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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Session
1
1
Date Played
2020-07-17 15:03:00 UTC
2020-07-17 15:03:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
20.0
20.0
Location Played
DM Name
Sean
Sean
DM DCI Number
roll20
roll20
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dagger of Venom | Rare | true | |||
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. | |||||
Sentinel Shield | Uncommon | true | |||
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. |