Show Log Entry
Adventure Title
DDEP10-00 Great Knuclehead Rally
DDEP10-00 Great Knuclehead Rally
Session
Date Played
2020-09-19 10:00:00 UTC
2020-09-19 10:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
figurine of wondrous power Snowy Owl | Common | true | |||
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Snowy Owl (Uncommon). This silver statuette of a snowy owl can become a snowy owl (use the raven stat block) for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in snowy owl form, the figurine allows you to cast the animal messenger spell on it at will. | |||||
Magical Slushy Grinder | Common | true | |||
When snow or ice are dropped into this trinket, it can produce up to 5 gallons of a sweet, lemon-flavored slush. Once used, the magic ceases to function until the next dawn. | |||||
Horn of Silent Alarm | Common | true | |||
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |