Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
bag of Devouring
very_rare
CCC--SEA-01-03 Stargazing on the Albatras
Show
Notes:
Wondrous item, Very Rare
This Bag of Devouring is linked to the stomach of an ancient white dragon. Cold air flows from this bag when it is open. A harmless 5 ft radius wave of frigid sea water splashes out of the bag whenever a creature is pulled in. Turning the bag inside out closes the orifice.
The dragon attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into Avernus, the first layer of the Nine Hells. The DM determines the time.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Dagger of Venom
rare
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Iron bands of Bilaro
rare
CCC-DES03-01 A Snip here, A stitchThere
Show
Notes:
When the bands expand, they display the image of Bilarro’s black unicorn banner.
Any time the bearer is presented with the opportunity to pursue vengeance against those who appear to have violated their ideals, the item heightens the bearer’s urge to do so.
Cloak of the Bat
rare
DDHC-DMM Dungeon of the Mad Mage Floor 18
Show
scale mail plus 1
rare
Trade Log
Show
Notes:
Made of magically strengthen Driftwood with coral embellishments
traded from sparku
Horn of Valhalla (Brass)
rare
CCC-GAD02-03 Arena of Champions
Show
Notes:
This gleaming brass horn has flaming swords, the holy symbol of Tempus, etched all along it's length. The horn instills eagerness for batstle in it's bearer.
Bracers of Defense
rare
Trade Log
Show
Notes:
traded to Avaris. Matt Constant
Ring of Fire Resistance
rare
Trade Log
Show
Notes:
Player Name: Wilson
PC Name: Bean Teen
DCI: 6318837698
MI: Ring of Fire Resistance
Sentinel Shield
uncommon
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
Shield of the Moon
uncommon
CCC-TAROT-0102 By the Light of the Moon
CCC-TAROT-0102 By the Light of the Moon
Show
Notes:
This Shield +1 is panited to resemble the moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. The soft white light extends 20'. No colors can be discerned in the moonlight, and all objects show up as shades of gray,
+1 Shortsword
uncommon
Renowned Weapon
Purchase Log
Show
Notes:
Renowned Weapon
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
bag of Devouring | very_rare | CCC--SEA-01-03 Stargazing on the Albatras | Show | |||
Notes:
Wondrous item, Very Rare This Bag of Devouring is linked to the stomach of an ancient white dragon. Cold air flows from this bag when it is open. A harmless 5 ft radius wave of frigid sea water splashes out of the bag whenever a creature is pulled in. Turning the bag inside out closes the orifice. The dragon attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into Avernus, the first layer of the Nine Hells. The DM determines the time. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. |
||||||
Dagger of Venom | rare | DDHC-DMM Dungeon of the Mad Mage | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
||||||
Iron bands of Bilaro | rare | CCC-DES03-01 A Snip here, A stitchThere | Show | |||
Notes:
When the bands expand, they display the image of Bilarro’s black unicorn banner. Any time the bearer is presented with the opportunity to pursue vengeance against those who appear to have violated their ideals, the item heightens the bearer’s urge to do so. |
||||||
Cloak of the Bat | rare | DDHC-DMM Dungeon of the Mad Mage Floor 18 | Show | |||
scale mail plus 1 | rare | Trade Log | Show | |||
Notes:
Made of magically strengthen Driftwood with coral embellishments |
||||||
Horn of Valhalla (Brass) | rare | CCC-GAD02-03 Arena of Champions | Show | |||
Notes:
This gleaming brass horn has flaming swords, the holy symbol of Tempus, etched all along it's length. The horn instills eagerness for batstle in it's bearer. |
||||||
Bracers of Defense | rare | Trade Log | Show | |||
Notes:
traded to Avaris. Matt Constant |
||||||
Ring of Fire Resistance | rare | Trade Log | Show | |||
Notes:
Player Name: Wilson |
||||||
Sentinel Shield | uncommon | DDHC-DMM Dungeon of the Mad Mage | Show | |||
Notes:
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. |
||||||
Shield of the Moon | uncommon | CCC-TAROT-0102 By the Light of the Moon | CCC-TAROT-0102 By the Light of the Moon | Show | ||
Notes:
This Shield +1 is panited to resemble the moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. The soft white light extends 20'. No colors can be discerned in the moonlight, and all objects show up as shades of gray, |
||||||
+1 Shortsword | uncommon | Renowned Weapon | Purchase Log | Show | ||
Notes:
Renowned Weapon |
Unlocked Magic Items
Name
Rarity ▼
Tier
Location
Table
Result
Source
Blackrazor
legendary
2
(requires attunement by a humanoid)
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
idden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour SoulWhenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to Sentience Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
The Aloe of Ch (Keoghtom's Ointment)
uncommon
1
CCC-ELO-01 For the Kids!
CCC-ELO-01 For the Kids!
Show
Notes:
This glass jar, 3 inches in diameter, contains 1d4 + 1 [DM rolled total of 2] doses of a thick mixture that smells faintly of aloe.
The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be
poisoned, and is cured of any disease.
Ring of Jumping
uncommon
1
(requires attunement by a humanoid)
DDAL-05-10 Giant Diplomacy
Show
Notes:
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Sovad's Staff of Flying
uncommon
1
CCC-RPSG-01 Ooze There
Trade Log
Show
Notes:
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Amulet of Proof against Detection and Location
uncommon
3
F
Trade Log
Show
Notes:
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Decanter of Endless Water
uncommon
1
SDREAM01-01
Show
Notes:
Water taken from flask glows softly in the moonlight casting dim light within 5 ft. Wears off quickly
Circlet of Human Perfection
uncommon
2
(requires attunement by a humanoid)
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
The Circlet of Human Perfection transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.
Wand of Secrets
uncommon
2
CCC-COS-02-01 38 Souls
Show
Notes:
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Name | Rarity ▼ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Blackrazor | legendary | 2 | (requires attunement by a humanoid) | DDHC-TYP Tales from the Yawning Portal | Show | ||
Notes:
idden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour SoulWhenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. |
|||||||
The Aloe of Ch (Keoghtom's Ointment) | uncommon | 1 | CCC-ELO-01 For the Kids! | CCC-ELO-01 For the Kids! | Show | ||
Notes:
This glass jar, 3 inches in diameter, contains 1d4 + 1 [DM rolled total of 2] doses of a thick mixture that smells faintly of aloe. |
|||||||
Ring of Jumping | uncommon | 1 | (requires attunement by a humanoid) | DDAL-05-10 Giant Diplomacy | Show | ||
Notes:
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
|||||||
Sovad's Staff of Flying | uncommon | 1 | CCC-RPSG-01 Ooze There | Trade Log | Show | ||
Notes:
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. |
|||||||
Amulet of Proof against Detection and Location | uncommon | 3 | F | Trade Log | Show | ||
Notes:
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. |
|||||||
Decanter of Endless Water | uncommon | 1 | SDREAM01-01 | Show | |||
Notes:
Water taken from flask glows softly in the moonlight casting dim light within 5 ft. Wears off quickly |
|||||||
Circlet of Human Perfection | uncommon | 2 | (requires attunement by a humanoid) | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
The Circlet of Human Perfection transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect. |
|||||||
Wand of Secrets | uncommon | 2 | CCC-COS-02-01 38 Souls | Show | |||
Notes:
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |