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Adventure Title
DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater
DDHC00-GSM Ghosts of Saltmarsh – Chapter 3: Danger at Dunwater
Session
6
6
Date Played
2020-03-13 19:14:00 UTC
2020-03-13 19:14:00 UTC
Levels Gained
1
1
GP +/-
40
40
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
adrian-rpg
adrian-rpg
DM DCI Number
4320793759
4320793759
Notes
After a long and bloody fight we were able to take down the smuggler crew. we took three prisoners, who were sadly not really talkative. Also on board were three lizardpeople, who used the ship to sail to their little outpost south of saltmarsh as well as buy some metal weapons from the smugglers. Curious about why they needed such heavy armory we pushed further, but they could not tell us any more than that their underwater kingdom was being threatened by something. For further questions we were to refer to their queen. Furthermore, there was a locked up sea elf under deck - Oceanus -, who, after recovering from shock and overcoming a little communication barrier, joined our crew.
After a long and bloody fight we were able to take down the smuggler crew. we took three prisoners, who were sadly not really talkative. Also on board were three lizardpeople, who used the ship to sail to their little outpost south of saltmarsh as well as buy some metal weapons from the smugglers. Curious about why they needed such heavy armory we pushed further, but they could not tell us any more than that their underwater kingdom was being threatened by something. For further questions we were to refer to their queen. Furthermore, there was a locked up sea elf under deck - Oceanus -, who, after recovering from shock and overcoming a little communication barrier, joined our crew.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Healing | Common | Roll20 | false |