Show Log Entry

Adventure Title
DDHC-DMM Dungeon of the Mad Mage
Session
1
Date Played
2020-07-17 15:03:00 UTC
Levels Gained
1
GP +/-
120
Downtime +/-
20.0
Location Played
DM Name
Sean
DM DCI Number
roll20
Notes

Magic Items

Name Rarity Location Table Result Counts?
Dagger of Venom Rare true
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Sentinel Shield Uncommon true
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.