTUNE |
||||||||
2020-04-01 17:59 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey | 15 | Show | |||||
2020-04-04 12:10 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey | 16 | 10 | Show | ||||
2020-04-06 20:16 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 17 | Show | |||||
2020-04-08 18:07 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 19 | Show | |||||
2020-04-09 18:20 | Trade Log | Show Trade Log | ||||||
2020-04-09 18:20 | Trade Log | Show Trade Log | ||||||
2020-04-09 18:14 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 20 | 20 | Show | ||||
Sent to scout out a Shauagin-overrun fortress, we left a wave of causalties in our way. We disturbed a ceremony to their two-headed shark god Sekolahian, but were able to slay the beast representing the deity. Later on we found the barracks of the milita I suppose. The battle was gruesome and we were on the brink of being wiped out. Only due to suggesting a Shauagin to join our course we were able to survive. |
||||||||
2020-04-10 22:40 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 21 | Show | |||||
2020-04-13 22:41 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 22 | Show | |||||
The final enemy: Story Award: Free Passage |
||||||||
2020-04-15 19:03 | DDAL-DRW01 Breaking Umberlee’s Resolve | 2 | 20 | Show |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-03-01 11:28 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh | 2 | 40 | 10 | Cloak of the Manta Ray, Pot of Awakening | Show | ||
After arriving on an island in the middle of nowhere we assissted some fairies who were being hunted down - well, one of us did. Afterwards, a group of fish people approached us and asked us for help in their struggle against an underwater beast, that caused the water to be spoiled. Turns out, the situation was quite the opposite - the beast was a young dragon being held captive by the fishpeople, who turned out to be sea hags. We defeated them. As a sign of his gratefullness, the dragon gave each of us a cloak of the manta ray |
||||||||
2020-03-01 12:37 | Trade Log | -17 | Show Trade Log | |||||
Verkauft: Leather Armor (new: 10gp, sold: 5gp), 1 shortsword (new: 10gp, sold: 5gp) = 10gp |
||||||||
2020-03-11 19:04 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 5 | 40 | Show | ||||
After interviewing our captive smuggler from the ghost house and delivering him to the guards, we spoke to the head of town who gave us the mission to set an end to the smuggling operation once and for all. After some figuring out the codes, we waited for the smuggler's ship to arrive and then silently snuck on board, taking out most of the crew on deck |
||||||||
2020-03-13 19:14 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 6 | 40 | 10 | Potion of Healing | Show | ||
After a long and bloody fight we were able to take down the smuggler crew. we took three prisoners, who were sadly not really talkative. Also on board were three lizardpeople, who used the ship to sail to their little outpost south of saltmarsh as well as buy some metal weapons from the smugglers. Curious about why they needed such heavy armory we pushed further, but they could not tell us any more than that their underwater kingdom was being threatened by something. For further questions we were to refer to their queen. Furthermore, there was a locked up sea elf under deck - Oceanus -, who, after recovering from shock and overcoming a little communication barrier, joined our crew. |
||||||||
2020-03-18 19:05 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 7 | 40 | Show | ||||
The head of the Saltmarsh city council sent us to investigate the lizardmen, that we encountered on board the smuggler ship. |
||||||||
2020-03-19 19:00 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 8 | 40 | Show | ||||
We were able to defeat the Druid and take him captive. After wading through the swamps a bit longer, we also came across a sentient tree, that was attacked by another bunch of rats. We disposed of the rats and the tree hinted to a group of druids that were rallying the rats. Needless to say, it didn't like our prisoner too much. |
||||||||
2020-03-20 18:54 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater | 9 | 10 | Show | ||||
We spent some more time with the Lizardfolk, forging an alliance between different seafolks, the lizardfolk and lastly us. Turns out that they are fighting Sahuagin, one of which they are holding captive. |
||||||||
2020-03-01 00:00 | Character Creation | 10 | Show | |||||
Background: 10gp (Fisher) |
||||||||
2020-03-25 17:53 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation | 11 | 40 | 10 | Cloak of Protection, Longbow +1 | Show | ||
Investigating the ghost ship, that the merchant sent us to find, we found one hell of a lot of spiders. The ship seemed to be left by their crew, but its logbook spoke of a horrible end. A dark altar indicated something sinister going on, and sure enough, we found a dark magician, who seemed to be responsible for the spider-summoning |
||||||||
2020-03-27 20:00 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation | 12 | 40 | Show | ||||
We went exporing the ship a bit further, but were soon ambushed by a swarm of Ghasts. From then on it was a fight for survival against undead, monsters, a kraken and a lot, a lot of spiders. We managed to secure the merchant's cargo inside a giant toad and then made a leap of faith for the small ship that was about to fetch us Story Reward: AUBRECK’S FORTUNE |
||||||||
2020-04-01 17:59 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey | 15 | 60 | Show | ||||
2020-04-04 12:10 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey | 16 | 90 | 10 | Potion of Healing | Show | ||
2020-04-06 20:16 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 17 | 60 | Show | ||||
2020-04-08 18:07 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 19 | 60 | Show | ||||
2020-04-09 18:20 | Trade Log | Potion of Healing > | Show Trade Log | |||||
2020-04-09 18:20 | Trade Log | Potion of Healing > | Show Trade Log | |||||
2020-04-09 18:14 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 20 | 60 | 20 | Sekolahian Worshiping Statuette | Show | ||
Sent to scout out a Shauagin-overrun fortress, we left a wave of causalties in our way. We disturbed a ceremony to their two-headed shark god Sekolahian, but were able to slay the beast representing the deity. Later on we found the barracks of the milita I suppose. The battle was gruesome and we were on the brink of being wiped out. Only due to suggesting a Shauagin to join our course we were able to survive. |
||||||||
2020-04-10 22:40 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 21 | 80 | Show | ||||
2020-04-13 22:41 | DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy | 22 | 45 | Show | ||||
The final enemy: Story Award: Free Passage |
||||||||
2020-04-15 19:03 | DDAL-DRW01 Breaking Umberlee’s Resolve | 2 | 90 | 20 | Show |