Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
figurine of wondrous power Snowy Owl
common
DDEP10-00 Great Knuclehead Rally
Show
Notes:
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Snowy Owl (Uncommon). This silver statuette of a snowy owl can become a snowy owl (use the raven stat block) for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in snowy owl form, the figurine allows you to cast the animal messenger spell on it at will.
Magical Slushy Grinder
common
DDEP10-00 Great Knuclehead Rally
Show
Notes:
When snow or ice are dropped into this
trinket, it can produce up to 5 gallons of
a sweet, lemon-flavored slush.
Once used, the magic ceases to
function until the next dawn.
Charlatan's Die
common
DDEP10-01 Terror in Ten Towns
Show
Notes:
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Name | Rarity | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|
figurine of wondrous power Snowy Owl | common | DDEP10-00 Great Knuclehead Rally | Show | |||
Notes:
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Snowy Owl (Uncommon). This silver statuette of a snowy owl can become a snowy owl (use the raven stat block) for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in snowy owl form, the figurine allows you to cast the animal messenger spell on it at will. |
||||||
Magical Slushy Grinder | common | DDEP10-00 Great Knuclehead Rally | Show | |||
Notes:
When snow or ice are dropped into this |
||||||
Charlatan's Die | common | DDEP10-01 Terror in Ten Towns | Show | |||
Notes:
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result ▼
Source
Horn of Silent Alarm
common
DDEP10-00 Great Knuclehead Rally
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Latern of tracking (elementals)
common
1
DDHC - Rime of the Frostmaiden (Nature Spirits)
Show
Name | Rarity | Tier | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|---|
Horn of Silent Alarm | common | DDEP10-00 Great Knuclehead Rally | Show | ||||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
|||||||
Latern of tracking (elementals) | common | 1 | DDHC - Rime of the Frostmaiden (Nature Spirits) | Show |